16-bit remakes:
Phantasy Star
Wonder Boy in Monster Land
Wonder Boy 3 Dragon's Trap
All of the 8-bit Sonic games
R-Type
Shinobi
Zillion
Action Fighter
I would count Shinobi World as a great Alex Kidd game as well. Alex Kidd in Shinobi World with Genesis graphics and more levels would be sweet.Originally Posted by Black_Tiger
Kenseiden - This could have been an epic series like Shinobi or Castlevania but I guess it didn't sell well enough to try a sequel.
Lord of the Sword - A longer quest with a save function.
Any gun games - It would have been nice to have SOJ make 16-bit gun games and to have a small sized first-party light gun instead the ugly ass Menacer.
Golden Axe Warrior
Ninja Gaiden
Psychic World
Rastan
Vampire: Master of Darkness
Definitely Tails' Adventure, that game would have been awesome on the Genesis! It doesn't get enough attention on its current platform.
I'm sure Chicago Syndicate would have been too with the six-button controller. Neat game idea, but it was executed poorly due to the Game Gear's controls and hardware limitations. Would have been so much better on the Genesis.
I would've liked a sequel to Kenseiden, I would've liked a (better) sequel to Alex Kidd in Miracle World, I would've liked a sequel to Masters of Combat, and maybe a full on Ninja-Commando-style sequel to The Ninja.
Maybe Ghost House with a huge SotN style mansion and loads of graphical polish would've been cool LOL, Zillion could've had possibilities I guess.
In regards to remakes, I can't think of a bigger waste of time to be honest, why waste time re-making something which was already great to begin with? why not spend that effort working on something new?
That's what Shining Force CD is. Go get it, it's awesome.
That's a Shinobi game with Alex Kidd dropped in, kinda like how Sonic Drift and Sonic R aren't the same as Sonic 1 - 3 + S&K. I've always wanted another Miracle World style game.I would count Shinobi World as a great Alex Kidd game as well. Alex Kidd in Shinobi World with Genesis graphics and more levels would be sweet.
In the case of Phantasy Star, it was a bigger waste to re-release it for MD without modifying it at all. Many SMS and GG games seem great for the time or for a portable screen, but have major flaws that when changed, do take the game to a new level beyond what was considered great in the first place. R-Type was impressive because it was on SMS, but it's crippled by slowdown and flicker. Dragon's Curse scrolls choppy, doesn't support battery back up and even though we still got "something new", they never eclipsed DC. No one is saying we should have received SMS/GG to Genesis ports in place of existing games.
Last edited by Black_Tiger; 11-27-2011 at 07:16 PM.
Rambo 2 would have been sweet and Rocky (if I could play as Apollo Creed)
Re-releasing a game without improvements takes very little time and/or effort so is barely going to be any waste at all
R-Type is an arcade port which was available on a massive amount of different systems all over the place, I'm not sure why you guys are even bringing it up so much in regards to the SMS anyway, the game is even available in pretty much arcade perfect status on multiple systems, so porting it to Mega Drive would be literally worthless, it would just be one more in the hoard of inferior ports of the game.
Dragon's Trap scrolls slightly worse than smooth, it is not "choppy" and after 20 minutes of playing it its not even noticeable, the improvement in scrolling in the PC-Engine is so microscopic that I'm not sure if I would deem it to be worth bringing up if someone asked me of the differences.
Battery back-up would be welcome, but I mean jeez, what would it save you 3 or 4 minutes everytime you put the game on? you can always just save state in emulation anyway if it bothers you that much.
Everything costs time and development, if Sega had made more worthless "pretty" versions of their established classics they would've made fewer new, interesting releases.
any kind of media has its time and place to shine, to have an impact on people, to influence them, the flaws are just another defining element of the piece of work, whats the point in trying to re-write something which was great to begin with? I motherf#cking hate remakes, these lazy ass pieces of sh#t are one of the main reason why I've begun to loathe the videogame and movie industry, cheapening something which was great just to bleed more money out of fickle people.
Even if they do a wonderfull job (rarely the case) I don't care, I don't want people making something which makes something I love completely redundant.
I don't think most posters are saying "Someone should port this now", but rather "I would've been psyched to play an upgraded MD version of this back in the day, and would also play it now were it available".
Having said that, I can't think of too many SMS/GG games I feel that way about (yet). Actually, there are a few SMS/GG games that I prefer to their MD cousins, notably Smurfs 1 & 2 for SMS...and, uh, Sonic the Hedgehog 2 for GG.
Mother fucking Shinobi! The SMS version was a vast improvement over the arcade version.
I think Miracle Warriors would have been a great candidate for 16 Bit as well.
Arcade Shinobi is a classic, the SMS port is just awful, its just so dire, they sucked all of the action and tension out of the original game to make a ridiculously tedious bore-a-phon where you shuffle forwards in slow motion through ugly turquose and purple emvironments with your tiny sprite whilst it throws like one kunai at a time at enemies which pose no threat anyway because you have this huge energy bar, and all the while the same tune plays on repeat for the entire game.
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