I'm not saying its a terrible game, I don't understand why it gets so lauded, when it's direct competition is a more complete experience. Konami just didn't put the work into it that were damned well capable of.
TMNT (Arcade)
TMNT 2 The Arcade Game (NES)
TMNT 3 The Manhattan Project (NES)
TMNT 4 Turtles in Time (Arcade and SNES)
TMNT The Hyperstone Heist (Genesis)
I'm not saying its a terrible game, I don't understand why it gets so lauded, when it's direct competition is a more complete experience. Konami just didn't put the work into it that were damned well capable of.
Last edited by Bastardcat; 12-10-2011 at 02:47 PM.
When Hyperstone Heist came out I didnt have a SNES but I never felt "cheated" than HH was inferior to TIT, I was just glad to be getting a 16 bit Turtles game. Maybe I was too young to care but HH looked and sounded great to me and I never thought "Wahhh this game isnt as good as Turtles in Time."
Also SNES Turtles in Time to me is better than the arcade. You get the Terrordrome stage which is awesome and you get Rat King plus Beebop and Rockstead plus Slash is better than lame Mudman. Mode 7 stages were great too. The tradeoff is obviously the graphics, animation, sound took a hit but its not a huge enough hit for me to say the arcade version is better overall because the extra enemies and stages compensate for it nicely.
Hypestone gets trashed everywhere I see it talked about. The absolute only thing wrong with it is one level people don't like and it not having time travel levels. I've even seen the turtles walking on water as a complaint, but that happens in the original Arcade game too. I have all of the NES Turtles games too, but as beat-em ups go they are in the same realm as Double Dragon and X-Men, and nowhere near the Arcade Turtles in Time. They are good games certainly, especially considering the NES hardware, but I just can't see them as better than Hyperstone Heist
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Yeah, they pretty did with it, what they did with TMNT2 on the NES. Replicated as much of the original game as possible, then improved upon other areas to make up for what they couldn't port over. The end result was a polished gem. That's why I think TiT beats out HH, which is bit more rough around the edges, because as I mentioned earlier Konami just didn't try hard enough. HH has solid gameplay, with impressive speed, but it smacks of "This was stitched together from leftovers".
Last edited by Bastardcat; 12-10-2011 at 03:22 PM.
I did a large Side-By-Side on Turtles in Time for SNES Vs. Hyperstone Heist for Genesis, if it wasn't for those damn hackers it'd still be on the site and I wouldn't have to keep on waiting for it to be upped to the site again, the bastards!![]()
Bunch of sad homers round here I see. TMNT III The Manhattan Project is the total package and #1. Then you guys need to accept the fact TMNT IV isn't a bastard child like HH is. I mean don't get me wrong HH is a good game and I was happy to play it on my Genesis as a kid and own it today but it gets smoked in presentation and stage variety. Anyways I own all of these games today and owned/beat most of them as a kid.
In order:
1. TMNT III (The Total Package "Lex Luger" amazing music, amazing stage design, tons of bosses, a good challenge, perfect length 1hr 15mins)
2. TMNT IV (A+ eye candy atmosphere and stage variety, just is a little to short of a game to compete with TMNT III, a little easy)
3. TMNT II Nes (Great graphics and music, great challenge, good and varied stages)
4. HH (Great graphics, great music, plays smoother then TiT, lacks stage variety, lack of boss characters, short and easy)
Note: If there were more levels like 3 Shredder's Hideout this game would be higher. Sorry a brown sewer, a cave which we spend seemingly 1/3 of the game in (half of level 2 and level 4 entirely The Gauntlet) doesn't cut it. Lastly, no Beebop and a total lack of bosses overall.
5. Arcade Game (I don't like it very much, I don't like a lot of arcade originals over home ports because they aren't balanced at all) Plus there is no tension/challenge with unlimited credits) Probably should have left this game off the list because I can't relive the feeling off actually putting quarters into the machine which created all the tension.
Last edited by cowboyscowboys; 12-10-2011 at 05:18 PM.
I don't agree with your order, but I agree with a lot of what was said.
Turtles in Time SNES really only occasionally shows four enemies, but tends to focus on two or three at a time. It's possible that in two player mode they add another enemy to most scenarios to keep it interesting, I haven't tested that mode. Hyperstone much more frequently plays with three or four enemies simultaneously in single player mode. I could have sworn Hyperstone got up to six on screen in some scenes but I don't have any screenshots of that happening.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
I am pretty sure HH doesn't go version 4 even though it could of probably pushed 6 easy seeing how everything is a palette swap. I just played a little of the Snes version it shows 4 enemies on screen during one-player over 80% of the time (hard mode maybe different on lesser difficulty). The first level does it a little less probably because of the 2 wrecking balls and Krang in the background shooting lazers at you with his eyes. I know the Snes version slows down some during 2-player obviously the Genesis doesn't because 4 enemies is nothing for the 68000.
There is so much homerism going in on here its not even funny. Who gives a rats ass if the Genesis or SNES could have 4 enemies on screen when the arcade versions could do more than 4 enemies I have counted 7 early on along with 4 play co-op. Picking butchered ports over an arcade game is fucking mind blowing.
Owning the real deal back in 1990 would have made you the coolest kid on the block for sure. However, I don't know about you, but the price tag was a bit more expensive than what most kids could save up for.Picking butchered ports over an arcade game is fucking mind blowing.
Yup, that is why I said the only thing that beats Hyperstone for me is the Arcade version. Arcade Beat-em ups rule, only Streets of Rage 1-3 come anywhere close to the number of enemies in the average scene, and fortunately have more moves to choose from too.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
That NES port was one of the worst ports I have ever played.
But HH and TiT are 2 of the most interchangable games I have ever played before you guys are on here acting like one is actually better than the other. They have some different level structures and that is about it. We aren't talking anything as radical as to compare Probes shitty MK ports to what Scuptured Software did.
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