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Thread: Street Fighter II comparison

  1. #1
    ESWAT Veteran DarkDragon's Avatar
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    Default Street Fighter II comparison

    http://www.retro-sanctuary.com/compa...20Fighter.html

    I'm sure people have seen this but I just found it so I wanted to post it. All these years I thought SF II on the PCE was a cd rom game and turns out its not. I feel so stupid.

  2. #2
    Master of Shinobi
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    That's right, your whole life is a lie.

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    I remain nonsequitur Shining Hero sheath's Avatar
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    Aren't there already dozens of other threads with similar titles?
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  4. #4
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    Quote Originally Posted by sheath View Post
    Aren't there already dozens of other threads with similar titles?
    Yep there are, and most of them contain the url in the top post.

    Then again, if we all made new threads when we found something new to us, there might be at least something to talk about in here..

  5. #5
    Master of Shinobi TheSonicRetard's Avatar
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    The PCE port of Street Fighter II' is great. I recently bought an arcade stick that works with my Genesis, SNES, and PC Engine and I've been playing it again recently. Prior to buying that stick, I had an avenue pad 6 (the 6-button PCE pad) and it wasn't that great - the button layout is similar to a genesis 6-button pad, but the spacing of the buttons seems odd and it's not that great to grip. However, with a real arcade stick, the game absolutely shines. Every bit as great as the SNES or Genesis ports. It lacks a speed option, and the backgrounds don't have paralax (although the ground does), but beyond those two naggles the game is impressive as hell.

    Yes it comes on a standard Hu-card (there is a lump of plastic on the end where the label is, but it's just for show, that lump doesn't contain any special chips or anything). Excellent port, one of those ports which really makes you proud of the PCE.
    A retarded Sonic.

  6. #6
    Megadrive Maniac Outrunner Crackdown's Avatar
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    Its a Sega 16 rule that somebody must create a new Streetfighter 2 thread every week.
    To be this good takes AGES, to be this good takes SEGA!


  7. #7
    Master of Shinobi TheSonicRetard's Avatar
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    Quote Originally Posted by Crackdown View Post
    Its a Sega 16 rule that somebody must create a new Streetfighter 2 thread every week.
    Once my SNES->3DO adapter arrives, I'll make a Super Street Fighter II Turbo thread to compare the 3DO port with the CPS2 version.
    A retarded Sonic.

  8. #8
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    Quote Originally Posted by TheSonicRetard View Post
    Once my SNES->3DO adapter arrives, I'll make a Super Street Fighter II Turbo thread to compare the 3DO port with the CPS2 version.
    Pretty sure we already had that a while ago, the consensus was that the 3DO version plays the same as the Arcade version but has smaller sprites and less frames or something.

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    Outrunner Metalwario64's Avatar
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    Quote Originally Posted by TheSonicRetard View Post
    The PCE port of Street Fighter II'... ...It lacks a speed option
    That's because it's a port of Champion Edition, which was the same speed as The World Warrior in the arcades. The faster speed wasn't available until Hyper Fighting, which was the next version of Street Fighter II.

    I usually prefer playing Champion Edition, because I am not as good at the faster speed of Hyper Fighting, which also just seems pretty unnaturally fast to me, and ultimately just feels tacked on (which it is in this case). Most console ports of Hyper Fighting had an adjustable speed option, but at that point I'd rather just play Champion Edition instead because I really only play the PSX versions anymore due to them being much more accurate ports. The arcade (and PSX) version of Super Turbo has selectable speed settings in the character select menu, which is better than Hyper Fighting's forced speed, so if I want faster gameplay I'll just play that.

  10. #10
    Master of Shinobi TheSonicRetard's Avatar
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    Quote Originally Posted by NeoVamp View Post
    Pretty sure we already had that a while ago, the consensus was that the 3DO version plays the same as the Arcade version but has smaller sprites and less frames or something.
    It lacks paralax in the background (but, like the PCE version of SF2', the ground still has it) and the codes to play as previous versions of characters don't work either.
    A retarded Sonic.

  11. #11
    Super Sexy Sega Master of Shinobi cowboyscowboys's Avatar
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    The lack of speed option kills the game for me. Sega was smart to hold out after Capcom tried to F-them with their exclusivity deal.

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