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Thread: What's coming your way for Christmas from ebay?

  1. #16
    Raging in the Streets
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    Just waiting on Zelda 2 and Castlevania 2, might order me Probotector for Mega Drive soon.

  2. #17
    Road Rasher Assault9's Avatar
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    Game Gear
    Game Gear Case
    Shinobi - GG
    Shinobi 2 - GG
    Super Return of the Jedi - GG
    Review in Progress -

    Next on the Review List -

  3. #18
    5200 controllers repaired Master of Shinobi tz101's Avatar
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    Quote Originally Posted by Spaced View Post
    As these are been shipped from USA to the UK I'm expecting to be disappointed for Christmas

    NES SKY SHARK
    NES TIGER HELI
    NES LIFE FORCE
    NES DRAGON SPIRIT
    NES GRADIUS
    NES GYRUSS
    NES BIONIC COMMANDO
    NES BLASTER MASTER
    NES KUNG FU

    I know the wife has a few for me so not the end of the world.
    How do you play NTSC NES games on a PAL console, coming from USA to UK?
    It is finished!

  4. #19
    Raging in the Streets Thunderblaze16's Avatar
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    He must have a top loader.
    ***Visualshock! Speedshock! Soundshock! Now is time to the 68000 heart on fire!***
    http://ban-game-4.gamewise.co/musha-metallic-uniframe-super-hybrid-armor_banner65-61867-full.jpeg

  5. #20
    5200 controllers repaired Master of Shinobi tz101's Avatar
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    ^
    So NES top loader is region free?
    It is finished!

  6. #21
    Master of Shinobi TheSonicRetard's Avatar
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    A second Amiga CD32 (the laser in my last went out a few weeks ago)
    An Amiga 1200 with a Blizzard Accelerator and CF Flash Kit
    Wing Commander CD32
    Quik the Thunder Rabbit CD32
    Chuck Rock II CD32
    Liberation CD32
    Guardian CD32
    The Chaos Engine CD32
    Shaq Fu A1200
    Shadow Fighters A1200
    Mr. Nutz A1200

    p. much an Amiga christmas
    A retarded Sonic.

  7. #22
    Master of Shinobi TheSonicRetard's Avatar
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    Quote Originally Posted by tz101 View Post
    ^
    So NES top loader is region free?
    Yup, it also lacks the lock-out chip, so you can play pirated or unlicensed games without jumping through hoops. There are a few unlicensed games which require you to piggy-back a real NES cart in order to bypass the lock-out chip, but on a top loader, you can play them without a second cart inserted.
    A retarded Sonic.

  8. #23
    _-_-_-_-_-_-_-_-_-_-_-_-_ Master of Shinobi NeoZeedeater's Avatar
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    Quote Originally Posted by TheSonicRetard
    Quik the Thunder Rabbit CD32
    This game's underrated. I like it more than Superfrog as far as Amiga Sonic-inspired platformers go.

  9. #24
    Road Rasher Spaced's Avatar
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    Quote Originally Posted by Thunderblaze16 View Post
    He must have a top loader.
    No, I have a front loader, I've just disabled the region lockout.

  10. #25
    Hero of Algol
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    Quote Originally Posted by TheSonicRetard View Post
    Chuck Rock II CD32
    This version is like 100X better than the Sega CD, right?
    Oh man, you're so lucky!

  11. #26
    Master of Shinobi TheSonicRetard's Avatar
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    Quote Originally Posted by agostinhobaroners View Post
    This version is like 100X better than the Sega CD, right?
    Oh man, you're so lucky!

    No, actually, it's not. It's slightly inferior - the levels themselves are all the same, as are the controls (for the most part), and the gameplay, but the graphics are slightly worse. In screenshots they look the same, but several levels have missing effects compared to the Sega Genesis and Sega CD versions. For example, the level where you're on the back of the giant dinosaur that is swimming in water... in the sega versions, it "rotates" (in actuallity, it simply line scrolls and thus tilts the tileset) but this effect is absent in the Amiga version. Perhaps more game-changing is the level that is set in the cave that's supposed to be pitch black. In the Sega versions, an additional layer is applied to the screen in front of the play area that is supposed to be the "darkness." It's missing in the Amiga version, meaning the entire level is completely lit. It turns the level into a very linear, no challege level where in the sega version is was tense because you didn't know what was coming up. The lack of the effect also ruins a joke in the game - there are enemies whose eyes you can see through the darkness, and they're very high up, which gives the illusion that they're huge. Except, when you approach them, you realize they're actually tiny dinosaurs on stilts. Since there is no darkness in the Amiga version, the joke makes no sense.

    It's still one of the best Amiga games, though. Chuck Rock 1 was developed primarily for the Amiga and then ported to the Genesis, but Chuck Rock 2 was developed primarily for the genesis and then ported to the Amiga.
    A retarded Sonic.

  12. #27
    Master of Shinobi TheSonicRetard's Avatar
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    Quote Originally Posted by NeoZeedeater View Post
    This game's underrated. I like it more than Superfrog as far as Amiga Sonic-inspired platformers go.
    I really don't like Superfrog, I think it was a product of its time. I compare Superfrog to Zool 1, actually. They feel very similar.

    The gold standard for "Sonic" games on the Amiga is still Zool 2 and Kid Chaos for me. I picked up Quik the Thunder Rabbit based off of tons of good impressions. I hope it's closer to, say, Kid Chaos than Superfrog.
    A retarded Sonic.

  13. #28
    Hero of Algol
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    Quote Originally Posted by TheSonicRetard View Post
    No, actually, it's not. It's slightly inferior - the levels themselves are all the same, as are the controls (for the most part), and the gameplay, but the graphics are slightly worse. In screenshots they look the same, but several levels have missing effects compared to the Sega Genesis and Sega CD versions. For example, the level where you're on the back of the giant dinosaur that is swimming in water... in the sega versions, it "rotates" (in actuallity, it simply line scrolls and thus tilts the tileset) but this effect is absent in the Amiga version. Perhaps more game-changing is the level that is set in the cave that's supposed to be pitch black. In the Sega versions, an additional layer is applied to the screen in front of the play area that is supposed to be the "darkness." It's missing in the Amiga version, meaning the entire level is completely lit. It turns the level into a very linear, no challege level where in the sega version is was tense because you didn't know what was coming up. The lack of the effect also ruins a joke in the game - there are enemies whose eyes you can see through the darkness, and they're very high up, which gives the illusion that they're huge. Except, when you approach them, you realize they're actually tiny dinosaurs on stilts. Since there is no darkness in the Amiga version, the joke makes no sense.

    It's still one of the best Amiga games, though. Chuck Rock 1 was developed primarily for the Amiga and then ported to the Genesis, but Chuck Rock 2 was developed primarily for the genesis and then ported to the Amiga.
    Oh, thanks for the info. However, the palette seems to be a lot better than the Genesis/Sega CD version. And looks like the backgrounds were improved also.
    I don't like how dark the Genesis/Sega CD version is, so for me the CD32 version looks more appealing.

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