
Originally Posted by
kool kitty89
These are 16x16 character cells, right? (so like the PC Engine's sprites, but unlike the Genesis's 8x8 sprite cells -and obviously unlike the PCE/MD/SMS/SNES -or most arcade- tilemaps)
So you'd potentially have greater flexibility for MD sprites (and obviously BG tiles -also 8x8) due to the smaller cell size and greater potential for re-used patterns. (granted, in the context of the way the Neo Geo was actually used, this is a non-issue since most graphics were treated as solid bitmapped images rather than using tiling at all -which, of course, wouldn't be at all realistic for a normal home console, and would also potentially make it less cost effective in the arcade -compared to hardware making more efficient use of ROM . . . though that's always software/programmer dependent too)