"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Animation is merely a product of the large roms. The MD could do "amazingly smooth animation" with more rom space. Also, the 32X can easily outperform the NeoGeo if you wrote your pseudo-VDP code along the same lines as the way the NeoGeo works - nothing but sprites, and limited to 96 per scan line. Again, the main limitation here would be rom space for animation frames. The game would need to use the SEGA mapper for a 32MB rom, and even then you're talking less space than was in NeoGeo carts. That's almost the only thing the NeoGeo had over anything else - massive carts.
Look back at what Joe said:
The NeoGeo was geared towards a certain kind of game - one that needed lots of sprites, with tons of rom space to hold all those "amazingly smooth animated" sprites. Even systems that make the NeoGeo look like crap had to cut animation frames to fit into ram. That was the main complaint about ports of those games to the PSX and Saturn - the animation had to be cut due to limited memory. One Saturn game included an extra rom cart to use with the game to make up for the lack of ram for animation.Originally Posted by Joe Redifer
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
I would argue that the newer games made for the Neo Geo, like Fast Striker, show how good music and obviously sound FX can sound on the AES/MVS Hardware. Obviously this is overkill as this game is 1,560MEGS so they sky is the limit. One thing to remember is that this game was made for the Dreamcast and the Neo Geo and the Neo Geo has MORE animation than the Dreamcast. This is most likely due to the ram limitations of the Dreamcast buffer. It also has to load the boss and the boss has a slight delay before it explodes as it needs to be loaded. The Neo deserves more credit than this thread title would allude to.
Damn good sound from a cart if I do say so myself.
Since we have gone all technical anyway, I think the OP made a mistake in terminology. I kind of want a lit up brilliant Genesis now.
Glorified:
transitive verb
1
a : to make glorious by bestowing honor, praise, or admiration b : to elevate to celestial glory
2
: to light up brilliantly
3
a : to represent as glorious : extol <a song glorifying romantic love> b : to cause to be or seem to be better than the actual condition <the new position is just a glorified version of the old stockroom job>
4
: to give glory to (as in worship)
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Obviously the SNK Marketing Team was right. Bigger=Better.That one Saturn Game was MS and KOF, wait more than one game.
T-3101G_1,,Sega-Saturn-Photo-1-The-King-of-Fighters-95-JPN.jpg!B,c-UhQBGk~$(KGrHgoOKjIEjlLmWpluBKrjoB7ltw~~_35.JPG
OK lemy try again.
Still sounds good through a sh1ty camera off of an arcade machine with speakers that obviously generate no bass. Still sounds amazing from a cart and I bet the one I posted before was from the cart.
FYI if you get an MVS system like me hook up a sub to it, it souns so much better.
Doesn't Metal Slug only use the generic ram cart that other Neo Geo and CPS2 ports use?
OK lemy try again.
Still sounds good through a sh1ty camera off of an arcade machine with speakers that obviously generate no bass. Still sounds amazing from a cart and I bet the one I posted before was from the cart.
That first stage sounded like PC Engine chip music, the second Genesis music, the third SNES music.Everything from that game sounds good though, but not as nice as this:
The Genesis deserves more credit than this thread title would allude to.![]()
The fact that it was recorded through a sh1ty camera off of an arcade machine with speakers that obviously generate no bass is exactly why you can't tell the difference.
Trust me, it sounds really good, but not CD-Quality good like in that youtube video.
And I'd argue that it deserves less credit. Without the massive carts (massive in both size and price), it would barely look/sound any better than the MD. As Joe said, most of that sprite power goes to making layers in games with layers, so the most you would normally see is a few more colors. Everything else is a product of having so much rom space that everything can be done on the fly from rom. Games on the Genesis compressed video data to make it fit an even smaller rom - nothing is compressed in the NeoGeo (or next to nothing).
KOF 96 and other successive KOF games used the 1MB RAM cart. 95 was the only one to use a ROM cart. SNK never bothered with the 4MB RAM cart unfortunately. I've never seen anythin as awesome as X-Men vs Street Fighter on the Neo Geo, though that is purely subjective, I'll admit.
The backgrounds in Fast Striker are sure repetitive. They aren't even a screen high before they repeat. It's probably 15 or 20 frames just looping again and again. Maybe 30. Can't be much more.
If my Aunt had balls she'd be my uncle. If the Genesis had a better sound processor and more colors it would look better than the SNES. The Neo Geo could move massive amount of memory and sprites and scaling and color and so on. The huge carts are just as huge of a benefit of a much larger budget. It's like arguing a Ferrari is faster because it has a V8 while a Toyota Camry only has 4 cylinders. As to that I would say DUH. Both will get you to the store but man who wouldn't take that Ferrari. A much smaller Rom game could still take advantage of the Neo's hardware in a way that the Sega Genesis could never.
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