The rotating room is awful and one of the worst examples of "mode-7" usage.
And we know now that the genesis can do mode-7 in software anyway (thanks fonzie), making it a null advantage.
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Mode 7 was fine for games like F-Zero, although I wouldn't want too many flat racers like that. I never liked it when little tidbits of mode 7 were used in games for no real reason.
You just can't handle my jawusumness responces.
No, but like many homebrew projects, it didn't face the stringent restrictions that developers of the 80s and 90s faced.
For starters its on a 64Meg cartridge. As that wasn't a standard cartridge at the time, it is the equivalent of "extra hardware"/"special chips", something I hear decried all the time, when people talk about NES games.
I think Bram Stoker's Dracula had a little zoom-in effect when starting a level.
Doesn't really apply to the developers of RedZone and stuff, they were all about the special effects. It's simply a case of no one figuring out how to do it. It's the kind of thing you figure out in the shower. It either happens or it doesn't.
The size of the cart doesn't contribute to the effect, if you remove a town or two and the cutscenes, plus some compression, you can fit it in a standard size cart. This is not like addon chips whose removal would completely change the game.
The final boss in Super Fantasy Zone has a scaling effect when he dies:
EDIT: And yes, there's a scaling effect in the genesis version of Bram Stoker's Dracula. Seems to use part of the trick used in Pier Solar (double sized pixels are much faster to draw than normal sized pixels)
Last edited by Kamahl; 01-02-2012 at 05:41 PM.
You know what? I'll just save us all some time here and take a big gulp of the blue Kool-aid.
Praise Sega! Herpaderpaderp! Nintendo am suck! Derpaderpidydo!
Some BGs
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Redone death
Serpent rondo serpent dracxx
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Drac rondo(subtract 3 of the demon form drac)
SCIV drac(no orb)
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