Not just a bit less, quite a bit less, it's noticeable, lot's of games seems to be lacking frames of animation compared to their genesis counterparts. I'm mixing definitions of slowdown though. I mean the mix of objects animating slower with objects moving slower.
How does that change what I've said? Just means most of the best games came out late in it's lifecycle.
Forgot to mention it can do 3 layers in the post, I just meant that doing parallax scrolling on the genesis is retardedly easy. Doesn't mean it's "tough" to do on the SNES, just that it's dead simple on the mega drive.
Fast processor, weak master palette, although I wouldn't say it had pumping soundtracks, the soundchip was gravely underused.
He's still writing his post.


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