A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
I used to have this extremely long breakdown of all the graphical tricks used in Resident Evil 4 from a gamasutra post, but I've since lost it. It was very in depth, and I wouldn't doubt a lot of the same tricks were used in Darkside chronicles. Suffice to say, though, that much in the same way that graphical tricks used in various Amiga Demos were only possible in very strict, specific circumstances which prevented general use, the tricks in these games were more a product of the game design.
So, for example, the pixel shader-like effects couldn't be pulled off in other games due to lighting, types of textures used, data piping issues, etc. The darkness of the games heavily influenced the type of tricks they were able to perform.
A retarded Sonic.
I haven't played a ton of Wii games, but I was happy enough with the Dreamcast, Gamecube and Xbox's graphics last generation. More than that I would have loved a Naomi 2 based Dreamcast successor and since I consider the Gamecube little more than a Dreamcast with more RAM it is kind of cool to see the Wii do that. Now that the original Wii is getting pretty danged cheap at less than $70 I might need to pick one up, but since I managed to snag a Gamecube component cable last year I don't have as much of a reason to pick up a Wii. How many games let you play with Gamecube controllers on the Wii anyway?
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Not too many unfortunately. I really wanted to try out the new Donkey Kong game, but you MUST play that game with the Wii-mote -- waggle and all.
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Well it seems to me like there is one side of the argument that is actually bringing facts to their side of the table and another side only sanctimoniously pretending to be about the facts. I think it's pretty apparent to anyone with a sound enough mind.
It boils down to: "The Wii is a Gamecube." "The The Wii is not much more capable than a Gamecube." The Wii is a Gamecube with added X and Y."
That was some serious derailment though. Weren't we talking about the Wii U here? Well I think the Wii U might at least do some good in that original titles being developed for it might end up on the PS Vita. I can't wait to get one of those! Hey....actually. I'm gonna go lookup some specs. How much more powerful is the Wii U Vs. Vita?
I know Epic Mickey for Wii uses Havok, it's also quite good-looking but has frame rate problems on occasion.
I swear I remember it saying so in the credits prior to the title screen, I might check once I'm done with this piece of work I've been procrastinating finishing.
I'm sure theres some doc's on the net that suggest the Wii can handle HAVOK in hardware, there are some small refinements to the WII's GPU that make it a little bit more different from the GC GPU but its still mostly fixed function hardware.
There are also the TEV shader-like units in the GPU, that have there own trade-offs and pluses in comparison to industry-standard SHADER/VERTEX units to perform shader like effects, but there fairly non-standard.
All this is moot since most Wii games look like aliased poop.
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