I didn't like the Saturn version of Earthworm Jim at all, there was something more generic about it, just like Sonic 3D Blast. It's like they didn't know what to do with all that power and just closed their eyes and did whatever.
I didn't like the Saturn version of Earthworm Jim at all, there was something more generic about it, just like Sonic 3D Blast. It's like they didn't know what to do with all that power and just closed their eyes and did whatever.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Well, the first level background seems to be a toss up for me. Both look nice if you ask me. Though I do agree with the Lorenzo's Soil Level.
Hmm...I'm not sure how I confused that, apart from the graphical style and release date. I actually thought there was a Famicom version of this too, but that may just be my wrong recollection of the SFam graphics (exceedingly poor).
So yes it's Saturn exclusive unless you want to weigh the story and events into it, those are the same.
Nonetheless I don't think it's quite enough to swing agostinho to the Saturn side.
Forgot to add:
Shienryu (<$40)
Gun Frontier (<$60)
Nanatsu Kaze no Shima Monogatari (<$20)
shooter Deluxe Packs: all seem to be preferred on Saturn...can't say why for each.
I think the Deluxe packs are preferred due to the fact people consider the Saturn's controllers and peripherals nicer than the PS1's for those kind of games.
Yes, you're right. But Lotus is more arcade than Top Gear.
I could also include Nigel Mansellīs World Championship Racing...
Another off topic piece (I would like to see your comments, TheSonicRetard):
Lotus III on the Mega Drive (Lotus II RECS) is a very good port IMO.
I think the car looks better in the Mega Drive than in the Amiga/CD32 and brake light actually works.
The music is quite annoying in the Mega Drive but I've heard worse things than that (the CD32 version is superb is this aspect). The sfx are good and it's interesting that the developpers used the PSG to do the engine noise (like Super Hang-On, it worked "well") and the Yamaha soundchip to do the sound effects (with good quality).
The graphics are very close to the original and look far better than the Genesis's Top Gear 2 port, whose original material had far superior graphics compared to the original Lotus III. The scaling is impressive for systems with no hardware scaling, so thanks to the original Amiga engine.
The bad thing is the heavy slowdown in the 2-player mode, but, heck, they tried to put more cars and details in the tracks than any other similar racing game on the Mega Drive or SNES (far more things than Top Gear 2 has, for an example).
I like the arcade feeling of the Lotus series, mainly the hard mode in the Lotus III. Those tracks are awesome (some diversity that I didn't find in other 16-bit racers) and the backgrounds look good.
Too bad that the Top Gear 2 port is a huge let down in comparison. The effects for night, rain or snow are just disgusting and light-years inferior to the SNES; also noticeably worse than the ones used in the Mega Drive version of Lotus III... The colors are terrible, as the sound...
That's why 3rd party companies made tons of controller models and peripherals for the PS1... I'd recommend ASCII pads (non-analog controllers) for a cheap and reliable solution. But there are many others and even cheaper like Competition Pro controllers using a very soft and smooth D-pad.
I really like the Lotus and top gun series, but I only played them on the Genesis a few times back when I had Sega Channel. I haven't really gone back and looked at the Sega versions, but I have played the shit out of the Amiga versions. I like the series because each entry seems unique, even if the premise never changes. I find that the first lotus feels like it was more "race" oriented, while the sequel was basically an outrun clone. I think Lotus 2 is my favorite of the bunch, but that's more to talk about it's quality than to dismiss the other games.
Each game got technically better on the Amiga. Each game also has technical limitations until you get to Top Gear 2 and Lotus Trilogy on the CD32. Lotus 1, for example, could only run half screen. And Lotus 2 forced you to choose between sound effects and music. Lotus 3 on the CD32 has an awesome cd sountrack, which can play along the sound effects, and so does top gear 2. Top Gear 2 runs full screen without a bezel, but Lotus 3 as a tiny bit of the screen cropped.
I'd imagine none of these limitations are present on the genesis, but they're minor issues on the Amiga. The way my gaming room is set up, I have a media PC client connected to a pair of speakers sitting right next to my TV. Since I play so many games that lack music lately, I can simply load up a playlist on my HTPC and play them along the soundeffects in games. For example, I have the 3DO version of Doom's soundtrack on my harddrive. When I play the jaguar version, I'll just play the 3DO's music on a playlist. This option makes games like Lotus and Chuck Rock much more bearable. I know it's sort of a cheap cop out to get around an obvious limitation of the port, but it generally improves the experience.
A retarded Sonic.
Wow, Dark doesn't even reply no more...Look's like he doesn't give a dam
Ahh Shit... My internet goes down one night, I write a response offline and then the whole flow of discussion and peoples arguments have moved onto something else... again.
Saturn = Hot ShXXT on these boards, it never ceases to amaze how much we find to talk about it.
Argument without end?
It's all because a few people fail to accept this fact:
Originally Posted by Baloo's Sig
TrekkiesUnite118's few == 100+ million.
You should be careful with the words "fail" and "Saturn" in the same post.![]()
We've been over Flashback and AW. Skeleton Krew is worth a look if nothing else. The Turrican games are notable for their 8 bit like play. The only gem I find here is Galahad: excellent game and a splash of much needed diversity on the Genesis. All in all though I don't see such contributions massively outweighing the Psygnosis games on the Saturn.
Even if you can bring yourself to enjoy Flink on CD the MD version is shit.
Having seen enough of this game on Genesis I never bothered with the CD versions but is it possible their popularity has something to do with saving? Some members have voiced difficulty with this game (?) and its potpourri nature would certainly benefit from the ability to replay a given level whenever one wanted (w/o cheats &c).EWJ2 is shit both in PS1 or Saturn... The 16-bit versions are better.
I'm interested in Trekkies's information on some of these too. As for Policenauts I apparently remembered your comparison of SS/PS framerates backwards (which I still don't think matters).Let ask about some games:
"Street Fighter Alpha 3
Street Fighter Collection
Megaman 8 (Import will be cheaper)
Metal Slug (Better than PS1 version at least)
Grandia
Lunar Silver Star Story Complete
Lunar 2 Eternal Blue
Pretty much every Parodius game
Darius Gaiden"
Why do you say that those games (in bold) are better on Saturn (I'm questioning about a PS1 comparison)?
Policenauts should be in that list, right?
I'd also like to know why you struck out Megaman 8.
Metal Slug has more animation and better colour than the PS version.
The Street Fighter Collection's games have the usual Saturn advantages over the PS ports w/o the sound troubles they sometimes show in SNK ports.
SFA3 is considered a masterpiece and sometimes preferred to the Dreamcast version (I think due to resolution and a trace of input lag on DC--it's not about the controllers). The PS version is an impressive achievement but a bit graphically dull; may also have frames cut--I've owned and played both the DC and PS but never enjoyed it enough to scrutinize either.
Not sure why anything so undemanding as the Parodius games would be better on Saturn unless it's due to load times: if programmed to eliminate it they can have none, eg Layer Section, though most naturally employ breathers twixt levels.
Grandia has thicker colouring on the Saturn. To some people that makes a big difference.
---I still don't see why you feel the Sega CD has more Genesis style gaming than the Saturn.
Oh I completely missed that reply. I didn't add Policenauts because it slipped my mind. But the Saturn version has more content and the FMVs run at a smoother framerate.
Street Fighter Alpha 3 is an Arcade Perfect Port on Saturn. On PS1 it's not, and the Dreamcast port is a broken mess.
Street Fighter Collection has faster load times on the Saturn and I think it might have more animation.
Megaman 8 has 2 additional bosses and better music on the Saturn, as well as nicer graphical effects.
Metal Slug has faster load times and the levels don't come to halt halfway through to load more data. Also less slowdown I think.
Grandia has better graphical effects for a lot of the spells and runs at a higher frame rate. The backgrounds for the battles look nicer too.
Lunar Silver Star Story Complete has better FMVs due the MPEG card, and the music sounds better.
Eternal Blue has nicer graphics and music if I remember correctly.The FMVs also run at a higher framerate.
Parodius games have less loading and performance issues on Saturn if I remember correctly.
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