Then there's no reason at all is there. Both 32 bit versions should've added something anyway.
That's right, I'd forgotten how bad the PS version is. Metal Slug X runs well though. And re the SS Metal Slug Genesis Knight opened a thread for help a brief ways back, you can see all you'll need if you find that.
...I have the MPEG version and don't think it all that hot. And there is a regular release that doesn't run with the MPEG card whilst the MPEG card is pretty much worthless outside of Lunar.Lunar Silver Star Story Complete has better FMVs due the MPEG card, and the music sounds better.
There are a few other games that make use of the Mpeg card if I remember correctly. Lunar is just the only one that Requires it. There are other games that have both Cinepak FMVs and MPEG FMVs and will use the MPEG ones if the game detects the MPEG card.
I know what they are and have several--not RPGs, sims, &c. Sakura Taisen Steam Radio (fan disk) and ~~ Hanagumi Tsuushin, Vatlva---ie what's-the-point stuff.
Used to have a good link but after some effot here's a list I think complete:
Chisato Moritaka disc
Falcom Classics 1 (disc 2 of limited edition)
GunGriffon 1 (JPN version only)
Lunar Silver Star Story complete MPEG version (vcd card required)
Moon Cradle
Sakura Taisen Hangumi Tsuushin
Sakura Taisen Nekki Radio Show (Steam Radio Show)
Vatlva
Wangan Deadheat + Triangle Love
You mean Earthworm Jim 2?
I thought the Saturn version was pretty good, but not up to 32-bit standards. I remember thinking: This game looks like a Genesis game! It wasn't until I played the Genesis version that I'd realized just how much better the Saturn game was.
Did you actually play it, or did someone pour you a huge glass of BS? The Saturn version is higher res, has better color gradiation, smoother character animation, better sound samples and better music. That screen image (not shown above) you have isn't even an accurate comparison, the lighting does not look as bad as it does in your picture. Also, the shimmering water in the Saturn version is reflecting the planet(the reflection moves on the water); it's an improvement upon the Genesis version, and much better than the cheap waterfall in the SNES game.
Last edited by gamevet; 01-25-2012 at 09:20 PM.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Yes, sorry for the typo, Earthworm Jim obviously was not released for the Saturn.
I didn't end up liking Earthworm Jim 2 on any platform, but I went back to the Genesis version and liked it a little bit better than the Saturn game. The Saturn game really wasn't up to that system's standard, but it was amusing for a rental.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
I went from playing the Saturn version to the Genesis. Comparing the two games wasn't even close, especially when you have A Tommy T. Soundtrack on the Saturn. The Genesis version is the worst, and should have been much better than it was. The first EWJ rocked on the Genesis.
Last edited by gamevet; 01-25-2012 at 11:15 PM.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Now that you mention it, I don't think I have played either version in over ten years. Touche'.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
I don't comment on games I don't own. A) EWJ2 on the saturn uses all it's assets from the SNES version, there isn't any more "gradients" or "shading," that's bullshit. They're all grabbed from the same digicell animation cells that all the versions were sourced from.
B) the "shimmering" effect is just a mirrored, distorted sprite. It still doesn't look good, the planet and the background in question is the part that looks bad. It doesn't mesh with the art style at all - namely because it was drawn (rendered, actually, not hand drawn like the rest of the game) by a third party team after the game was completed.
C) You ignore other, much uglier backgrounds like the replaced Peter Puppy levels, or ISO 9000 - which lacks all transparency from the SNES version and has less parallax. Not to mention that the water in Snot a problem is dithered, also not transparent.
D) No, the picture I showed is accurate, because it's a direct screen grab.
You sound blinded by nostalgia. The saturn version is terrible. I didn't play the SNES version first, I played the Genesis version first on Sega Channel, yet you don't see me going around calling the Genesis version supreme just because it's what I'm used to. There's no ways around it - the Saturn version is, at best, as good as the other versions, and, at worse, sports a wildly inconsistent art style and lacks numerous, very obvious visual effects.
EDIT: And particularly funny that you call the Lorenzo's soil screen grab "not accurate" because the video you posted is from SSF, which has an option to render mesh patterns as true transparencies... which is exactly what is going on in that video.
A retarded Sonic.
I believe that most of the extra content is just special effects, like transparencies, boob jiggling animation and extra bits of animation in still images. The 3DO version is the only one which has Snatcher-style talking heads.
The Playstation version uses polygons for special effects to save on space.Street Fighter Alpha 3[/B] is an Arcade Perfect Port on Saturn. On PS1 it's not, and the Dreamcast port is a broken mess.
It's supposed to have more animation and maybe a little extra parallax in spots.Metal Slug[/B] has faster load times and the levels don't come to halt halfway through to load more data. Also less slowdown I think.
The 3D in the Playstation version is pretty butchered by "PSX-is-better-than-Saturn-at-3D" standards. Glitchy, choppy, and less vibrant in color. The Playstation did use transparencies for 3D spell effects that are dithered in the Saturn version. The 3D spell effects in both look bad compared to the 2D ones anyways. The Playstation version's battle backgrounds are washed out and look like a bad SNES-to-Genesis port color-wise compared to the Saturn version. The VDP2 style 3D floors and transparency effects are either removed or replaced with 16-bit looking alternatives in the PSX port.Grandia [/B]has better graphical effects for a lot of the spells and runs at a higher frame rate. The backgrounds for the battles look nicer too.
Similar to Grandia, the battle bgs are low color, transparency effects mostly removed and warping effects simplified. This is compared to both Lunar SSS and SSSC for Saturn. It was pretty shocking playing the PSX port after finishing the Saturn version dozens of times. It prepared me for the major downgrade in Grandia though. The Playstation version is also 2 discs, while both Saturn versions are single disc games.Lunar Silver Star Story Complete[/B] has better FMVs due the MPEG card, and the music sounds better.
Similar to the Lunar SSS Saturn to Playstation downgraded port, but much less was lost.Eternal Blue [/B]has nicer graphics and music if I remember correctly.The FMVs also run at a higher framerate.
Something that is pretty consistent between shared Saturn/Playstation games and applies to all(?) of the above: Saving and loading(?) takes way too long in PSX games, but is super quick in Saturn games. This is a huge issue for RPGs and would alone have been a deal breaker for me. It kept me from playing the Square SNES to PSX ports more than once. Also, load times are usually faster in Saturn games. Again, it makes a big difference in RPGs.
I don't think so. The Saturn version has the same gun explosions as the Genesis game, while the SNES version has all new animations. The sand in Lorenzen's Soil is the same as the Genesis version, while the SNES game has clumps that drop.
The first level (anything but Tangerines) of the Genesis game has a red planet with red clouds. The Saturn game has multi-colored red planet, a green planet, a sun that casts light on the water and of course...water. The SNES version doesn't even have the planet and replaces the planet background with a cheap looking waterfall and a few rocks, that is not impressive.
It looks a hell of a lot better than the planet on the Genesis version and the crappy waterfalls in the SNES version that have about 4 frames of animation. The planet in the Saturn version is casting its reflection in the water and it moves along with you. It is far more impressive that a crappy waterfall and the still background in the Genesis game.B) the "shimmering" effect is just a mirrored, distorted sprite. It still doesn't look good, the planet and the background in question is the part that looks bad. It doesn't mesh with the art style at all - namely because it was drawn (rendered, actually, not hand drawn like the rest of the game) by a third party team after the game was completed.
The Saturn game is based on the Genesis version. Transparencies does not make the SNES version superior. Not a huge loss, when everything else is pretty much better.C) You ignore other, much uglier backgrounds like the replaced Peter Puppy levels, or ISO 9000 - which lacks all transparency from the SNES version and has less parallax. Not to mention that the water in Snot a problem is dithered, also not transparent.
I understand that it's a direct screen grab, but the ring was not that pronounced on a NTSC screen. What was that, RGB, or how a capture card exposed it?D) No, the picture I showed is accurate, because it's a direct screen grab.
I'm not being blinded by nostalgia. I played the Saturn version first, then sold it. Later on, I wanted to try the other 2 versions, so I rented the Genesis game. I really thought it would look better than it did and thought the overall animation and sounds were not that good in comparison. I rented the SNES version last, was impressed by the gun explosions and the lighting in Lorenzen's Soil, but thought it lacked in other areas, like screen resolution, sample quality, music, character animations, etc..You sound blinded by nostalgia. The saturn version is terrible. I didn't play the SNES version first, I played the Genesis version first on Sega Channel, yet you don't see me going around calling the Genesis version supreme just because it's what I'm used to. There's no ways around it - the Saturn version is, at best, as good as the other versions, and, at worse, sports a wildly inconsistent art style and lacks numerous, very obvious visual effects.
See above.EDIT: And particularly funny that you call the Lorenzo's soil screen grab "not accurate" because the video you posted is from SSF, which has an option to render mesh patterns as true transparencies... which is exactly what is going on in that video.
Yes, I remember the SNES version having a better light circle around Jim. I also remember thinking that the Saturn could have done it better, because you could see a circle within a circle. If what you were saying about the SSF version was being used, then how can you explain why the gun explosions look meshy, just like the Genesis game? They would appear transparent as well, if that was the case.
You may not like the new background on Anything but Tangerines, but it's a step up from the 16-bit versions. If transparancies is one of the things that makes the SNES version better for you, I think other perks of the Saturn version make up for it.
Most of the reviews I've seen on the web seem to prefer it as well.
http://www.gamerevolution.com/review/ewj2
http://www.sega-saturn.com/saturn/so...views/ewj2.htmOriginally Posted by gamerevolution
Originally Posted by Dave Z
And last, but not least, the review from my vol. 4 issue 3 of Gamefan.
E. Storm: What we've got here is EWJ2 with arranged music, new backgrounds with crazy parallax, some cool lighting, and new surfin' cows...great! Especially if you've never played it before! This is the way to go for the first time Jim'ers. The only drag is they took out the line scrolls in Puppy Love. While I do beg for a true 32-bit Jim, I'll be lovin' this one for the time being.
Skid: I don't know from Screaming Pink (great name guys) but they've done a great jon landing EWJ2 on the Saturn. The new backgrounds, like the Big Jim statue with the cow on his shoulder, are the coolest, as are the new FX in Lorenzo's Soil. There's much joy here. While the game has remained pretty much the same, I feel the Saturn version is superior enough to take the plunge more than once. Hey, we got new cows here! And Elvis!
K. Lee: The Saturn version of EWJ2 is the best Jim yet, but is it enough? Jim 2's graphics have been given a subtle boost with additional scrolls in the background, increased color and more animation, but the programmers could've taken the graphics much further. The control and gameplay is classic Jim, in other words, beautiful. They also stepped up the difficulty a tad, so only true gamers should apply here. Overall, the game is fab, but again, I wish the programmers had pushed the Saturn's graphics envelope a bit further with Jim 2.
Last edited by gamevet; 01-26-2012 at 01:20 AM.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Except in Symphony of the Night. The Saturn port's loading times are longer than on the PS1.
I might be a bit of a Saturn fanboy, but I'm honest. PS1 has the best port of Castlevania: SotN. Even the extra content of the Saturn version doesn't make up for the flaws, IMO.
Tomb Raider loads slower on the Saturn as well.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
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