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Thread: Atari thread.

  1. #61
    I remain nonsequitur Shining Hero sheath's Avatar
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    Did Akklaim make any games for the 3DO or Jaguar?
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

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  2. #62
    Done with Sega-16 (sorta) Master of Shinobi
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    Quote Originally Posted by sheath View Post
    Did Acclaim make any games for the 3DO or Jaguar?
    They distributed Corpse Killer and Supreme Warrior for the 3DO but they didn't publish anything for the Jag AFAIK.

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    Quote Originally Posted by ApolloBoy View Post
    They distributed Corpse Killer and Supreme Warrior for the 3DO but they didn't publish anything for the Jag AFAIK.
    Sorry, they made their logo and it looks like two Ks not Cs, plus they were always a terrible company so I like the irony.

    It's the same reason I call Sony Vega Wega instead.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  4. #64
    Master of Shinobi TheSonicRetard's Avatar
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    Quote Originally Posted by ApolloBoy View Post
    They distributed Corpse Killer and Supreme Warrior for the 3DO but they didn't publish anything for the Jag AFAIK.
    How did NBA Jam TE end up getting released, then? I know acclaim had exclusive console rights to both NBA Jam and NBA Jam TE, yet looking at the Jaguar box, it doesn't list acclaim at all, and indeed it seems like it was published by Atari. Did they license the rights to publish the game from acclaim?
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    Megadrive Maniac Outrunner Crackdown's Avatar
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    Quote Originally Posted by TheSonicRetard View Post
    How did NBA Jam TE end up getting released, then? I know acclaim had exclusive console rights to both NBA Jam and NBA Jam TE, yet looking at the Jaguar box, it doesn't list acclaim at all, and indeed it seems like it was published by Atari. Did they license the rights to publish the game from acclaim?
    Acclaim published NBA Jam: TE for the Jaguar it shows their name and logo on the back of the box.

    I seem to remember that they were also going to release about 10 more games but they didn't, I think there might be prototypes of a couple. I will have to ask my brother, he is a real Jag expert.
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    Megadrive Maniac Outrunner Crackdown's Avatar
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    Quote Originally Posted by Orchid87 View Post
    I always wondered why Jaguar has got no Mortal Kombat game. It was a perfect platform for an MK port in 1993-1994 just as 3DO that got no MK either. Weird.
    MK3 was finished for the Jag, it was even shown off at shows and played by people. Midway canned it because of the Jag's failure. I seem to remember being told that somebody was trying to release it recently (well a few years ago) but Midway wanted too much in royalties to make it worthwhile.
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  7. #67
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Thenewguy View Post
    Captain Dynamo is another realistic nomination for better on ST, the Amiga version has better graphics, but the game plays at maybe 70% of the speed, and feels quite sedate as a result.
    Could that be a game developed with 60 Hz/NTSC in mind? (in any case, running the game at 60 Hz might address that problem)
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  8. #68
    Master of Shinobi TheSonicRetard's Avatar
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    Quote Originally Posted by Crackdown View Post
    MK3 was finished for the Jag, it was even shown off at shows and played by people. Midway canned it because of the Jag's failure. I seem to remember being told that somebody was trying to release it recently (well a few years ago) but Midway wanted too much in royalties to make it worthwhile.
    Additionally, the 3DO was going to get a port of UMK3. Screenshots were shown off back in the day - it was going to share the HUD with the SNES version of MK3.
    A retarded Sonic.

  9. #69
    Done with Sega-16 (sorta) Master of Shinobi
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    Quote Originally Posted by Crackdown View Post
    Acclaim published NBA Jam: TE for the Jaguar it shows their name and logo on the back of the box.
    I think it was published by Atari though as the box has an Atari UPC code and Acclaim isn't even mentioned on the cart or the manual.

  10. #70
    Megadrive Maniac Outrunner Crackdown's Avatar
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    There are loads of 3rd party Jaguar games that have the Atari serial numbers on them, I believe this is because Atari produced the games for them.
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  11. #71
    Master of Shinobi Thenewguy's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Could that be a game developed with 60 Hz/NTSC in mind? (in any case, running the game at 60 Hz might address that problem)
    Nah, nothing made in Britain for those computers was designed for 60hz, the US Amiga and Atari ST software market was tiny, as far as I know games were written for Europe and then if they were a big title (like an arcade port) were fixed for the US and published by the US office of the original maker of the arcade version (Konami, Taito etc).

    To be honest I doubt that game even officially came out in America, I mean jeez Codemasters (the company who made Captain Dynamo) had a nightmare getting TOCA and Colin Mcrae released in the US on Playstation and that was like 5 years later (and Codemasters were a really big company in Europe by that stage).

    Camerica, who Codemasters dealt with in the US early on, never entered the computer business as far as I know.

  12. #72
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by Thenewguy View Post
    Nah, nothing made in Britain for those computers was designed for 60hz, the US Amiga and Atari ST software market was tiny, as far as I know games were written for Europe and then if they were a big title (like an arcade port) were fixed for the US and published by the US office of the original maker of the arcade version (Konami, Taito etc).

    To be honest I doubt that game even officially came out in America, I mean jeez Codemasters (the company who made Captain Dynamo) had a nightmare getting TOCA and Colin Mcrae released in the US on Playstation and that was like 5 years later (and Codemasters were a really big company in Europe by that stage).

    Camerica, who Codemasters dealt with in the US early on, never entered the computer business as far as I know.
    Actually, the Amiga version came out first, and both versions were done by the same guy. It's possible he felt the Amiga version was "too easy" and sped it up for the subsequent ST release. That was common for many games released on different platforms - you got feedback from the first that allowed you to tune it for later platforms.

  13. #73
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Thenewguy View Post
    Nah, nothing made in Britain for those computers was designed for 60hz, the US Amiga and Atari ST software market was tiny, as far as I know games were written for Europe and then if they were a big title (like an arcade port) were fixed for the US and published by the US office of the original maker of the arcade version (Konami, Taito etc).

    To be honest I doubt that game even officially came out in America, I mean jeez Codemasters (the company who made Captain Dynamo) had a nightmare getting TOCA and Colin Mcrae released in the US on Playstation and that was like 5 years later (and Codemasters were a really big company in Europe by that stage).

    Camerica, who Codemasters dealt with in the US early on, never entered the computer business as far as I know.
    Still, if you played the games on an NTSC machine, that might address the speed issues.

    As to the market sizes . . . I know the ST/Amiga were niche in the US in terms of market share, but in terms of raw sales volume, I'm not sure it's that far off from Europe. (due to the sheer size and population)
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  14. #74
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    Quote Originally Posted by kool kitty89 View Post
    As to the market sizes . . . I know the ST/Amiga were niche in the US in terms of market share, but in terms of raw sales volume, I'm not sure it's that far off from Europe. (due to the sheer size and population)
    The Amiga was more than a "niche" market in the US. After all, CBM was based in Pennsylvania, and many companies based around Amiga products were also in the US. I almost got a job at GVP in '90 - I was all set to fly out for an interview when the Gulf War broke out and GVP canceled all hiring. I wound up working for a different company making products for the C64 and Amiga.

  15. #75
    Master of Shinobi Thenewguy's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Still, if you played the games on an NTSC machine, that might address the speed issues.
    It would also still make the ST version faster by the same rule

    Quote Originally Posted by kool kitty89 View Post
    I know the ST/Amiga were niche in the US in terms of market share, but in terms of raw sales volume, I'm not sure it's that far off from Europe.
    Volume hardware sales (of the Amiga at least) were much higher in Europe (it could possibly be as much as four times the amount according to some sources, with both Britain and Germany separately seeming to each have had higher hardware sales than the whole of North America), and another big issue was with software sales. The majority of Europeans bought STs and Amiga's as their primary games machine, in the US it was a mixture of gamers and general computer hobbyists, and many owned multiple games machines (consoles + computers), I'm also not sure about the difference in piracy (pirate copies may well have been easier to get hold of in some parts of the US than real copies), in Britain piracy tended to be home copying and not big business piracy (people would spend their money on games, then copy them, and swap the copies with their friend's copies).

    Either way American companies themselves talk about the big business for computer software being Europe.

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