I suppose sounds could have been read from the CD and left in the CD cache until they were needed. But then you need to transfer them from the CD into sound memory. At some point, the bus bandwidth absorbed by all the data movement will affect the game. If there's one big problem with the Saturn, it's that most of the custom chips are on a 16-bit bus. Both the A and B buses (which is most all the custom chips and the CD interface) are 16 bits. Of course, a lot of people don't realize the N64 used a 16-bit bus as well.![]()


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