The SH-4 was a good chip, especially at only $30. And Sega's long relationship with Hitachi also probably played a big part too, porting code from older Saturn titles was made easier due to sharing the same Processor family. I could imagine it would have taken AM2 much longer to port Shenmue to a PowerPC 603e lol, after the clearly very heavily optimised engine Shenmue was using on the Saturn, I could see that as a reason why the SH-4 was attractive, cross-code portability. I honestly feel the DC's SH-4's only primary disadvantage against the competition was clock speed (both for CPU+GPU), bandwidth and ram, all of which are down to when the DC spec was finalised in 97'-98'. The PS2, XBOX, and GC all had faster Cpu's and front side buses with faster and larger amounts of memory. But there was nothing fundamentally wrong with DC's setup, it was merely a product of tech at the time, maybe a year or two longer waiting on the hardware would have afforded more and faster ram, and a bumped CPU+GPU clock.
I'd say the Dreamcast was a Sega home-run technically, only bested by moore's lawi.e later developed designs with faster clock speeds. It was fine as a chip.


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