
Originally Posted by
TrekkiesUnite118
And j_factor it makes perfect sense if you were around playing the games at the time of the release.
PSO ver 1. and 2. were released on Dreamcast as killer apps. Ver 2 was released to fix bugs and increase the level cap and content. It was done this way because there was no way to store updates on the Dreamcast.
Episode 1 and 2 would have most likely been released on the Dreamcast if it had not been for the Dreamcast failing in 2001. It was instead released on Gamecube, the system Sonic Team preferred after the Dreamcast. Episode 1 and 2 Plus is like PSO Ver. 2. It fixes some bugs and adds some offline content.
The Xbox version was done to probably try and make the game available to more people. Since the Gamecube's online support wasn't that good.
PSO Episode 3 was a throwback to the turn based Phantasy Stars and had a bit more of a single player story aspect to it.
Phantasy Star Online Blue Burst was done in response to the hacking incidents on GC PSO. There were dramatic changes done to the server structure to prevent hacking that couldn't have been cleanly put on the Gamecube due to the lack of a means to store updates.
PSU was released on PS2 and PC due to the PS2 being the most popular online console in Japan. The 360 port was an after thought for the US market.
Ambiton of the Illuminus isn't a brand new game, it's an expansion pack. The PC/PS2 version is stand alone simply to make it easier for people to get into the online game, and the fact the PS2 can't really do an expansion pack without HDD support. Oh, and the Version 1 content is there in AotI, it's just only available online.
And I already explained the portable games. Fans begged for it, Sega gave it to them.