Quick Chilly! One Up them with a CD32X port!
In all honesty would it really be that difficult? After all it is an FMV game, there's not THAT much game logic going on to recreate. And it's not like it's uber complex logic at that. It's all quick time events.
Same way they got them for this SNES port?
There's at least one homebrew person on this forum who's figured out how to use Cinepak for Sega. I'm pretty sure he also has conversion tools and everything. He posted some stuff in the Bad Apple Demo thread.
Ah, so the horribly named SD2SNES will be able to natively play this type of stuff? I already wanted one anyway.
They could do this same thing on the Genesis as well since it has stereo input lines on the cartridge port.
The fmv in Sega-CD games is limited more by the Sega-CD's bandwidth than the Genesis hardware. If you streamed from a cart or whatever the SNES is using, the Genesis should be able to do a better job than the Sega-CD version. But you'd still have color limit issues, which could be massaged by touching up every single frame by hand. The SNES can still display four times as much color and the difference is all the more pronounced if Genesis fmv sticks to tiles-only, which would mean a <30 color palette. The PC Engine was able to do fully clear (no chunky spots) fmv at about 75% of the screen in 16:9 perspective using only 2 megs of buffer, so the color ability does factor pretty heavily.
Any system can do 16:9 video, it just has to be anamorphically compressed. The TV then stretches it sideways. I'd love to play a properly designed 16:9 16-bit game.
Also, it appears the Mega Everdrive plays WAV files right out of the box. I assume it does this using the cart's audio pins. Anyone have information on that?
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