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Thread: Road Blaster for Snes

  1. #16
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by Zoltor View Post
    Lol yea, is it just me or does the SFC version look way better then the SCD version, but I guess it could be just the two different TVs bing used(doubt it though, there's such a huge differance)?
    It's got a shed load more colours to play with for starters :P


  2. #17
    Hero of Algol TrekkiesUnite118's Avatar
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    Quick Chilly! One Up them with a CD32X port!

  3. #18
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    Quick Chilly! One Up them with a CD32X port!
    Ha-Ha If only! In a dream world scenario where doing something like that was simple it would be bloody hilarious!


  4. #19
    Hero of Algol TrekkiesUnite118's Avatar
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    In all honesty would it really be that difficult? After all it is an FMV game, there's not THAT much game logic going on to recreate. And it's not like it's uber complex logic at that. It's all quick time events.

  5. #20
    Master of Shinobi
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    Quote Originally Posted by matteus View Post
    It's got a shed load more colours to play with for starters :P
    Yea, I suspected such, but wasn't sure(different TVs would only possibly account for extra pixalation/static, not the distortions). It definitely adds to the wow facter all the more, that's hor sure.

  6. #21
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    In all honesty would it really be that difficult? After all it is an FMV game, there's not THAT much game logic going on to recreate. And it's not like it's uber complex logic at that. It's all quick time events.
    Mmm yeah so what about getting the original game resources and converting them all to FMV at 320 × 240 that the 32x can deal with no easy task.


  7. #22
    Hero of Algol TrekkiesUnite118's Avatar
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    Same way they got them for this SNES port?

  8. #23
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    Quote Originally Posted by TrekkiesUnite118 View Post
    Same way they got them for this SNES port?
    He wrote a custom graphics converter it would take months!


  9. #24
    Hero of Algol TrekkiesUnite118's Avatar
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    There's at least one homebrew person on this forum who's figured out how to use Cinepak for Sega. I'm pretty sure he also has conversion tools and everything. He posted some stuff in the Bad Apple Demo thread.

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    Shining Hero Joe Redifer's Avatar
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    Ah, so the horribly named SD2SNES will be able to natively play this type of stuff? I already wanted one anyway.

    They could do this same thing on the Genesis as well since it has stereo input lines on the cartridge port.

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    Raging in the Streets xelement5x's Avatar
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    I wonder if they used the MegaLD as a source to get the better resolution video they're streaming.
    Quote Originally Posted by StarMist View Post
    A spine card is the hymen of a new game assuring its first owner that he is truly her one and only, and of a used game assuring its new owner that whilst she has been played with in the past that play has never been too careless or thorough.

  12. #27
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by xelement5x View Post
    I wonder if they used the MegaLD as a source to get the better resolution video they're streaming.
    It was originally a laserdisc arcade game. I had the extracted mpeg files of the game footage a number of years ago (there was an emulator for it). Probably from that.

  13. #28
    Raging in the Streets xelement5x's Avatar
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    Quote Originally Posted by tomaitheous View Post
    It was originally a laserdisc arcade game. I had the extracted mpeg files of the game footage a number of years ago (there was an emulator for it). Probably from that.
    Very cool, I didn't know there was a laserdisc Arcade version of it as well. I'm guessing that's what was done for the version of Time Gal I was given that runs using the Daphne engine on emulator.
    Quote Originally Posted by StarMist View Post
    A spine card is the hymen of a new game assuring its first owner that he is truly her one and only, and of a used game assuring its new owner that whilst she has been played with in the past that play has never been too careless or thorough.

  14. #29
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    Quote Originally Posted by Zoltor View Post
    Lol yea, is it just me or does the SFC version look way better then the SCD version, but I guess it could be just the two different TVs bing used(doubt it though, there's such a huge differance)?
    The fmv in Sega-CD games is limited more by the Sega-CD's bandwidth than the Genesis hardware. If you streamed from a cart or whatever the SNES is using, the Genesis should be able to do a better job than the Sega-CD version. But you'd still have color limit issues, which could be massaged by touching up every single frame by hand. The SNES can still display four times as much color and the difference is all the more pronounced if Genesis fmv sticks to tiles-only, which would mean a <30 color palette. The PC Engine was able to do fully clear (no chunky spots) fmv at about 75% of the screen in 16:9 perspective using only 2 megs of buffer, so the color ability does factor pretty heavily.

  15. #30
    Shining Hero Joe Redifer's Avatar
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    Any system can do 16:9 video, it just has to be anamorphically compressed. The TV then stretches it sideways. I'd love to play a properly designed 16:9 16-bit game.

    Also, it appears the Mega Everdrive plays WAV files right out of the box. I assume it does this using the cart's audio pins. Anyone have information on that?

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