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Thread: Sonic brand in for a major reboot [rumor]

  1. #16
    Raging in the Streets
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    Yeah, I feel Sonic was getting far too crowded, by this point, Sonic needs a breath of fresh air (Generations was pretty good, though) and to be totally re-thought over, at this point they may as well ditch the entire cast of characters too, Tails & Knuckles are becoming more and more pointless with each installment.

  2. #17
    Hero of Algol TrekkiesUnite118's Avatar
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    Was I the only one who actually enjoyed playing the other characters scenarios? I thought it gave the games a bit of depth and made them more interesting while increasing the replay value. It was a much better formula than what some games do for different endings like Shadow the Hedgehog or RPGs where everything is the same except you say you like the color blue instead of red during a seemingly unimportant dialog.

    What bothers me with the Sonic characters lately is that their IQs have all dropped about 100 points. Listen to how they speak and what they say in games like Sonic Adventure 1 and 2, then listen to what they say in games like Colors and Generations. For example Sonic went from being level headed and keeping his cool while still able to say some witty remarks to "I'm completely oblivious to my situation so I'm gonna spout a lot obnoxious tudisms at the boss!"

  3. #18
    Raging in the Streets
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    I wouldn't of minded the other characters on SA if they didn't blow chunks, all of their gameplay styles in contrast to Sonic's we're just piss poor, but imo, thats just scratching the surface of how absolutely terrible SA is.

  4. #19
    Road Rasher
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    Quote Originally Posted by TrekkiesUnite118 View Post
    When will Sega learn. "True" Sonic fans don't want anything new, they just want to be spoonfed Sonic 1 for the rest of their lives.

    Sarcasm aside, I think a reboot would be a stupid thing to do, especially right after the 20th anniversary game.
    Hey if being a true Sonic fan means having a preference for the closest Sega ever got to iconic Video Game Pop-Art over Weeebo adventure storytime bullshit. I can live with that.

  5. #20
    Hero of Algol TrekkiesUnite118's Avatar
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    I liked Sonic Adventure...

    Honestly the only one that had bad gameplay was Big. The others all played fine and had unique abilities that were fun to play.

    I really don't get the sudden hate for Sonic Adventure these days. If the game was truly awful it wouldn't have gotten 9/10s when it released 13 years ago.

    Quote Originally Posted by TVC 15 View Post
    Hey if being a true Sonic fan means having a preference for the closest Sega ever got to iconic Video Game Pop-Art over Weeebo adventure storytime bullshit. I can live with that.
    I'd rather have a new and original game than be spoon fed rehashed content from a game I bought 20 years ago. If I want to play Sonic 1 and Sonic 2 I'll boot them up on my Genesis.

  6. #21
    Let's Go Away Master of Shinobi kokujin's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    I liked Sonic Adventure...

    Honestly the only one that had bad gameplay was Big. The others all played fine and had unique abilities that were fun to play.

    I really don't get the sudden hate for Sonic Adventure these days. If the game was truly awful it wouldn't have gotten 9/10s when it released 13 years ago.



    I'd rather have a new and original game than be spoon fed rehashed content from a game I bought 20 years ago. If I want to play Sonic 1 and Sonic 2 I'll boot them up on my Genesis.
    I'd rather play a good 20 year old game than a bad new one, plus the level design will be different.

    Less talk more action!

  7. #22
    What? Shir is gone? Raging in the Streets StarMist's Avatar
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    Scrap them all. Even Tails and Knuckles were bad ideas on the Genesis, flight and climbing can just break level design, and since they've not added a thing. Generations's approach is the best so far but I doubt many players got much enjoyment from the stream of cameos, and whilst they were good for the challenges' diversification that could as easily be accomplished w/o them. Simply reviving and expanding upon the shield system would be better. Not the skill system though.
    Oh yes, and bring back the wall breaking.
    What would be a much better take were to base play distinctions on Sonic's speed. Mainly because I don't want to part with his newfound speed and screenview but I do want to see some levels with the old 16 bit zoom-in. This could be like Generations with a third act each stage wherein Sonic's lost his shoes, is old, fat, too emerald-encrusted to run, whatever. The reasoning truly doesn't matter, it would just be pleasant to see all those next-gen details up close sometimes.
    Or perhaps they'll retire the emeralds. Sonic has more than enough friends to save, he just could collect them instead, and then once the game was beaten each saved character could be played with optionally. Or, what the hell, remember when Sonic used to save the lab animals? I liked that. Bring that back. End a game with Sonic's destroying Robotnik's lab rather than some vague mechanized castle.

  8. #23
    Let's Go Away Master of Shinobi kokujin's Avatar
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    Quote Originally Posted by StarMist View Post
    Scrap them all. Even Tails and Knuckles were bad ideas on the Genesis, flight and climbing can just break level design, and since they've not added a thing.
    Not true at all, they just never fleshed the ideas out, but they do add the game.

    Less talk more action!

  9. #24
    Do you have TP??? Raging in the Streets Cornholio857's Avatar
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    Quote Originally Posted by StarMist View Post
    This could be like Generations with a third act each stage wherein Sonic's lost his shoes, is old, fat, too emerald-encrusted to run, whatever.


    http://info.sonicretro.org/Sonic_2_XL

    An enjoyable hack BTW.

  10. #25
    Raging in the Streets
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    Quote Originally Posted by TrekkiesUnite118 View Post
    I liked Sonic Adventure...

    Honestly the only one that had bad gameplay was Big. The others all played fine and had unique abilities that were fun to play.

    I really don't get the sudden hate for Sonic Adventure these days. If the game was truly awful it wouldn't have gotten 9/10s when it released 13 years ago.
    I always never liked it, the game suffers from numerous glitches and camera bugs that whilst not making the game unplayable, they don't make the experience enjoyable. Sonic's stages are bearable despite these camera flaws, usually made better by what is admittedly an excellent sound track, but fishing, racing and boring treasure hunt stages? (that are WAY too easy) no thankyou. It just seems that the entire game has no real direction, it just tacks on gimmicks and adds potentially useless and boring characters, many of the bosses as well require no real strategy other than wait for him to stop moving then homing attack. If they ditched all of the useless gameplay aspects and concentrated on nailing one perfectly, i'd of been happier.

    I won't comment on 9/10 scores from reviewers, game reviewers are some of the worst people on earth.

  11. #26
    Master of Shinobi
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    Quote Originally Posted by Gogogadget View Post
    I always never liked it, the game suffers from numerous glitches and camera bugs that whilst not making the game unplayable, they don't make the experience enjoyable. Sonic's stages are bearable despite these camera flaws, usually made better by what is admittedly an excellent sound track, but fishing, racing and boring treasure hunt stages? (that are WAY too easy) no thankyou. It just seems that the entire game has no real direction, it just tacks on gimmicks and adds potentially useless and boring characters, many of the bosses as well require no real strategy other than wait for him to stop moving then homing attack. If they ditched all of the useless gameplay aspects and concentrated on nailing one perfectly, i'd of been happier.

    I won't comment on 9/10 scores from reviewers, game reviewers are some of the worst people on earth.
    And that's why SA2 is way better they SA1

  12. #27
    Master of Shinobi TheSonicRetard's Avatar
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    Quote Originally Posted by Zoltor View Post
    And that's why SA2 is way better they SA1
    Every single thing he said about the direction of the game applies even more to SA2. With SA1, every single other gameplay type was secondary - no character besides Sonic went through every single zone and act in the game, and the Sonic gameplay type was the longest portion of the game.

    In SA2, the treasure hunting and shooting stages far, far outnumber the sonic/shadow stages, and they're much worse. Even individual mechanics from those stages in SA1 were thrown out in SA2, like the ability to hunt for emerald shards out of order (which is pretty stupid in combination with the time limit on later levels).
    A retarded Sonic.

  13. #28
    Master of Shinobi
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    Quote Originally Posted by TheSonicRetard View Post
    Every single thing he said about the direction of the game applies even more to SA2. With SA1, every single other gameplay type was secondary - no character besides Sonic went through every single zone and act in the game, and the Sonic gameplay type was the longest portion of the game.

    In SA2, the treasure hunting and shooting stages far, far outnumber the sonic/shadow stages, and they're much worse. Even individual mechanics from those stages in SA1 were thrown out in SA2, like the ability to hunt for emerald shards out of order (which is pretty stupid in combination with the time limit on later levels).
    The camra angles, and controls are much better in SA2, while the Sonic stages are "more" fun, the other char are fun as well(so while It's not as great as some hoped, it shouldn't be treated as a negative, just alittle more effort, and I'm sure the non sonic/shadow stages would've been just as fun) , and I don't like the "timed" chaos emerald stages either, but "noone" who dares to claim they like Sonic 1, and 2 on the Genesis has any right to complain about timed stages, and boss battles(lol omg the first 2 sonic games have some of the easiest bosses in VG history).

  14. #29
    Master of Shinobi TheSonicRetard's Avatar
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    the Sonic stages are not more fun, they're incredibly linear. Look at this shit:











    Not a single branching path. Unless your idea of fun is just holding forward and watching sonic twitch out if you tilt the stick even remotely left or right, by no objective metric could you call the Sonic Stages in SA2 better designed.
    The camera was much worse in SA2, as it'd clip through walls and was non-adjustable (where as, in SA1, you had control over the camera).

    The other characters are much less fun than they were in SA1 - the shooter levels feature less platforming, and the hunting levels are tedious. This is because, in SA1, every single auxillary character is built out of the Sonic gameplay engine, with minor tweaks, much like Sonic & Knuckles. So, at the bare minimum, Knuckles in At Dawn, for instant, still felt like Sonic. By contrast, each character in SA2 has their own unique levels and engine, so knuckles feels nothing like Sonic anymore. Their levels are also inconsistent as a result - they're all large rooms without no direction or flow, where, in SA1, they had a natural progression to them due to the fact that they were Sonic stages originally, and you were simply placed in small sub-sections of levels that were meant to be completed by going from point A to point B. The treasure hunting stages in SA2 are filled with gimmicks without purpose, enemy placement that is random, and mechanics meant to simply frustrate - how is it any fun that you must find the emerald shards in a precise order? This sends you back and forth around the same map several times - you begin at spot A, move to spot C, don't detect anything, eventually wind up at Spot B, which finally sets off your detector because that is the specific emerald you're supposed to find at that moment, and then go back to spot A, then to spot C where your detector goes off, and finally back to spot A again to find the third shard. In SA1, you could find all 3 in one single swoop. it's flat-out tedious.

    Your comment about timed stages makes no goddamn sense either. Are you saying you suck at the old games so badly that it honestly takes you more than 10 minutes to reach the goal? Because every single act in both original sonic games can be completed in seconds, not minutes. Where as, for the reason I described above, the knuckles levels in SA2 artificially expand the time needed to find the shards, and then have the gall to implement a time limit on top of them.

    Nobody mentioned boss battles.
    A retarded Sonic.

  15. #30
    Raging in the Streets
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    I personally think SA2 is worse than SA1 and is probably one of the major lowpoints of the entire series, whilst SA1 has it's flaws, and okay, they are huge flaws, SA2 essentially took the worst of SA1 and put more crap in, way too many 'secondary' stages and yet again, more boring robot controls & emerald hunting (and the idea of hunting is open world, not letting the player hunt out of order is really, really stupid) and more horrible, boring characters.

    Oh, and they removed the adventure field too, whilst the adventure field was little more than just a hub world of stages, it was at least cool for the first time running around it.

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