I personally think the lack of space is a million times worse then having lower sound quality(if the SNES taught us anything, is that you can have godly sound, even in a cart, without eating up much room), where as space limitations, can't be easily bypassed, "not in cart form anyway" (CDs are dirt cheap, making additional carts for a single game, is not a viable option at all).
Last edited by Zoltor; 07-20-2015 at 05:50 PM.
Lol at the Wii and Wii U being the best consoles of their generation, they can barely even compete with the more powerful consoles and the games are nowhere near fun enough to make it less painful to deal with, plus the Wiimote takes so much away from every game.
Next E3 nobody will even care about the Wii U
Power is not everything, games, and game related feature is much, much, much more important then power.
You can use the Classic controllers/Classic Controller Pro for most game, and usually any game that supports the Classic Contollers, also support the GC controllers, so It's very rare, that you "have" to use the wii remote.
Yeah the SGI(chuckle) graphics of the 90s were a mixed bag, some of it I like but a lot of it looks like poorly molded plastic. It's actually quite strange how Mischief Makers used CG sprites when you look at Treasure's then past works, I guess they just wanted to try it out. I can't fault Nintendo, everybody was doing the CGI shuffle.
I'd say the pixel resolution was still too low for CG in the 90s, RARE did a good job scaling Donkey Kong Country models so the details would show up through the resolution but a lot of CG detail was invisible outside of splash screen renders.
The modeling resolution was also too low in the 90s since a lot of the models were quite plain upon closer inspection, splash screens and FMV would actually highlight all the shortcomings. Realism sure wasn't there, definitely would have stuck to cartoons back then for CGI.
Probably the thing I notice a lot with early CGI sprites is dark edging on the exterior of the sprite, comes from rendering to a black background color even though the background won't always be black. My buddy found a way around it by making the background color transparent for the prerendering, getting the lighting average to be more medium and key better.
I think Oddworld: Abe's Odyssey in 1997 was about the most impressed I got with CG graphics in the 90s, late 90s lol. The attention to detail was SO much better than any other developer was doing, MK4 looked like crap in 1997 in the arcade and it still looks like crap. Doom64 is decent, while I don't like some of the design changes in the characters I still find it fun to play and easy on the eyes.
It was a learning curve for CGI that came with growing pains, I remember the Futurama guys talking about how new technology always makes visuals uglier than the standard before it before it gets good again which I think the 90s definitely showed.![]()
Sorry not a big FF fan so I forgot it, but sure FF7 is beautiful compared to what we usually saw with CGI on PS1 that's it's too bad so few could match it. I actually felt bad for N64 owners bitd when they jumped ship to PS1 as they were really psyched. Kind of like Mac owners losing Halo to Microsoft, ouch.![]()
Yea, aside from FF 7, the only thing I think that really did a good job near the lv of FF7 on the PS, was Dragon Warrior 7, but Dragon Warrior 7 used CGI super sparingly, and the commonly used ones no doubt used a pull from directory code, so they didn't have to copy/paste it, thus making the CGI it does have, take up next to no space, not like there are many anyway(note: To date It's the biggest RPG ever made, 2nd biggest is ironically on the Super Famicon FF5).
1999 counts as the 90s right lol? It's so cheating(nothing really beat this, until this gen lol, when you consider the entire game is so great looking, and omg the faced are masterpieces, talk about being ahead of its time), Shenmue 1.
You really can't beat Shenmue 1, It's a shame HD TVs didn't even exist back then, yet for some reason Sega made the DC(every other console only did enhanced definition, and even then, only a handful of games supported such, where supposedly every DC game, except for like 20 total, supported HD) capable of true HD(they probally knew TV companies were starting to develop them, but I doubt Sega ever imagined the greedy TV companies would be asking a whopping 10k bucks lol)
I think it just depends what you have in mind for a game design as it was a huge change going to CDs, on PC they had 1.44 MB disks before that so everything was made much more compact that when CDs came they just dumped a bunch of FMV and Redbook audio on them to fill all that extra space as it was a challenge to make the actual engine or game content bigger when you consider the system memory limits or optical drive limits. We've actually reached a point now where even Blu-rays are competing with cheaper large capacity hard drives so it's kind of like going back to cartridges in a way.
Yeah cartridges were costly compared to CDs but we were already complaining about loading screens, it was a change to wait between levels when I got my PS1 which my cousin avoided with his N64. I think the lack of dedicated sound hardware is a million times worse that cartridge space limits, it always cuts deeper than you think it will. Take for example Doom on Jaguar where given the option of employing the GPU for better rendering instead of software music the developers cut out music.
Oh yeah Dragon Warrior has always been a beautiful series, although that Wii title was a bit crappy.
Yeah 1999 counts, looking back the early 90s were still quite 80s, it's a gradual transition.
Love Shenmue, still looks great to me, too bad it doesn't have the broader appeal of Yakuza but I'm pleased Shenmue3 went the Kickstarter route, fits better.
Still haven't got a VGA box, back when I got my first DC it had just got discontinued with a price drop so I spent my money on more games for it mostly, I didn't even have a second controller for it lol.
Hadn't heard about the TV company gouging but I'm not surprised, if they can gouge they will regardless of whether it helps or hurts anything.![]()
Not "most games", more like 1 in 10. In terms of Game Cube controller compatibility it's even less. There are over 100 or so of them available though and some of them are pretty good. There are options for those who don't like the motion controls, but they are buried under a mountain of games that are not. It takes a bit of work to sift through it all. In my experience, most of the Nintendo published titles outside of Smash Brothers do not let you use either the classic controller or the Game Cube one. This is unfortunate.
Lol yea, if only we knew how bad things would get, oh dear god(play SC 4 on PS3, omg what a nightmare the loading is)
Yea sigh, even the POS Square dared to call a DQM game(DQM Joker, what a perfect name for it though) looked better(and that's on the DS).
It has more appeal then one would think, but Sega's lack of marketing for the 2nd game, combined with selling the US Senmue 2 release to MS(back in the day, I didn't even know Shenmue 2 existed), gave the series a bad rep, because now It's considered a commercial failure(the first game sold over 1m copies, which considering the amount of DCs recorded to have been sold, is pretty damn good)
Yea, VGA boxes(good ones anyway) are pretty damn expensive(expensive enough, you might as well just pay someone to mod your DC instead).
Power is quite important when the majority of games by developers that actually matter will miss Nintendo consoles because they keep making souped-up Gamecubes, Wii only owners really got shafted after 2010 when every single important game missed their console entirely and Nintendo didn't even bother throwing them any bones because they focused on shitting out their newest gimmick.
More like a handful of games that support Classic Controller, even fucking Metroid Prime forces you to use the stupid waggle stick.
If It's not a 1st party game, odds are overwhelming is supports normal controllers. I only ran into 2 that really didn't, SC Legends, and Blaster Master Overdrive(this is not motion control based, but using the wii remote as a makeshift NES controller sucks big time). I'm sure there's some more, but no there aren't a lot, that doesn't let you use other controllers.
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