Do you even know what e-sports is, because no AO (or any other MMO) is hosted there. I swear, arguing with you is like trying to talk sense into a chimp.
Stop bringing up random shit.
Do you even know what e-sports is, because no AO (or any other MMO) is hosted there. I swear, arguing with you is like trying to talk sense into a chimp.
Stop bringing up random shit.
So because there is ONE niche MMO which makes its claim to fame in extensive PvP, MMOs are suddenly "insanely competitive."
Ok then.
A retarded Sonic.
Go back and read the debate, I said that cheat is like if you were to give people maxe leveld char in a RPG via DLC, and one of you guys dared to generalize the genre by saying, but RPGs aren't competitive, so there you have it.
No game should have bypasses to give you everything upfront.
Sonic: I never played it, but from what I've heard, StarCraft(a MMO, it claims to be a RTS, but even then, that would make it a MMORTS, thus still a MMO) was the biggest esports game in existance for the longest time, and is believed by most to be the real start/origins of esports.
Last edited by Zoltor; 04-11-2012 at 01:36 AM.
Extrapolating a single MMO to represent an entire genre is the epitome of generalization.
A retarded Sonic.
Show us what league hosts MMO competitive pvp to prove your point, or move on. Until then, you are wrong.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
You only need a legue system, in games that have team based tournes(this is common in FPS), while MMOs have very advanced team mechanics, their esports based matches are usually done elimination style using 1v1 matches(although there are a couple of exceptions).
The participants for the bigger tournies are just simply chosen from the best ranked players, there's no need for a League.
True, but like I said, it floods the games with crappy players, that can influance(over inflate) the usual ranking system(is it just me or do FPS have the worst ranking systems).
Last edited by Zoltor; 04-11-2012 at 01:51 AM.
The horse armor thing wasn't entirely Bethesda's fault (well ok, yes it was but hear me out), they wanted to release it as free DLC but Microsoft rejected it on the grounds that all DLC had to be paid for. I know that's no longer the case but Horse Armor was an early DLC release. They had released an apology or something on their website at the time. I don't remember the exact details, but that was the gist of it.
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I don't agree. As dumb as Second Life ultimately is it can be a pretty fun virtual playground or roleplaying environment. Even the dress-up-doll aspect has an appeal to some people. It's also hard to compare to video game DLC since its objectives are different and everything is user generated. (But yeah, the virtual real-estate thing is the stupidest crap ever.)
Anyway I'm pretty much against all "Pay to Win!" DLC. It's one of the reasons I can't take MMO's seriously. What's the point of a game where the entire focus is to grow your character's ability if you can buy all of the best crap or at least passable endgame crap right from the beginning? There's no sense of accomplishment. It's boring. You could say, "just don't buy any DLC then" but in a multiplayer game like an MMO everybody's overpowered characters still effect your playing of the game unless you want to be anti-social.
If you're going to make your endgame really good and worth playing that's one thing, but then why have a build up to the endgame at all if you can pay to skip to it? Why not make a game that's all endgame (something I expect to see more and more of in MMO games soon)? If that's the focus of the game then it's really quite a racket that you've created this time-wasting part that players can just pay to remove. Literally people are paying to remove a part of the game. This basically says to me that this part of the game was unnecessary from the start and shouldn't even be there.
But then that's the problem with most recent MMOs with endgames that actually suck. They aren't terribly compelling which means once a player experiences it all as quickly as possible, we see sharp declines in the populations of these games. My point is if you're going to make ways for people to pay money to access all of the content in a game faster, you better make damn sure your game is fun and has a lot of value in it to keep a person playing or they're going to lose interest really fast.
Unfortunately this creates the problem of what IS acceptable DLC? How do you make people pay real money for a change of virtual clothes or something else that doesn't give you an unfair advantage? I don't know if I have an answer for that.
Last edited by Obviously; 04-11-2012 at 09:59 AM.
Personally I think this list is better... http://www.cracked.com/blog/the-10-m...ged-money-for/. It's a tad longer and, in my opinion, has a few better examples... It also predates the dorkly-list by about half a year. Both lists even share (coincidentally?... the phrasing seems awfully familiar in places) three elements, though in different order...
The funny thing about an oxymoron is, even if you remove the ox, there'll always be a moron. The Question Remains: Y?
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