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Thread: World Cup Italia '90

  1. #31
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    Quote Originally Posted by Olls View Post
    How come World Championship Soccer receives a 2/10, whereas this gets a 7/10? They're practically the same game!
    Inconsistency at its best.
    that's what I said

  2. #32
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    Quote Originally Posted by Olls View Post
    How come World Championship Soccer receives a 2/10, whereas this gets a 7/10? They're practically the same game!
    Inconsistency at its best.
    Inconsistency from two separate people with separate opinions who reviewed both games years apart? No way!
    Last edited by Melf; 04-10-2014 at 09:34 AM.

  3. #33
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    World Cup Italia ’90...
    They still have EAST Germany in the Game....

  4. #34
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    necroposting

    a joke review for a joke game either that or the overpowering influences fo nostalgia are clouding the judgement f the reviewer
    this game was garbage 20 years ago and its even less then garbage now

    its not even wort the plastic its encased in that torturous plastic scream to be released from this fetid foul game
    to be free and released of the eternal purgatory thats world cup italia 90

    no amount of nostalgio vision can justify a 7 for this steaming heap
    the only reason anybody even should own this piece of shite is because its part of a collection
    Kitsune in a hat

  5. #35
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    I saw your mega games 1 review and agree with you, I got suckered into paying for this at comet 20 years ago, it was one of the first games we got and in hindsight even although it was fun at first maybe it was because we were young at the time because it certainly doesn't justify a 7 now

  6. #36
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    i hated it back in 1993 when i got my megadrive
    and i hate it now even more its just garbage wc 90 merits a 2 because im feeling charitable

    giving it a 7 is just ludicrous nostalgia goggles
    Kitsune in a hat

  7. #37
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    I actually liked the game way back when. It was the second game I got for my Genesis (first if you don't include the Altered Beast pack-in).

    Yeah, it was overly simple and all that, but it also only cost $30 (as a launch title!) when every other game was $50. As a budget title, it actually wasn't half bad. If the game had cost $50, though, I would understand more disappointment.

  8. #38
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    just because its cheap doesnt excuse it from being garbage thats just a lazy excuse

    ive played lots of cheap games and budget games
    and they dont have to be garbage
    Kitsune in a hat

  9. #39
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    I don't think it was garbage... but then again, I've played worse soccer games than that one, so maybe that's why I didn't think it was that bad (it honestly was better than the others I've played before). The only real complaint I had with it was the overhead view was kinda silly looking and limited. Otherwise it controlled fairly nicely, the music was decent (and I thought that Latinesque ditty that played when you were playing as a Latin American team was actually kinda catchy), and the close-up shots (like for corner kicks, goal kicks, and penalty shots) were pretty good looking.

  10. #40
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    so what about the poor graphics ?
    the lack of actual rules
    the lack of any sort of over view of the field
    a useless camera that is and huge but tells you absolutley nothing
    that everybody looks the same
    that the controls are sluggish and counter intuitive
    the lack of any sort of options

    and that the matches are a gruelling 45 min slog to get anywhere let alone to finish it ?

    and all that doesnt sound like a piss poor football game to you ?
    Kitsune in a hat

  11. #41
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    Graphics were better than any other football/soccer game I've played up to that point (although, granted, the only comparison I had at the time was Epyx's Street Sports Soccer running on a PC with 4 color CGA graphics, so it's not a high bar to meet).

    The rules were, again, on a par with Street Sports Soccer or a backyard game I'd play with my friends. I wasn't a very sophisticated soccer/football fan at the time, so the lack of rules didn't bother me.

    I do agree that the field overview was a shortcoming, but it seems like that UI was something that Sega was using quite a bit in its sports games at that time. Tommy Lasorda Baseball had the same limitation (and its fielder graphics looked almost identical to the WCI/WCS player graphics), yet most people consider Tommy Lasorda Baseball to be reasonably good, including graphics, for a baseball game of that era.

    One thing I heartily disagree with you on are the controls. I found the controls quite intuitive and responsive. A to shoot/slide, B to do a high pass, C to do a ground pass. Admittedly, I quickly found out that the AI could easily be overpowered using aggressive sliding combined with lots of high passing to get close enough to the opponent's goal to shoot. The goalkeeper was also pretty easy to fool if you use high passing correctly. Yes, this means I almost never used ground passing. Headers vs. kicks was strictly a case of timing, and not particularly difficult timing at that.

    Lack of options didn't bother me, but I didn't even known what sorts of options a football/soccer game should have. Most of the sports games I've played previously at most let you pick your teams and that was about it.

    Oh, and I don't recall the matches being 45 minute slogs (they seemed considerably shorter to me), but maybe they changed that for the US release. It seems to me that the games were more like 15-20 minutes look, but my memory may be off here. I'd say the game overall was very arcadey. If you were looking for a more detailed football/soccer simulation, of course you'd be disappointed, but I wasn't looking for anything more than an arcadey experience.

    Now, compared to what came later (and not even much later), it is a piss poor football/soccer game. However, compared to what came before, especially if we look at my own personal experiences, it was actually a pretty decent game -- especially at the discount price it sold at.

  12. #42
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    Quote Originally Posted by Melf View Post
    I think that if a game is released for a specific region and has changes made especially for that region, it can qualify as a different entry. Many people aren't even aware that there are different versions of these games, so the reviews serve a purpose there. A simple name change, however (like Beyond Oasis or Crusader of Centy), wouldn't qualify.
    So I guess this means Probotector could have a different review entry to that of Contra: Hard Corps. And of course, it should receive a lower score because of the unforgivable butchering which was done to this masterpiece in Europe.
    http://www.sega-16.com/forum/image.php?type=sigpic&userid=154&dateline=15683853  53

  13. #43
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    Quote Originally Posted by Wesker View Post
    So I guess this means Probotector could have a different review entry to that of Contra: Hard Corps. And of course, it should receive a lower score because of the unforgivable butchering which was done to this masterpiece in Europe.
    i liked the robots better then the generic rambo wannabe's
    course i lean towards mecha anyway
    Kitsune in a hat

  14. #44
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    Quote Originally Posted by Dragonmaster Lou View Post
    Graphics were better than any other football/soccer game I've played up to that point (although, granted, the only comparison I had at the time was Epyx's Street Sports Soccer running on a PC with 4 color CGA graphics, so it's not a high bar to meet).
    (...)
    Lack of options didn't bother me, but I didn't even known what sorts of options a football/soccer game should have. Most of the sports games I've played previously at most let you pick your teams and that was about it.
    (...)
    Now, compared to what came later (and not even much later), it is a piss poor football/soccer game. However, compared to what came before, especially if we look at my own personal experiences, it was actually a pretty decent game -- especially at the discount price it sold at.
    Yes!
    As a student of history. I think we need judge video games within its context.

  15. #45
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    Quote Originally Posted by Dragonmaster Lou View Post
    Graphics were better than any other football/soccer game I've played up to that point (although, granted, the only comparison I had at the time was Epyx's Street Sports Soccer running on a PC with 4 color CGA graphics, so it's not a high bar to meet).

    The rules were, again, on a par with Street Sports Soccer or a backyard game I'd play with my friends. I wasn't a very sophisticated soccer/football fan at the time, so the lack of rules didn't bother me.

    I do agree that the field overview was a shortcoming, but it seems like that UI was something that Sega was using quite a bit in its sports games at that time. Tommy Lasorda Baseball had the same limitation (and its fielder graphics looked almost identical to the WCI/WCS player graphics), yet most people consider Tommy Lasorda Baseball to be reasonably good, including graphics, for a baseball game of that era.

    One thing I heartily disagree with you on are the controls. I found the controls quite intuitive and responsive. A to shoot/slide, B to do a high pass, C to do a ground pass. Admittedly, I quickly found out that the AI could easily be overpowered using aggressive sliding combined with lots of high passing to get close enough to the opponent's goal to shoot. The goalkeeper was also pretty easy to fool if you use high passing correctly. Yes, this means I almost never used ground passing. Headers vs. kicks was strictly a case of timing, and not particularly difficult timing at that.

    Lack of options didn't bother me, but I didn't even known what sorts of options a football/soccer game should have. Most of the sports games I've played previously at most let you pick your teams and that was about it.

    Oh, and I don't recall the matches being 45 minute slogs (they seemed considerably shorter to me), but maybe they changed that for the US release. It seems to me that the games were more like 15-20 minutes look, but my memory may be off here. I'd say the game overall was very arcadey. If you were looking for a more detailed football/soccer simulation, of course you'd be disappointed, but I wasn't looking for anything more than an arcadey experience.

    Now, compared to what came later (and not even much later), it is a piss poor football/soccer game. However, compared to what came before, especially if we look at my own personal experiences, it was actually a pretty decent game -- especially at the discount price it sold at.
    Haha! Well stated! I think you've expressed my sentiments to the tee. Everytime someone reawakens this thread with yet another salvo, it makes me wonder whether they realize that this game was one of the launch titles. With that in mind, the game should be critiqued in that context. The Tommy Lasorda Baseball comparison is à-propos since it's a game that looks quite similar to this game and also has a rudimentary style of play.

    The game was also released on Amiga, Atari ST, Commodore 64, PC/DOS, Master System, ZX Spectrum.I am certain that there is also similar version of this game on the NES as well. Anyways, it's a good title to play with friends and family who are unfamiliar with the game's official rules and just want to have a quick versus game. Also, if you want a bit of a challenge play the game with the worst team on your road to the cup!

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