They should do a HD remake of SF1, but only if they retain the awkward side-stepping and incredible delay on every move.
I'd buy it.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
As far as evolutionary leaps in gaming sequels go, I cannot think of a bigger one than GTA II to GTA III. GTA, GTA II and the London add-on are all extremely similar games, but III took the series into a completely new direction. Whether one likes it or not, they cannot deny that it was a revolutionary game.
It may have been NOA desire, but it was done by NOJ. Kensuke Tanabe handled both the Doki Doki Panic and SM2USA conversion.
Also:
The game started out as the proto for SMB2, then hacked into Doki Doki Panic, then hacked back into SMB2USA. SMB2USA even got a Japanese release on the Famicom (not just the Super Famicom) in Japan. SMB2USA is a real Mario game. Recognize.Because it is based on the Super Mario Bros. 2 prototype game, Yume Kōjō: Doki Doki Panic naturally features many elements from the Mario universe, such as Starmen, coin and jumping sound effects, the POW blocks and level warping. Additionally, the game's soundtrack was composed by Koji Kondo, the original Super Mario Bros. composer, and needed only a few alterations and new compositions throughout the conversion. Both Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2 were directed by Kensuke Tanabe.![]()
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
SMB2USA is also a substantially better game than the real SMB2, I don't know why everyone hates it so much.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
This is completely false.
Its not that people don't like new, different things. What they don't like is when a game (in this case) with an established style and personality, changes completely in a sequel and feels like you are playing a different game that has nothing to do with the previous one. Well, if we wanted to play a different game then we would buy ...a different game. But when i buy a Metroid sequel (for instance), as a fan of the previous game, i expect to play something reminiscent of Metroid, not Sonic, not Tetris, Not Pokemon.... that's why there's the word "Metroid" on the box of the sequel (spinoffs don't count of course, we're talking about sequels).
Doki Doki Panic was a fine game and that didn't change when they slapped the word "Mario" on it, but most Mario fans would prefer to play a proper Mario sequel. Tetris is also a great game but would you like it if it was a sequel to pacman? Not many pacman fans would love it that's for sure.
When we buy original games that don't belong in a franchise, then we want to see something different.
Keep in mind that i'm not against adding new things in franchises. Of course i want the next Metroid to be better than the previous and have some new stuff in it. But it will only work if the new stuff they add won't interfere with the games established qualities like its atmosphere and it's well known level design, progression and upgrade collecting. Personally i liked Prime's first person view and the new Visors. It was something new for the franchise but the game still played like a 3D version of Super Metroid.
But when the new stuff breaks its established qualities then we can say that the game sucks. In OtherM, linear progression, heavy focus on a story, the authorization gimmick and the various characters you interact with were new for Metroid but they broke its non-linear progression and its well known subtlety and feel of isolation. These were just few of the things that defined Metroid. Its non-linear design especially. Other M was a straight path. You had no freedom to explore, you didn't even had to search for the upgrades. Was it new for Metroid? Yes. Was it good though? NO.
Last edited by Soulis; 04-29-2012 at 05:01 PM.
Soulis, I beg you: please don't be a tool.
1. You completely denied the validity of a flippant comment I made that was not meant to be taken seriously.
2. The comment was, in fact, perfectly valid. You managed to take what I said in about 8 words and stretch it out over four or five paragraphs.
3. When Super Mario Bros 2 came out, there was no established franchise. You can compare Mario 2 to Other M, I'm sorry.
Well, Mario was a huge success though and before the sequel came out it had a huge fan following. I love SMB2 or Doki Doki Panic but i can see why many people hate it.
And why is that?
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