We've been over this: you always think every disagreement with your own opinion a product of nostalgia and bias; evidently so does NZE.
As I declared in that NES vs SMS thread I dislike surcharged sprites, the limit being crossed for me when there's more colour than detail. SMS games in general and some for Hucard as well (*) display only a smallish, say at most 150% amount of detail over later NES sprites but have twice to fourfold the colour depth, they're just choked with pigmentation like a silkscreen shirt. Now you and NZE are putting the cart before the horse in presuming/imagining I say to myself "ah the SMS sucks, well then there must be something wrong with the graphics"; that sort of pigmentation is something I've always disliked, especially when it clots over the brushstrokes or whatever composes the details of a sprite whether in a cartoon or a game. I've never watched cartoons but I do like the style of adult(ish) anime which has a high degree of detail and a low degree of pigment; it's the kiddy stuff like DBZ I can't stand. * Most Duo games that interest me being in an anime style or the higher end shmups. The same goes for American cartoons in translation to video games, and Disney of course always has an excellent balance.If you you think the SMS has ugly graphics, then how the hell can you stand to play the NES, with its horrific 2bp graphics, and uber low colour sprites?!
Plus NZE prefers the 16 bit gen to 8 bit which necessarily puts him on the opposite side of the fence from me (I'm unsure where you are but 16 bit seems a fair assessment). I feel that apart from exceptions like Sega's in-house games, Nintendo's policy of having cart saves, and the possibility of close arcade fighter and shmup conversions, it was predominantly a graphics over gameplay head-up-its-arse era where both gameplay and graphics went backwards. Graphics did so by adding a muddle of useless under realised details to gametypes that look far better in simplicity, most often (after `91) in low res. SMS games are very much a kindred spirit in 8 bit. But there's no need to argue that as you agree:Jackal on SMS would've been nothing but a sea of spray-on tan.Master System is very much an entire generational leap above the NES in graphics
Early NES games I enjoy the appearance for their abstraction. Sometimes, not always.
Naturally graphics don't always or entirely matter, but the SMS library offers exceedingly little special in play. The Zillions are definitely good to very good games; Golvellius is good and certainly leagues better than that dreadful Ax Battler everyone was going on about, I just don't automatically love every game that's built similarly to Zelda, eg Arkista's Ring, and besides the Star Tropics are much better so it's behind the eight ball on at least three NES games; Master of Darkness is quite good despite its strong likeness to Castlevania, a series I can't stand (on the NES!), and in this case the SMS iteration looks better too; Zaxxon's excellent even in standard 2D and R Type seems flawless (I don't love the series though). I listed a few more in that other thread, Anmitsu Hime was one, but these were pretty much all that left an impression on me. Alex Kidd can just be one of those popular and far from terrible franchises that simply disagrees with me, like Mega Man.
Cheating at testing a game? That's what I thought would be obvious when I stated I ploughed through the whole SMS ROM set, I really did think it obvious I wasn't playing any of these games to the end. Save states allow one to resume a game from the 2nd/3rd/whatever lv on a later play, not just to erase a wasted life or game over, and that's very helpful when testing a high volume of games. They also do help one get by some frustrating/difficult parts so that a game with a high learning curve or degree of memorisation can be explored more quickly to see if it will be worth the learning or memorisation instead of spending a dogged hour on a game only to find that after the first lv or two it doesn't improve or indeed worsens. They're also a very handy tool for discovering a character's moveset when one hasn't the booklet rather than just dying and resetting over and over. None of that skews anything.Where I'm concerned using save states is pretty much obviously cheating, and gives a very skewed idea of a game's gameplay.


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