It was like $20 or something with Samurai Shodown 2... I don't remember. The other game I have is Metal Slug: 1st Mission.
I just thought some might be interested to see the slight difference between the regular ngpc and the slim ngpc (these are not mine):
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The slim one almost looks like the B&W one. except the back and the wrist strap hole are different, and there is an indent in the case where the buttons are.
It would have been more awesome if the screen was back-lit. I guess though they figured they didn't want to impact too much on the battery life.
The next best thing to an non-modded NGPC regarding the lighting issue probably might be this,
It wasn't the easiest gadget for me to find. It works pretty well. Obviously it's no substitute for the real thing.
This is what I have thus far,
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Personal review of the NGPC
Pros:
-Long battery life:
I have gotten about 42 hours on 2 AA cell Duracell batteries.
-Controls/Ergonomics:
This thing is one of the most comfortable portable consoles ever created. It has contours that compliment the hands. Some portables like the PSP have a flat back and this sucks because it doesn't let you grip the console properly. As for the controls, the buttons are buttons. You can't really screw up having buttons. The magic is the stick. It has just the right resistance and clicks into place of where the contact point is for the specified control.
-Game Library:
One of the places this console shines is its library. I have not played a legitimately bad game nor seen one for the NGPC. I think this gets the #1 spot for ratio of bad games to good ones. Without getting into detail, despite looking a tad dated, the games play as if they came out yesterday. More than can be said for 90% of the Gameboy Advance library.
-Backward Compatible:
This is a mixed bag, but I will explain later. It is great that you can play the older games on it so at the time you only really needed to invest in a new console and not necessarily new games. Backward compatibility is almost always a good thing.
-Durable:
A rarely touched on subject, but a portable console unfortunately will be subject to a fall no matter how careful you are. This thing has nice quality plastic. Its thick and doesn't damage easily.
-No Region Lockout:
Generally if the game exists you can play it.
Cons:
-Graphics Lack Color:
They could have done better. However this is where the backward compatibility comes into play. If I remember correctly they sacrificed color count so that they could have the NGP games work on it. While the games are still really good, they do look a tad dated, though not as bad as ZX Spectrum games. The good news is that the games never dip in framerate or slowdown at all.
-Sound Is a Bit Weak:
This one might come into play with the backward compatibility again. In order to play the old games with sound, you have to have a compatible chip. So it might be the backward compatibility that doomed the console from being better than it could be. Despite this they manage to get pretty good tunes out of it, especially with SNK vs Capcom.
Overall the system has A LOT more going for it than against it. However the only issues are graphics and sound which are really no issues. They are done in a manner that works with the disadvantages rather that trying to force through them, like 90% of the SNES games. It is one of the forgotten gems of videogaming and sad that it didn't get the attention it deserved.
Last edited by GriskaGyoran; 04-19-2013 at 08:08 AM. Reason: made easier to read
This is your money, give me a smoking.
Satoshimatrix is the biggest ngpc freak, I'll try to get him to give his 2 cents.
I sold all my pocket stuff. But I plan on soon buying an AES. So that will fill the SNK hardware void in my collection.![]()
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