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Thread: Have games reach the max in sound developing?

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    Angry Liberal Arts Major Hero of Algol Iron Lizard's Avatar
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    I don't know much about the technical aspects but I see the same problem in every standard from plain old stereo to Dolby 5.1 . I can't say how many times I have been completely let down by crappy mixes. All technology in the world is meaningless if if not used to its full potential.

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    Quote Originally Posted by Iron Lizard View Post
    I don't know much about the technical aspects but I see the same problem in every standard from plain old stereo to Dolby 5.1 . I can't say how many times I have been completely let down by crappy mixes. All technology in the world is meaningless if if not used to its full potential.
    You can screw up with MONO. Hence you ever see a person only connect the white cable on mono TV without using a cable to mix the right channel (red cable) or setting to console or player to mono to begin with. You're out of luck it's Pro Logic or Dolby Stereo recording eitherway, but for standard Stereo it works wonders.

    Dolby Stereo (at home Pro Logic) have alot of crosstalk when decoded.

    Pro Logic II has less issues with crosstalk, but it's still there.

    Discrete Surround has no cross talk. So you can imagine one mix that sounded good with Pro Logic or Pro Logic II might sound bad in a discrete form (Early Dreamworks movies like Shrek show this), but on the other hand a discrete Surround mix might sound bad in Stereo or Mono or even Pro Logic (and PL II) because of unexpected interactions.

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    Quote Originally Posted by Chibisteven View Post
    You can screw up with MONO. Hence you ever see a person only connect the white cable on mono TV without using a cable to mix the right channel (red cable) or setting to console or player to mono to begin with. You're out of luck it's Pro Logic or Dolby Stereo recording eitherway, but for standard Stereo it works wonders.

    Dolby Stereo (at home Pro Logic) have alot of crosstalk when decoded.

    Pro Logic II has less issues with crosstalk, but it's still there.

    Discrete Surround has no cross talk. So you can imagine one mix that sounded good with Pro Logic or Pro Logic II might sound bad in a discrete form (Early Dreamworks movies like Shrek show this), but on the other hand a discrete Surround mix might sound bad in Stereo or Mono or even Pro Logic (and PL II) because of unexpected interactions.
    Yeah I have a decent 5.1 setup and have out a lot of time into setting up well,

    All I know is that Grand Torino's or Amelie's surround mix shouldn't have impressed me more more than the new Star Trek movie. I usally don't have a huge trouble with the older mixes. I don't expect a Pro Logic mix to sound as good as a 5.1 mix. However I do expect a brand new 5.1 mix to sound better than a Pro Logic mix.

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    Mastering your Systems Shining Hero TmEE's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    The point is it is NOT using the CPU, it's using a separate coprocessor. That the separate coprocessor is another processor using software instead of hardware is irrelevant... and more flexible. Sound on the PS3 takes as little CPU power to do as any hardware sound chip. That was part of the point to having a number of SPUs in the Cell - the main CPU can run the game logic and pass off the real work to separate systems, all of which (other than hardware 3D graphics) happen to be SPU tasks. It's not the same as a PC where the CPU has to stop running the game logic, and do the sound mixing; the CPU merely sets a few fields, triggers a semaphore (or similar), and keeps on doing what it was doing while something else handles all the sound for it.
    I am talking about dedicated sound hardware. PS3 has nothing but a dumb DAC and a FIFO for digital sound. That is all that is dedicated to sound. SPEs and such are all general purpose, you can make them do whatever you want, but that does not make them audio hardware or video hardware or such.... by that, I will say I do software rendering on PC, and then that Pentium becomes the graphics chip... while in reality the GFX chip is some poor Cirrus Logic framebuffer thing :P

    Quote Originally Posted by gamevet View Post
    Yeah, and they won't sound anything like the real instruments.
    Nobody tells you to make a synth play "real" sounds... the whole point of a synthesizer is to create sounds that nothing else can. No orchestra can create that, unless it is one with synths instead of violins and cellos... that would be awesome
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