What? No way! Screamer 2 has better graphics than NFS1 for sure, with far, far better looking cars, more detailed environments, and more. NFS clearly shows its age in comparison... (As for in-car view, I use behind-the-car in nearly all racing games, so that'd be a very minor point for me. But yes, NFS2 does have NFS1-like car interiors.)
High Stakes looks great, very similar to Porsche Unleashed I think. And its gameplay is as good as the series gets. I don't think it looks "plasticky" at all...NFS Porsche looks very good today. III and IV have that sort of "plastic" looking that me and StarMist use to hate, but they sure look better than NFSII and I.
Okay.I did read your other analysis and comments, I wasn't bashing your opinions or something. I just argued about those points, the other ones I agreed so I didn't see any reason to argue about them.![]()
Huh, that's odd. The regular editions are probably more common in the US.Oh, you're right. Sorry but in Brazil most of the time you'd only find the SE versions of I and II, don't ask me why.
I was primarily a PC gamer through the whole decade of the '90s, so I know that there were plenty of games for people of any age... I was playing them. Now, it is true that I didn't get into racing games on the PC until '95 or so, but still, as my PC racing games thread shows, there are plenty of arcadey PC racing games out there!I said "were" 'cause I was talking about past's PC audience. Until the mid '90s it was A LOT different than the today's audience. It's not that there wasn't any arcade style games for the PC, it's just that simulators usually were more relevant and were present in an abnormal quantity compared to the consoles.
As for the audience, PC gamers have always been older on average, yes, but they've never been ALL adults. Just more than consoles.
You're right that PCs were the home of serious racing sims, but that isn't all they had.Grand Prix II, for an example, came with a manual that was like a real F1 drivers guide. It was huge... PC gamers loved stuff like that; today most of them wouldn't pass the first page of the manual.
It is somewhat different, but going back to both, it's also got some definite similarities. The graphics look similar, the in-car views are similar, the gameplay in NFS2 clearly was based on the first game's... the series did change with NFS2 (for the better, in my opinion), but I think NFS1's fans overstate somewhat how different the first one was from the ones that followed. And that griping you sometimes hear about "NFS1 is the only true sim NFS game!" is of course completely wrong; first it's not a sim, just a slightly more realistic arcadey game than most of the rest of the NFS games, but second Porsche Unleashed on the PC is more realistic than it is. And of course, that's not to mention the recent NFS Shift games, a much more simmish spinoff series now. (I know you didn't say this specific thing, and have mentioned PU for the PC, so this isn't about your statements, just about stuff I hear about NFS1 that isn't entirely accurate.)No, I played it like crazy with my friends... The point is that the concept of that game was very different of the first one in many aspects, like the gameplay and physics model.
As a side note, I loved NFSII replays. I must have spent hours watching GT90 replays in Mystic Peaks... lol
Hah, manual? Yeah, no way would I ever touch manual anything with a ten foot pole, either in real life or any videogame which gives me a choice for automatic...Well, let me not totally derail your thread:
I don't have a video capture card so I had to use emulation, but I played it using an analog controller, like if I was using the multicontroller.
Hope it helps... Sega Rally, as later Mobil 1 Rally Championship used, has some sort of catch up system that only works for the next cars ahead you, so, besides how fast you're going on the track, it does a lot of difference how fast you pass the cars. The earlier you pass them, the better. Sometimes you can have a better time without passing so many cars due to some collision with them and it ends up fucking you more than the time itself.
It's also interesting to notice that if you're passing a car and have a lateral collision you'll receive a power boost (!!!). So try to use that to help you.
Reducing the gear before the curve helps to reduce your oversteering, which is great to improve the control of your car and maintain the speed as high as possible.
@StarMist
As I'm using emulation, I don't see the point of a direct link to the videos since they'll look shitty anyway, hehe.


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