
Originally Posted by
Thenewguy
It was always going to happen with the route they took, they put all their eggs in one basket, as soon as the popularity of Wipeout started waning they were screwed.
It'd be interesting to know more about management decisions during the last 10 years, I wonder if Sony just ordered them to keep making Wipeout and drop everything else? I guess its possible that with the skyrocketing development costs, and team sizes they simply couldn't afford to take a chance on other projects, or didn't have the money/programmers to be working on multiple games anymore.