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Thread: RIP Psygnosis

  1. #61
    Mastering your Systems Shining Hero TmEE's Avatar
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    Wipeout sucked, there's far better Psygnosis games out there
    Death To MP3, :3
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  2. #62
    I remain nonsequitur Shining Hero sheath's Avatar
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    I don't think I'd choose any Wipeout for any individual Sega Racer, much less all of them. Seriously, what is it about the Wipeout games that people love so much? I'd rather play Road Rash 2 than any PS1 or Saturn Wipeout game.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  3. #63
    Hero of Algol
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    Quote Originally Posted by TmEE View Post
    Wipeout sucked, there's far better Psygnosis games out there
    Quote Originally Posted by sheath View Post
    I don't think I'd choose any Wipeout for any individual Sega Racer, much less all of them. Seriously, what is it about the Wipeout games that people love so much? I'd rather play Road Rash 2 than any PS1 or Saturn Wipeout game.
    Thanks guys, I thought I was on drugs when reading some other posts about Wipeout.

  4. #64
    ESWAT Veteran Chilly Willy's Avatar
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    Wipeout is weirdly popular with many people. I personally think it's "okay" but certainly not up to Sega or Sony racer level. I think it's more the fact that Wipeout was the first FAST hovercraft race game that made it popular. It set the bar for that kind of game.

  5. #65
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    Wipeout is weirdly popular with many people. I personally think it's "okay" but certainly not up to Sega or Sony racer level. I think it's more the fact that Wipeout was the first FAST hovercraft race game that made it popular. It set the bar for that kind of game.
    I remember thinking the first time I saw Wipeout that Sony had copied F-Zero and made it 3D. Obviously that is a crude representation, but Wipeout wasn't the first fast sled racer. My favorite was Stun Runner in the Arcade. I also enjoyed Cyber Speedway on Saturn more than Wipeout because of the 2-player mode and the upgrades.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  6. #66
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Screw you guys, Wipeout is the shit. I like it a lot more than F-Zero. Wipeout has great tracks. F-Zero is flat and kind of dull. Another comparison would be Crash n' Burn, which I didn't like that much.


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  7. #67
    Hero of Algol
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    Quote Originally Posted by j_factor View Post
    Screw you guys, Wipeout is the shit. I like it a lot more than F-Zero. Wipeout has great tracks. F-Zero is flat and kind of dull. Another comparison would be Crash n' Burn, which I didn't like that much.
    So good for you!
    In my book there's at least a dozen of far better racing games than those three that you named, sorry.

  8. #68
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    So you just don't like futuristic racers, or what?


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  9. #69
    Captain Bit Master of Shinobi 16-bit's Avatar
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    I played Wipeout a ton when I was kid on the windows 95 PC, that and Assault Rigs.

    I don't really feel like either of them have aged all that well, of course I haven't played much of the Wipeout sequels, I've got the one on PS3.

    As for my favorite Psygnosis games:




  10. #70
    What? Shir is gone? Raging in the Streets StarMist's Avatar
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    Quote Originally Posted by sheath View Post
    I remember thinking the first time I saw Wipeout that Sony had copied F-Zero and made it 3D. Obviously that is a crude representation, but Wipeout wasn't the first fast sled racer. My favorite was Stun Runner in the Arcade. I also enjoyed Cyber Speedway on Saturn more than Wipeout because of the 2-player mode and the upgrades.
    F-Zero? Really, when you already knew STUN Runner? STUN Runner's much closer to Wipeout than F-Zero ever has been.
    Wipeout also has 2P support via link cable. Sure not too many people used it (the link cable should've been an optional bundle with Wipeout and other early compatible titles) but there's no doubt if a Saturn game were being discussed Netlink wouldn't be dismissed so easily.

    Back to this though.
    Wipeout wasn't the first fast sled racer.
    So what? Sega Rally and Daytona weren't the first arcade racers with real cars. Shinobi wasn't the first ninja game. Sonic wasn't the first sidescrolling platformer. Invention lies far more in execution than in some kind of vague ideatic chronology.
    I don't think I'd choose any Wipeout for any individual Sega Racer, much less all of them. Seriously, what is it about the Wipeout games that people love so much? I'd rather play Road Rash 2 than any PS1 or Saturn Wipeout game.
    I didn't suggest all Sega racers, Outrun was purposely omitted...it's an odd case, especially from Sega as it doesn't feel so much like an arcade game--it doesn't attack one's pocket change the way Rally and Daytona do, or as F-Zero does at home. Those three are very punitive series with plenty of cheap elements; Outrun is more relaxed and the series that were one choosing blindly on company reputation the series I think most would pick for Nintendo's of the four.

    What people like about the Wipeout games:
    Consistently high quality in graphics and coding.
    Consistently high standards of style and atmosphere. The futuristic theme in itself is more interesting than a garage of NASCAR or F1 junk. The techno music selections are consistently superior to music provided in other racing games.
    Decent challenge without being cheap (cheap referring to excessive CPU or AI advantages, unfair penalties, or ludicrous deficiencies for luxury/performance cars--as in so many games where one picks up a Lotus or Ferrari that handles like a shopping cart full of bricks just because it's the expert car).
    Extreme potential refinements for skilled players.
    Tracks whose every inch matters due to their construction and the game's mechanics, as opposed to popular drift games where one's position on the road scarcely matters since the drift operates like a bandage. In many of those games the player simply awaits the next turn whilst the road betwixt rolls by as functionally dead space.
    From 3 on there's been a diversity of game modes including Elimination (weapons based destruction) and set Challenges for each craft along with a furnished time to beat on every course at every difficulty/speed level with every car.

  11. #71
    Master of Shinobi Thenewguy's Avatar
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    I'd take any Wipeout game over any Sega racer of the time period without needing to put much thought into it, but F-Zero GX is better than all Wipeout's as far as I'm concerned.


    I played Scud Race in the arcade for a while the other day and quite enjoyed it though based on what I saw of it, shame it wasn't ported to Saturn.

    I might have to spend some time with it, its cheaper than the other machines too which is nice.

  12. #72
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by StarMist View Post
    F-Zero? Really, when you already knew STUN Runner? STUN Runner's much closer to Wipeout than F-Zero ever has been.
    Wipeout also has 2P support via link cable. Sure not too many people used it (the link cable should've been an optional bundle with Wipeout and other early compatible titles) but there's no doubt if a Saturn game were being discussed Netlink wouldn't be dismissed so easily.
    STUN Runner is a lot different because of its tube shooting gameplay. I was only saying what Wipeout reminded me of when I first saw it. Yeah, I wouldn't discount the link cable or the Netlink, but neither would be the same as single console split screen like Cyber Speedway offered.

    Quote Originally Posted by StarMist View Post
    Back to this though.So what? Sega Rally and Daytona weren't the first arcade racers with real cars. Shinobi wasn't the first ninja game. Sonic wasn't the first sidescrolling platformer. Invention lies far more in execution than in some kind of vague ideatic chronology.
    Chilly said that Wipeout was the first fast pod racer, that was all I was replying to.

    Quote Originally Posted by StarMist View Post
    I didn't suggest all Sega racers, Outrun was purposely omitted...it's an odd case, especially from Sega as it doesn't feel so much like an arcade game--it doesn't attack one's pocket change the way Rally and Daytona do, or as F-Zero does at home. Those three are very punitive series with plenty of cheap elements; Outrun is more relaxed and the series that were one choosing blindly on company reputation the series I think most would pick for Nintendo's of the four.
    Oh, yeah, if we're talking about how laid back the driving is I guess we are on a completely difference subject. I like the skill based gameplay of Sega Rally and Daytona though.

    Quote Originally Posted by StarMist View Post
    What people like about the Wipeout games:
    Consistently high quality in graphics and coding.
    Consistently high standards of style and atmosphere. The futuristic theme in itself is more interesting than a garage of NASCAR or F1 junk. The techno music selections are consistently superior to music provided in other racing games.
    I would say these are almost exclusively why the Wipeout games got so much attention.

    Quote Originally Posted by StarMist View Post
    Decent challenge without being cheap (cheap referring to excessive CPU or AI advantages, unfair penalties, or ludicrous deficiencies for luxury/performance cars--as in so many games where one picks up a Lotus or Ferrari that handles like a shopping cart full of bricks just because it's the expert car).
    Extreme potential refinements for skilled players.
    Tracks whose every inch matters due to their construction and the game's mechanics, as opposed to popular drift games where one's position on the road scarcely matters since the drift operates like a bandage. In many of those games the player simply awaits the next turn whilst the road betwixt rolls by as functionally dead space.
    From 3 on there's been a diversity of game modes including Elimination (weapons based destruction) and set Challenges for each craft along with a furnished time to beat on every course at every difficulty/speed level with every car.
    I agree, the games have plenty of challenge and play value to be considered great racers. For me the series peaked at XL/2097 though. The first game is very punitive with how the walls stop you dead just by tapping them and how you can't destroy the enemy ships.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  13. #73
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Quote Originally Posted by sheath View Post
    I agree, the games have plenty of challenge and play value to be considered great racers. For me the series peaked at XL/2097 though. The first game is very punitive with how the walls stop you dead just by tapping them and how you can't destroy the enemy ships.
    Play the Saturn version.


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  14. #74
    I remain nonsequitur Shining Hero sheath's Avatar
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    Does Saturn Wipeout change these two things? I hadn't really tested hitting the walls but it seemed just as strict in both games. I am also pretty sure that Wipeout doesn't let you destroy enemy ships in any version. I prefer 2097 on Saturn though for its longer draw distance. The 20FPS thing doesn't upset me.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  15. #75
    Rogue Master of Shinobi Pulstar's Avatar
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    I like wheel on my cars, so Wipeout never appealed to me.. too floaty.

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