Just to get on TA's nerves, I ended up filming those Adventures of Batman and Robin gameplay videos. I only did one cheat though, level changing, and god mode. I didn't really feel like "playing" the game.
So I will be uploading it soon. And it wasn't a screencapture, it was a CRT capture from the TV he hates the most, my MONO TV......with the speaker blasting too.
Filmed in 1080p too, with the cameras shutter matched to the CRT so no flicker, with scanlines very visible because I just re-focused the flyback too.
Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.
My Collection: http://vgcollect.com/zetastrikeOriginally Posted by A Black Falcon
I feel like a minority here, but I think the CD version of X3 is far worse than the SNES original. I prefer the terrible grunge of X3 more than crap like gameshow stage 1 here:
I can see it now. "STEP RIGHT UP, X, TO THE MOST AMAZING GAMESHOW IN HISTORY FOR YOUR CHANCE TO WIN ONE MILLLLLLION DOLLARRRRRRS!!!"
As a hobby programmer, i say the Genesis has very good programming tools, while the snes doesn't. Snes got stupid mappers and bad restrictions, making some home-made cartridge is far more difficult that for the Genny.
Yes, the Snes got more colors, background rotation and scaling, but it can't do anything awesome without extra chips. The sound is really a matter of taste, yet i think the yamaha chip is a little bit better.
Wannabe programmer of Crimson Sparkle games./We control the jimmies, we control the rustling.
I highly doubt that. It may have ran it, but it wouldn't have looked nearly as good as it does on the Dreamcast or Gamecube. Even the Gamecube and Xbox versions had slowdown in them, and those systems were far more advanced.
So did the First Viewtiful Joe. It looked Grainy and Jagged compared to the Gamecube Original. Okami suffered from washed out colors and bland textures. Compare the Wii version to the PS2 version, the difference is night and day.
And since Megaman X music got posted for the SNES, I counter with these:
Sorry trekkiesunite. I usually agree with you, but I don't in this situation.
A pentium ii can EASILY play PSO.
He'll, a late generation celeron could have pulled it off. Do not forget the CPU isn't responsible for most of the graphics, the GPU is.
Holy shit am I agreeing with TA here?![]()
Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.
Sonic Boom sounds worse than the SNES originals imo... All of the tracks are so very unpolished.
If I remember correctly, they literally took these two tracks and sloppily ported them into this hack.
PSO on the PC required at Minimum a 700 MHz Pentium III. It recommended a 1.4 GHz Pentium 4. So no, I don't think a Pentium II could have pulled it off.
Here's all the requirements for PSOBB:
Operating System: Windows 98SE / Me / 2000 / XP [XP recommended]
Processor: Pentium III, 700 MHz [Pentinum 4, 1.4GHz or above recommended]
Graphics Card: Direct3D compatible, 3D graphics board, minimum 32 MB VRAM
Supported Cards: NVIDIA:GeForce 3/3Ti200/3Ti500, 4Ti4200,FX5200/5600/5900
ATI: RADEON 8500/8500LE/9600PRO/9800PRO
Sound Card: DirectSound compatible
DirectX: DirectX 9.0b or above
Internet Connection Speed: 256kbps
Well, that looks pretty close to the Specs for the Original Xbox doesn't it? Considering PSO:BB is based on the Xbox port of the game I'd say that's pretty spot on for what would be needed to get the later Gamecube and Xbox ports running on the PC. The original PC port of PSO which was based on the Dreamcast version required a Pentium III at 450 MHz. While yes there are Pentium II's at that speed, I would imagine there's a reason it specifically states Pentium III. I would assume it's because it uses the multimedia features the Pentium III introduced.
Last edited by TrekkiesUnite118; 12-16-2012 at 08:30 PM.
Look I don't care what the game required. It means the programmer got super sloppy.
That has ZERO bearing on what the CPU could have truly done. Your confusing true programming vs sloppy programming.
Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.
The Pentium III introduced SSE, which from what I remember gave better Floating Point support than the Pentium II had. If I remember correctly the SH-4 in the Dreamcast had similar Floating Point features to what SSE gave. I would assume that is why all PC versions of PSO require at bare minimum a Pentium III, because it requires SSE.
That floating point unit has no bearing on PSO. Unless we are talking about which PSO, I am talking about this version: http://en.wikipedia.org/wiki/Phantasy_Star_Online
I do not see anything in that game, that needed SSE. Do not forget what MMX was capable of.
That was a pretty simple straightforward game, all of which a Voodoo3 using Glide would have not needed much from the CPU.
Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.
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