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Thread: Advantages of SNES hardware vs. Genesis hardware

  1. #1216
    Road Rasher Raijin's Avatar
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    Quote Originally Posted by Drakon View Post
    I said x, not x3. Still these ones could be better, where's tim follin when I need him.
    I was implying that X3 sounds like complete garbage. X1 sounds much better really.

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    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    Just to get on TA's nerves, I ended up filming those Adventures of Batman and Robin gameplay videos. I only did one cheat though, level changing, and god mode. I didn't really feel like "playing" the game.

    So I will be uploading it soon. And it wasn't a screencapture, it was a CRT capture from the TV he hates the most, my MONO TV......with the speaker blasting too.

    Filmed in 1080p too, with the cameras shutter matched to the CRT so no flicker, with scanlines very visible because I just re-focused the flyback too.
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


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    So's your old man! Raging in the Streets zetastrike's Avatar
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    Quote Originally Posted by Raijin View Post
    I was implying that X3 sounds like complete garbage. X1 sounds much better really.
    The CD version of X3 makes me wish X1 and X2 had Sega CD releases. They would have sounded a lot better that way.
    Quote Originally Posted by A Black Falcon
    Nope. Bloodlines is the problem, not me. I have no trouble with Super Castlevania IV (SNES) and Dracula X: Rondo of Blood (TCD), and have finished both games. Both of those are outstanding games, among the best platformers of the generation. In comparison Bloodlines is third or fourth tier.

    No, it's unbiased analysis. The only fanboyism is people who claim that Hyperstone Heist and Bloodlines are actually as good as their SNES counterparts.
    My Collection: http://vgcollect.com/zetastrike

  4. #1219
    Road Rasher Raijin's Avatar
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    Quote Originally Posted by zetastrike View Post
    The CD version of X3 makes me wish X1 and X2 had Sega CD releases. They would have sounded a lot better that way.
    I feel like a minority here, but I think the CD version of X3 is far worse than the SNES original. I prefer the terrible grunge of X3 more than crap like gameshow stage 1 here:



    I can see it now. "STEP RIGHT UP, X, TO THE MOST AMAZING GAMESHOW IN HISTORY FOR YOUR CHANCE TO WIN ONE MILLLLLLION DOLLARRRRRRS!!!"

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    Hero of Algol Kamahl's Avatar
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    fear and rustling Cleetus Johnson's Avatar
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    As a hobby programmer, i say the Genesis has very good programming tools, while the snes doesn't. Snes got stupid mappers and bad restrictions, making some home-made cartridge is far more difficult that for the Genny.
    Yes, the Snes got more colors, background rotation and scaling, but it can't do anything awesome without extra chips. The sound is really a matter of taste, yet i think the yamaha chip is a little bit better.
    Wannabe programmer of Crimson Sparkle games./We control the jimmies, we control the rustling.

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    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by Team Andromeda View Post

    Lets face it a decent spec Pentium II could run PSO
    I highly doubt that. It may have ran it, but it wouldn't have looked nearly as good as it does on the Dreamcast or Gamecube. Even the Gamecube and Xbox versions had slowdown in them, and those systems were far more advanced.


    Quote Originally Posted by Team Andromeda View Post
    Part II did , but Okami didn't suffer from those issues and of course you had the likes of Auto Modellista, XIII , Dragon Quest 8 (which looked stunning)
    So did the First Viewtiful Joe. It looked Grainy and Jagged compared to the Gamecube Original. Okami suffered from washed out colors and bland textures. Compare the Wii version to the PS2 version, the difference is night and day.

    And since Megaman X music got posted for the SNES, I counter with these:








  8. #1223
    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    Sorry trekkiesunite. I usually agree with you, but I don't in this situation.

    A pentium ii can EASILY play PSO.

    He'll, a late generation celeron could have pulled it off. Do not forget the CPU isn't responsible for most of the graphics, the GPU is.




    Holy shit am I agreeing with TA here?
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  9. #1224
    Road Rasher Raijin's Avatar
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    Sonic Boom sounds worse than the SNES originals imo... All of the tracks are so very unpolished.

    If I remember correctly, they literally took these two tracks and sloppily ported them into this hack.




  10. #1225
    Hero of Algol TrekkiesUnite118's Avatar
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    PSO on the PC required at Minimum a 700 MHz Pentium III. It recommended a 1.4 GHz Pentium 4. So no, I don't think a Pentium II could have pulled it off.

    Here's all the requirements for PSOBB:

    Operating System: Windows 98SE / Me / 2000 / XP [XP recommended]
    Processor: Pentium III, 700 MHz [Pentinum 4, 1.4GHz or above recommended]
    Graphics Card: Direct3D compatible, 3D graphics board, minimum 32 MB VRAM
    Supported Cards: NVIDIA:GeForce 3/3Ti200/3Ti500, 4Ti4200,FX5200/5600/5900
    ATI: RADEON 8500/8500LE/9600PRO/9800PRO
    Sound Card: DirectSound compatible
    DirectX: DirectX 9.0b or above
    Internet Connection Speed: 256kbps

    Well, that looks pretty close to the Specs for the Original Xbox doesn't it? Considering PSO:BB is based on the Xbox port of the game I'd say that's pretty spot on for what would be needed to get the later Gamecube and Xbox ports running on the PC. The original PC port of PSO which was based on the Dreamcast version required a Pentium III at 450 MHz. While yes there are Pentium II's at that speed, I would imagine there's a reason it specifically states Pentium III. I would assume it's because it uses the multimedia features the Pentium III introduced.
    Last edited by TrekkiesUnite118; 12-16-2012 at 08:30 PM.

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    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    Look I don't care what the game required. It means the programmer got super sloppy.

    That has ZERO bearing on what the CPU could have truly done. Your confusing true programming vs sloppy programming.
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


  12. #1227
    Master of Shinobi Thenewguy's Avatar
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    Quote Originally Posted by Raijin View Post
    Sonic Boom sounds worse than the SNES originals imo... All of the tracks are so very unpolished.

    If I remember correctly, they literally took these two tracks and sloppily ported them into this hack.



    Are these being played from an actual Mega Drive?

    Always wondered what they actually are, and what they're made with.

  13. #1228
    Hero of Algol TrekkiesUnite118's Avatar
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    The Pentium III introduced SSE, which from what I remember gave better Floating Point support than the Pentium II had. If I remember correctly the SH-4 in the Dreamcast had similar Floating Point features to what SSE gave. I would assume that is why all PC versions of PSO require at bare minimum a Pentium III, because it requires SSE.

  14. #1229
    Road Rasher Raijin's Avatar
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    Quote Originally Posted by Thenewguy View Post
    Are these being played from an actual Mega Drive?

    Always wondered what they actually are, and what they're made with.
    No, it's not playing from a Mega Drive, but it could for sure. I think Geckoyamori said he used VOPM to make those.

    (Wish he'd upload more stuff to Youtube )

  15. #1230
    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    The Pentium III introduced SSE, which from what I remember gave better Floating Point support than the Pentium II had. If I remember correctly the SH-4 in the Dreamcast had similar Floating Point features to what SSE gave. I would assume that is why all PC versions of PSO require at bare minimum a Pentium III, because it requires SSE.
    That floating point unit has no bearing on PSO. Unless we are talking about which PSO, I am talking about this version: http://en.wikipedia.org/wiki/Phantasy_Star_Online

    I do not see anything in that game, that needed SSE. Do not forget what MMX was capable of.

    That was a pretty simple straightforward game, all of which a Voodoo3 using Glide would have not needed much from the CPU.
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


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