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Thread: Super Nintendo Love/Hate Relationship

  1. #256
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by Thunderblaze16 View Post
    I always wondered what kind of games would of been released for there 32-bit system since they skipped up to 64-bit

    If it came out when it was supposed to, look at the 3DO and CDI, that is what they were working for. If it came out in late 1994 look at the Playstation.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  2. #257

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    Quote Originally Posted by Thunderblaze16 View Post
    I always wondered what kind of games would of been released for there 32-bit system since they skipped up to 64-bit

    Mario 32, Starfox 32, Zelda 3d, Castlevania rpg, Super metroid 2.

  3. #258
    So's your old man! Raging in the Streets zetastrike's Avatar
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    Quote Originally Posted by sheath View Post
    If it came out when it was supposed to, look at the 3DO and CDI, that is what they were working for. If it came out in late 1994 look at the Playstation.
    They couldn't have been designing the SNES CD like the 3DO or PSX. That would be a completely new console, not to mention expensive as all hell and essentially a combined SCD/32X. They'd be better off waiting to release the N64 as they did.
    Quote Originally Posted by A Black Falcon
    Nope. Bloodlines is the problem, not me. I have no trouble with Super Castlevania IV (SNES) and Dracula X: Rondo of Blood (TCD), and have finished both games. Both of those are outstanding games, among the best platformers of the generation. In comparison Bloodlines is third or fourth tier.

    No, it's unbiased analysis. The only fanboyism is people who claim that Hyperstone Heist and Bloodlines are actually as good as their SNES counterparts.
    My Collection: http://vgcollect.com/zetastrike

  4. #259
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by zetastrike View Post
    They couldn't have been designing the SNES CD like the 3DO or PSX. That would be a completely new console, not to mention expensive as all hell and essentially a combined SCD/32X. They'd be better off waiting to release the N64 as they did.
    I agree, but that was what Sony and then Phillips promised with the SNES CD, and for under $200 if I recall. What I think the SNES CD would have actually been was a PCE/TG16 style CD-ROM with SFX chipped cartridge add-ons that were incrementally updated. So basically the SNES CD would have been an SFX CD-ROM. There are early specs given by Nintendo that point to the SFX chip on a cartridge as the central processor for the CD-ROM attachment.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  5. #260

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    The snes fmv box.....*shudder* so glad that never happened.

  6. #261
    _-_-_-_-_-_-_-_-_-_-_-_-_ Master of Shinobi NeoZeedeater's Avatar
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    The Turbo CD, Sega CD, and early PC CD-ROM scenes weren't that bad in their amount of FMV games. There were still tons of regular games so I could just ignore the junk. I'm glad there was no SNES CD to clutter the market more, though.

  7. #262
    Wildside Expert rift's Avatar
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    I'm fond of the snes because it's the system I *didn't* own when I was younger as we were strictly a genesis family. So now I get to back back and play the games I missed, play the different ports of titles I did play on the genesis, etc

  8. #263
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by NeoZeedeater View Post
    The Turbo CD, Sega CD, and early PC CD-ROM scenes weren't that bad in their amount of FMV games. There were still tons of regular games so I could just ignore the junk. I'm glad there was no SNES CD to clutter the market more, though.
    Definitely. People are completely insane about trashing early FMV titles like they were all that was released. It was a fairly small portion of the total libraries of each early CD-ROM system though. As small as factory defects for NES, PS1, PS2, Xbox, Xbox 360 and PS3 consoles actually.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  9. #264
    Raging in the Streets Moirai's Avatar
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    I wonder what the us version of the snes cd would have looked like...

  10. #265
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    Quote Originally Posted by AlecRob View Post
    I wonder what the us version of the snes cd would have looked like...
    A cinder block, without the holes


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  11. #266

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    Quote Originally Posted by NeoZeedeater View Post
    The Turbo CD, Sega CD, and early PC CD-ROM scenes weren't that bad in their amount of FMV games. There were still tons of regular games so I could just ignore the junk. I'm glad there was no SNES CD to clutter the market more, though.
    The turbografx cd can't do fmv, it's not powerful enough, which is why the library of games for it doesn't suck so much.

    Quote Originally Posted by AlecRob View Post
    I wonder what the us version of the snes cd would have looked like...
    like the american snes:



    Fugly!
    Last edited by Drakon; 01-20-2013 at 10:55 PM.

  12. #267
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    Quote Originally Posted by Drakon View Post
    The turbografx cd can't do fmv, it's not powerful enough, which is why the library of games for it doesn't suck so much.
    Sherlock Holmes: Consulting Detective 1+2, and It Came From the Desert, would like a word with you.


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  13. #268
    _-_-_-_-_-_-_-_-_-_-_-_-_ Master of Shinobi NeoZeedeater's Avatar
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    Yeah, and the TGCD's FMV looked pretty good at the time given the colour palette.

    The Sega CD and PC CD game libraries certainly didn't suck.

  14. #269
    Raging in the Streets A Black Falcon's Avatar
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    The US SNES looks great, darnit...

    Quote Originally Posted by NeoZeedeater View Post
    Yeah, and the TGCD's FMV looked pretty good at the time given the colour palette.
    SNES CD FMV would have looked even better, visually... none of that "10 colors is all you get" Sega CD FMV stuff! That wouldn't make the GAMES any better, though, as the ... quality... of the 3DO or 32X CD FMV libraries show... (or the PC, PS1, and Saturn too, of course.)

    The Sega CD and PC CD game libraries certainly didn't suck.
    Yeah, and some games, such as Secret of Mana, were originally supposed to be SNES CD games.

  15. #270
    Raging in the Streets Thunderblaze16's Avatar
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    By the look of it's specs, the system looks like it would have done more than what people expected.

    ***Visualshock! Speedshock! Soundshock! Now is time to the 68000 heart on fire!***
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