Wasn't Saturn shenmue like 85 percent complete? That's pretty far..
Wasn't Saturn shenmue like 85 percent complete? That's pretty far..
Man, Sonic Adventure and Power Stone were breaths of new life in 3D gaming for me. That much fast action in a third person 3D game up until then was limited to Virtual On. I would have played through Sonic Adventure repeatedly even if it had game breaking glitches and twice as many Amy and Big levels. I consider the Amy levels more fun than Mario 64 though, so...
Yeah, if it wasn't by 1997 in the US Shenmue on the Saturn would have been expensive fan service and nothing else.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
You and I are just going to have to reach that sort of leering truce friends reach when one eats meat and the other's vegan. I thought SA one of the slowest messes ever.
Amy's pretty cute when she doesn't have a voice = my character of preference in Sonic Advance. Not quite up there with that mallet wielding chick in Star Ocean 2 though--whose voicings I hated as well. Mario characters in 3D are insipid at best.I consider the Amy levels more fun than Mario 64 though, so...
I've already beaten the Sonic Adventure dislike horse to death. I could afford all of the new games that were available for the DC, if I didn't like a game, I moved on to something better. I've just never found the game enjoyable enough to play it to completion.
Maybe it's something as simple as Capcom getting free use of the product for advertising Qsound on the arcade games? Perhaps Qsound wasn't offering the same deal with the home console ports, so Capcom removed it? Maybe Sega asked that it be removed?
Who knows, but the boxes and discs still have the Qsound tag on them. Even the PSP version of Darkstalkers Chronicles: The Chaos Tower has Qsound on the back of the case, but it's not advertised in the game.
Last edited by gamevet; 11-15-2012 at 11:11 PM.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
I hate the neGcon, and I don't like console steering wheels in general. I didn't know that the Saturn version doesn't support the Arcade Racer. But I don't care either way. And the rest of the series handles like the Saturn version, so that's not the reason.
Stolar killed the Saturn, but I think 2000 is really pushing it unless Dreamcast comes later.
We've gone over what's so bad about it. It has nothing to do with the Gamecube port or Sonic 2006. 13 years ago, Sega-16 didn't exist, and you didn't know me. If you did, you would have heard me complaining about it. Well, maybe more like 9 years ago. I first played Sonic Adventure in 1998, on a Japanese launch Dreamcast, but I didn't play it that much. I played it a bit more after the US release, but I didn't get a Dreamcast until 2001, and it was then that I really sat down and gave it a full playthrough. And I definitely complained about the game on forums that I went to in 2001.
Yeah. I like parts of Sonic Adventure, but I think it's a very flawed game. However we've already had that discussion, and I think I've said my piece.
Last edited by j_factor; 11-16-2012 at 01:29 AM.
You just can't handle my jawusumness responces.
Then why would the other home ports have it? It's odd that it's missing in ONLY the Saturn ports. As for Sega asking it to be removed why would they say "please remove that from the Saturn port of Alpha 3 but go a head and put it in the Dreamcast port!"? It doesn't make sense. The Saturn ports may very well be using QSound, but considering the Audio Quality seems to be lower than that of the other ports and there's no QSound boot screens, I'm thinking they may not be using it.
Also of interest on the Saturn SFA3 box is the mention of IMA ADPCM algorithms. This isn't on the PS1 box or the Dreamcast box to my knowledge.
Audio quality doesn't have anything to do with Q Sound. A series of beeps can be done in Q Sound. Why would they put the Q Sound logo (and accompanying text) on the back cover, the disc, and the back of the manual, if it's not using Q Sound? What do you think that logo means -- that Q Sound is a thing that exists?
I'm sure the PSX and Dreamcast versions didn't use it.Also of interest on the Saturn SFA3 box is the mention of IMA ADPCM algorithms. This isn't on the PS1 box or the Dreamcast box to my knowledge.
You just can't handle my jawusumness responces.
Its in the Saturn ports and you'll see the logo now and again on the end credits . I mean lots of Saturn games used cinepak but it was never displayed on the title screenIt's odd that it's missing in ONLY the Saturn ports
Tbf to the man, it was already dead by the time he took over , he was dealt a really bad hand by Tom and Co . True to say that Bernie didn't help matters and messing around with the few 3rd parties you had and killing a machine off before you had anything to go was a mistakeStolar killed the Saturn
If the Marketshare was there it would have come outReleasing Shenmue for the Saturn would've been overwhelmingly foolish unless Sega was foolish enough to let a Saturn version near completion in the first place.
It was there's plenty of great looking Saturn games .Burning Rangers is a fantastic technical achievement
Sonic Adv is for me the best Sonic game ever made and still my fav 3D platformerMan, Sonic Adventure and Power Stone were breaths of new life in 3D gaming for me.
Those were put to bed by the Head of AM#2 Hiroshi Kataoka - who confirmed Saturn VF 3 was never finished or really that far into developmentRumor has it that it was actually completed twice but was cancelled literally weeks before it was to be released.
Its trueI'm really surprised that the shenmue beta ran on stock hardware.
European Correspondent Ali and his associate Heidi Kemps (a.k.a. Zero-chan) bring us this second Sega developer interview straight from Japan. Very special thanks to Taku Kihara (AM2 PR team) and Shin Ishikawa (Shenmue II Xbox team leader) for taking the time to talk with us.
TNL: First of all we would like to congratulate you on a great year and wish you the best for the new year.
A: AM2: Thank you.
Q: What kind of games do you enjoy playing yourself?
A: I like action games like Mario or RPGs like Dragon Quest.
Q: Have you worked on the previous DC Shenmue games?
A: I have worked on all Shenmue versions.
Q: Can you tell us a little bit more about the unreleased Saturn version? How long had it been worked on, and did it use the experimental Saturn expansion cartridge or the 4meg RAM card?
A: Nearly two years of work was put in the Saturn version. It didn’t use a booster cartridge nor did it use the 4meg RAM card, so yes, the game was programmed for, and the footage seen as an extra on Shenmue II is from the code running on a stock Saturn.
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
Well, Barone, what do you say to that?
You just can't handle my jawusumness responces.
I also hate the neGcon, that was just a comment; I'm actually using an alternative controller like this one:
.
I like steering wheels but, even so, it's not always possible to setup those things to play. Sometimes you just want something more practical.
I didn't know about the rest of the series handling like that, so, point for you and info saved here.
I've read in some places people claiming that the Capcom games used ADPCM 22kHz on the Saturn while they had used XA 32kHz on the PS1.
Any audio/sound expert/hacker around here to help us???
That's what I said several posts before. Even if it's using just an 8kHz recording of the original arcade board sound, it still can use the logo since the audio was processed by a QSound chip on the arcade board.
Ouch!
I'm sorry. I'm building lists of neGcon and analog joystick compatible games for the PS1 (the ones available in the major sites are fairly incomplete) and the Wipeout support was sort of "hidden". I'm actually with 12 text files opened at the same time and I just searched here (http://www.digitpress.com/forum/show...=1#post1658844) since it seemed to have a very good list (oriented by codes) for analog support on the Saturn, and, as you can see, Wipeout is not there. So, I'm sorry, I just thought that the given list was fairly complete.
I should have searched a bit more (http://www.digitpress.com/forum/show...-3d-controller) (http://segaretro.org/Arcade_Racer_Jo...upported_games) but I was already overloaded, if you know what I mean.
If I was an idiot, I would try to insist that the PS1 version still has the advantage of analog acceleration and breaking but we both know that Wipeout is not actually the sort of game where this makes much difference.
So, again, I'm sorry and I was wrong and you're right about the Saturn version have being improved/better balanced for the gameplay.
By the way, can you guys help me to confirm if Road Rash has analog support on the Saturn? I've read in two different places people claiming that it has but no dice for me.
People say it's compatible with the mission stick...
Last edited by Barone; 11-16-2012 at 07:15 AM.
I'll check Road Rash tonight. As far as Wipeout, I'd say the PS1 and Saturn versions are roughly equal. The Saturn version doesn't bring you to a complete stop when you hit the wall and the PS1 version has a better framerate and nicer power-up effects like the shield. I wouldn't fault anyone for liking one over the other. A matter of personal preference really.
BTW, I'm new around here and unaware of the past history of members. I certainly hope no one is calling you an idiot. That was not my intent.
Thanks for the comments and info provided. Yeah, it's a debatable case I think, no definitive winner version.
I can tell you that you're doing great so far and I think you shouldn't worry about past history of other members... You'll see some bloody discussions from time to time but, usually, people don't do that and/or don't take things too personally.
And, no, in this particular case I think everyone is being quite polite in this thread. I just meant to say that some PS1 fanboy would try to force the analog acceleration/breaking as a definitive advantage...
How would the PS1 version of Wipeout have analog acceleration? The Dual-Shock didn't have analog triggers and the manual only shows the old controller and mouse support.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
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