It's kinda funny how people look back on certain platforms... there were millions of SCDs sold, and over a hundred titles, and yet it's a "horrible failure"... there were over 400,000 32Xs sold by xmas in 94, and yet there was "no demand"...
I didn't expect Sega to give the exact same support for the 32X as for either the Genesis or the Saturn, but SCD level support would have been fine for most owners. Say 150 games or so. That would have been plenty until we were ready to step up to true 32-bit and the Saturn.
The problem is that people judge them based on current leading sales... if you don't have several THOUSAND games, you failed pathetically... if you don't sell tens of MILLIONS of consoles, you failed... if you aren't number one, you're a big loser. That last one you see quite often... look at how many people are truly baffled at why the PSP continued to be supported since it "lost" to the NDS... like somehow 70 million devices suddenly got thrown away because they didn't win.
There's plenty of room in the console market for even small/niche systems, with small libraries. It doesn't make them losers or failures to not sell thousands of games or millions of consoles.