Feels like Breetai is not alone; I found this.
I eventually added this game to my humble Saturn library… but it came at a price (aside from the $40 I paid). That price was the startling revelation that the Saturn version was not a more precise port of the arcade, and thus, the game in many respects was NOT even a better translation than what was offered on competitive platform. I still remember my impressions of this version when I began playing it. I was pretty surprised at the long load times. The missing frames of animation that, while not in the amount missing on the PS1, was still quite considerable. But perhaps the most shocking thing to me was how much this version was plagued by slowdown, of which I never experienced on the PS1 version to such extent. The revelation did not end here although I wish it had. It appeared, to the words of many; to achieve a more precise more improved version would require a RAM cart to enable the game’s optional “3MB mode”. So I quickly popped in that wonderful 4 MB Action Replay all us Saturn owners know so well, waiting to play this improved version firsthand as I started up the game (MSH with 3MB mode ON). “What the F…!” That was really one of my first comments as soon as I began to play the game in this setup. Load times were now even longer than before, game speed was more inconsistent with each arcade mode opponent I fought and to top it off, none of those scenarios that created slowdown without the RAM cart enabled were alleviated… It’s STILL THERE now more than ever just waiting to throw off my extended combos and effectively halting my enjoyment of the game.
His final analysis (edited/shortened):
Let’s get to the heart of the matter and take a look at these observations I’ve taken from both versions of MSH…
1.On the Saturn, the music will stop for a few seconds and re-loop the track after extended rounds. PS1 does not suffer from this.
2.The overall picture on the Saturn is blown up making the characters appear larger on screen. I’ve noticed this trend on quite a few other Capcom fighters on the Saturn, although it’s worth noting that few of those games provide an option to revert the screen size back to it native size (sadly, MSH is not one of these games). PS1 version does not inherit this issue.
3.As a result of the issue just previously mentioned, by default the game’s HUD is altered from what is seen on both arcade and PS1 version. On the Saturn, the character portraits are position right below the life bars. There isn’t an option to have these portraits placed on their accurate location on the screen much like what you see in the arcade version. The best and only alternative available is to remove said portraits from the HUD entirely via a toggle switch found in the Options menu marked as “PANEL”. Once again the PS1 version does not suffer from this.
4.Perhaps one of the most ignored, yet glaringly obvious issue found in MSH on Saturn is how the Infinity Gem Shuffle command was delegated on the Saturn controller. In the arcade this command was mapped to the Start button. On the Saturn this command performed by the simultaneous press of both shoulder buttons on the controller. This is a huge problem simply because it overlaps both 3xP and 3xK commands that are mapped to each of the shoulder buttons. On the PS1, the command is adequately assigned to the select button with no overlapping of additional actions outside of a taunt command (exactly like the arcade).
5.Audio! There is a distinct difference in sound quality in each version of MSH. The music and particularly the character vocals and sound effects sound rather muffled on the Saturn. Consequently few audio effects for some strange reason are absent. The splash audio effect is inexplicably absent. The same goes for the audio effect of the bridge falling down the waterfall alongside your defeated opponent after the end of the match. There is no proper audio effect like what is heard in the arcade. The PS1 version keeps these 2 effects intact while also sounding significantly better overall in the audio department. Additionally, the PS1 version also has a much appreciated volume adjusters in the Options menu for both music and effects (I’ve always noticed how other Capcom PS1 fighters have this feature over the same games on the Saturn).
6.Another welcoming option the PS1 version has over its competitor is a “Screen Adjust” option allowing proper adjustment of games picture across a variety of screen types and sizes. This option comes in particularly handy when playing the game on an official PSone LCD screen as everything displayed on that thing is always positioned slightly to the right of the LCD screen (anyone else noticed this on their PSone LCDs?).
7.Loading times. This one is a touchy subject because the Saturn has two distinct verdicts in this category but ultimately falls flat on its back in both cases. There are 3 Major loading screens throughout MSH… loading into a match/ loading out of a match/ loading out of the win quote screen. In all 3 screens, loading is longer on the Saturn than on PS1. If you play without 3MB MODE the differences between both versions is quite frankly, negligible but PS1 version is still faster than. If the game is played with 3MB MODE enabled, the load times get WAY longer!
8.Graphics. The Saturn version of MSH has the upper hand over the PS1 version. To get more in depth let’s talk about the visuals with and without Ram Cart enabled. Without a Ram Cart the game does have plenty of frames of animation missing much like the PS1 version although the Saturn has a few additional frames over what is seen on the PS1 (you won’t notice them unless you really make an effort to look at stuff like this), this also includes smoother, additional frames of animation on the hit and collision sprites that appear from attacks. The more noticeable differences in visuals come from the backgrounds of the game. A lot of the more elaborate effects and additional touches that are seen in the arcade version remain on the Saturn for the most part while same cannot be said for the PS1 version. Unfortunately a lot of animation frames are still not restored to arcade accuracy especially on the larger characters. All in all this is the only category that the Saturn trumps the PS1 version…
9.Slowdown. Both versions suffer from slowdown, no bones about it, although both suffer from the problem quite differently. For the Saturn version, slowdown creeps its ugly head in more instances than the PS1 version. Where the Saturn is REALLY crippled by slowdown is from air combos being performed on the corner. The timing on your attack strings are thrown out the window as a result, it’s that bad! This in my opinion is what ultimately ruins the gameplay experience on the Saturn. This game is all about combos, particularly air combos.
As mentioned previously, the Saturn versions attack and collision sprite effects are well animated with little to no cut frames in their animation. The same effects on the PS1 are very clear cut and animate incredibly quick due to so many frames being omitted.
The way the Saturn version performs in these circumstances makes it hard to damn near impossible to perform these actions under such volatile conditions that the Saturn version brings to the table due to the game’s performance.
Item 5. is very similar to what happens with MKII when comparing Saturn and PS1 versions.
This is not true for KOF '97.


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