anyone on here remember the ps1 bugdet game series??? think it might of been a uk only thing had the normal cover with yellow and black strips around it. cant find any examples of it on google though. didnt look very good at all IMO
anyone on here remember the ps1 bugdet game series??? think it might of been a uk only thing had the normal cover with yellow and black strips around it. cant find any examples of it on google though. didnt look very good at all IMO
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I'm not really sure myself what I think of the greatest hits packaging, kinda neutral towards it I guess. it looked okay for snes, original gameboy and ps2 but the gamecube players choice looks pretty bad. I'm considering maybe picking up a few greatest hits ps1 rpg's since I keep finding them for half of the price of the black labels but i'm not sure yet.
If it's got the games I am looking for, the art and stuff doesn't bug me.
I like them... because I'm a variant whore...
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I never thought it was that big a deal really. When it comes to N64 I don't really care. I wasn't ever a fan of the side of the Gamecube cases being yellow though.
Some N64 games were given a Player's Choice sticker on the shrinkwrap. That means once you pulled the shrinkwrap off, you'd have a nice "black label" copy instead of Player's Choice.
The SNES definitely did it right, with minimal box variation and a seal on the cart sticker. I definitely picture the red striped boxes when I think of the Genesis, but that's because I got mine in 1993, when they were quite common.
PS1 greatest hits don't do anything in particular for me. To be honest, beyond a few select games (Symphony of The Night, Final Fantasy Tactics, FFVII), I don't really care for the PS1 much in general. All my friends had the PS1, so I opted for the less popular Saturn, and oh how I loved that console.
I consider GH packaging one of those unmovable facts of life. I don't actively collect them but when I run across one cheapo I'll pick it up.
I do hate it when it detracts from the original packaging so much. The cool thing at least with some budget packaging is that the manual inside doesn't have GH branding. So if you just print out a new insert you can make it look uniform on your shelf.
It makes more sense to make GH packaged games when demand is great, rather than keep making same old games again. Are there any instances of code changes in the GH games that set them apart from their original releases?
Books have second, third, fourth editions, etc. Why can't games have that too? We do get "Special"/"Collectors" editions at times, but those tend to come out sometimes even before the regular edition (which sucks even more).
Most of the time I don't really care if it's greatest hits or not.
Sometimes however the greatest hits version is absolutely terrible looking.
This example is still my favorite greatest hits catastrophe:
Yes, sometimes, the most obvious one I can think of is Metroid Prime which went through a series of changes with the Player's Choice and other variant releases. The original US release is the best version for sequence breakers because it contains glitches that later versions don't.
Last edited by Obviously; 11-13-2012 at 02:59 PM.
^I remember seeing that aberration when last I walked by a GameStop ("walked-by", NOT entered.).
Ok then in that case of some actual gameplay change, I think its fine to have different packaging or labels for a game. In the past, before making "Greatest Hits" type game, maybe you could find code revisions between like games? Was this done for 8 bit systems like NES?
Have we forgotten about this one already?
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