Yes, but at least for this thread, it'll be April.
Sadly, one of the designers of the original MSX version didn't like the Game Gear and Master System conversions.
Yes, but at least for this thread, it'll be April.
Sadly, one of the designers of the original MSX version didn't like the Game Gear and Master System conversions.
SEGA is the Messiah of Console Gaming.
In July 2013, Exactly 164 months after Dreamcast launched, something BIG will happen at SEGA. Which is "ORBI" the world.
All the NAYSAYERS will be silenced forever when Orbi get's its "Notice of Allowance".
http://trademarks.justia.com/855/17/orbi-85517235.html The Beginning. Officially published in the OG:
http://trademarks.justia.com/855/17/orbi-85517210.html July 2013. To the City and the World.
I chose psychic world because it's the only game gear launch game i've played.
I don't have an MSX, so the console ports are all I've played, but they're pretty good; I like both. Each is quite different -- the SMS one has much worse graphics, but larger, longer levels, while the GG one has the best graphics of any version by far, but has pretty short levels -- but both are good... sure, the MSX version sounds interesting, but the console ones are good too.
Columns.
Afterall it's SEGA's response to the popularity of Tetris (that's being bundled on Game Boy).
I still find it funny how Castle of Illusion is literally a SMS ROM in a Game Gear cartridge, nothing was done to make it more suitable for the Game Gear's smaller screen.
G-LOC, I know it gets little love, but I was wowed when a friend brought it over. I actually had a ton of fun with that one, and loved a two player linked dogfight.
I voted COI but have to admit I thought Columns would be a bit closer to it in the poll.
I like Dragon Crystal and Psychic World but Castle of Illusion, no contest.
It's a tough choice between CoI and Columns, but CoI is a platformer that stands toe-to-toe with the likes of the Mario Lands. I'm one of those who thinks it's a better game than the MD version, more complex level design. I don't mind the pick up and throw mechanic either, it has more level design opportunities than the marble throwing.
My Collection: http://vgcollect.com/zetastrikeOriginally Posted by A Black Falcon
Sonic Blast
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