Or . . . the corporate mentality for a LOT longer than that, just not as consistent across the entire industry and not as pervasive within all the leading hardware platform parent companies as such. (ie in cases of several big companies in the past, many had similar attitudes, but not as consistently and evenly applied as such)
It's a bigger and more complex issue in general to be sure.
They don't owe their customers anything more than said companies are willing to market and sell (and, of course, things they outright promise to consumers).
Now, what they SHOULD do is another matter entirely . . . and gets into things like ethics vs profitability, volumes, revenue (different from profits), stability, creativity, innovation, evolution, revolution, market share, etc. And none of that is black and white. (and then there's the driving forces behind general genres/styles of games popular to produce and if/when/why that market standard shifts and in what direction -and one big factor has always been technical performance and raw hardware/software limitations)
Aside from all that mess, my comments in those topics of his (when I do comment) either end up legitimately addressing alternate topics the topic has deviated to and/or the main point I keep making about Sega's possible "return" to home console hardware:
If ever they were going to do it, their best opening in the last decade would have been around fall 2010 with the potential of a relatively low-cost, mostly off the shelf console design that technically beat the aging mainstay consoles that were overdue for new hardware competition (along with the ever-advancing PC game market needing a better console counterpart to down-port to). 2011 would have applied similarly for that matter.
They obviously missed that, and this is a very similar argument to points about Nintendo's missed opportunity around that same time. (given they had very outdated hardware and that much more reason to jump ahead of the competition while still not dramatically breaking their proportionally low-cost/high-margin, gimmick-enhanced hardware model)


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