Plus The Immortal has that same cool "it's an experience" vibe about it like Shadow of the Beast and Chakan have.
Plus The Immortal has that same cool "it's an experience" vibe about it like Shadow of the Beast and Chakan have.
It's really difficult and cryptic as hell, though. Not the most playable game by any means.
I guess the same goes for SOTB and Chakan, incidentally.
Really difficult and cryptic as hell aren't necessarily flaws. I grew up with '80s computer games so I was used to that. I loved The Immortal on Genesis back in the day. I managed to beat it relatively quickly from what I remember.
Now that I said that, it wouldn't surprise me if I find it super hard next time I play it.
It hurts playability, though. '80s computer games were like that due to hardware limitations.
The difficulty is in the game's design on the NES and Genesis. You aren't supposed to find the puzzles easy, that isn't a hardware limitation.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
The Immortal is the only game from that era that allowed blade controls by direction and target, that was pretty ahead of its time and I always found it intuitive if not a little unresponsive at first. As for the item descriptions, that was a common issue back then too and what the manual was for.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Diablo doesn't have puzzles and real time combat anything like The Immortal though. For combat I'd say Die by the Sword comes close to the combat in real 3D, it's actually probably an expansion. Old school puzzles like in the Immortal are a thing of the past though.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
We need more games like Die by the Sword and Trespasser, where you have complete controll over one arm
Would be perfect on the Wii.
All I can think of is Batman Forever (on both consoles).
Batman Forever is one of those games that should have never been made to begin with.
***Visualshock! Speedshock! Soundshock! Now is time to the 68000 heart on fire!***
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
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