From most of the print ads and all the TV commercials/informercials I've seen for the Sega CD and MCD (in Europe), there actually isn't that definitive an emphasis on FMV titles alone (read FMV as "interactive movie").
In fact, the bigger issue is that there were next to zero commercials for any specific games, and mostly just for the system as a whole with montages of various games. It's these montages that I'm going by, and while they tended to contain a lot of FMV, they nearly always showed off a significant amount of non FMV titles too. Batman Returns in particular was almost always shown in the major TV ads.
The pack-in game choices and some of the viral marketing aspects (and scandals) were probably more of an issue than the actual TV ads themselves. (aside from the big problem of not really promoting specific titles in general, by name)
It's also true that Sega couldn't rely on NEC's main CD selling point in Japan (awesome soundtracks -redbook audio was THE original selling point of the system in Japan). However, multimedia should have been the selling point for CD based games in general.
I mean this in the broadest sense, including redbook music, but going way beyond that with voice acting and/or cutscenes used to enhance to existing genres -as was progressing in computer games at the time- as well as using streaming video in those areas plus potential for some interactive movie type games and "conventional" genres using in-game streaming video as part of gameplay and/or in cutscenes. OR, even using "normal" gameplay styles for the core gameplay, but including interactive movie mechanics for branching dynamic cutscenes. (few games did that, and fewer did it well on any platforms, but that was one more thing Wing Commander III and IV did right)
The added 2D/3D/sound capabilities allowed by the system (and added resources in general) would obviously have applied to enhancing technical game capabilities in general.
There's the separate issue of (strangely) limited software support on the Japanese end (since it was supposed to be a direct competitor to the 2nd most popular console in Japan -the PCE CD), but I'm not sure if there's a solid answer on this known.
The Dreamcast only sold well in North America, it pretty much bombed in Japan and Europe for various reasons . . . and THAT was a huge part of why Sega judged it was unrealistic to continue supporting it. It's more complex than that, and there's other potential cost-benefit scenarios to address (and Sega's weak financial position), but that's a big part in any case.
The N64 almost ended up in a similar boat (only really popular in North America), but Nintendo had the advantages of massive cash reserves and strong PR from a very successful previous generation in all regions, 2 things Sega did not have going in with the Dreamcast. They really should at least have been able to hold up better in Europe with the DC, and from the best I've gathered, that was down to really poor marketing. (the polar opposite of what happened in the US)
Yes, but by that same virtue (NES still being massively popular), Nintnedo's composite market share and profitability were still very high at the time. In fact, had the SNES sold BETTER and detracted heavily from NES sales, Nintendo may have actually been worse off in some respects.
A big part of it is the genres that were big on the SNES that have since gone massive in western popularity, especially RPGs. (similar reason for the relatively high demand/prices for PCE/CD or TGCD)
Brand recognition is obviously a big part of that too though, and retro-Nintendo info/interest is more common in general. (that, and a combination of these 2 things: very high quality games in popular retro-modern genres that are also "big names" so to speak)
It's that magic combination of excellent raw quality and equally excellent mass market acceptance.
Take anything you read in that book with a considerable dose of salt . . . it's useful for some things, but poorly fact-checked and very inconsistent in accuracy.
Not entirely true: crappy uncompressed FMV fares similarly, but the Sega CD was the only one to implement comprehensive video compression codecs, allowing considerably higher resolutions and/or framerates than otherwise possible. (hence Sewer Shark or Road Avenger to Loadstar, Wirehead, etc)
Not sure about color: PCE could have done better if it used optimized palette use per-tile like better MD FMV did, but most just used 16 colors iirc. (some used 512 wide res to blend dithering better -Sherlock Holms did that)
PCE probably could have handled some compression, but it would be more limited . . . partially by the CPU (7 MHz 6502 vs 12.5 MHz 68000), and partially by the planar pixel format used by the PCE vs packed pixel on the MD. (more CPU overhead to manipulate graphics)
The SNES would have been even worse off with the slow 2.68/3.58 MHz (2.68 in RAM) 65816 . . . unless it got a 2nd CPU in the add-on too.(that siad, the 7.67 MHz 68k in the MD alone -coupled with packed pixels- still would have fared the best in a PCE style bare bones CD drive)


Reply With Quote
