Quantcast

Page 7 of 13 FirstFirst ... 34567891011 ... LastLast
Results 91 to 105 of 183

Thread: the myth of the sega cd

  1. #91

    Join Date
    Dec 2010
    Location
    Toronto Canada
    Posts
    4,395
    Rep Power
    0

    Default

    Oh okay I didn't know that. Still scaling / rotation aren't used a whole lot in 2d games.

    Quote Originally Posted by AlecRob View Post
    Didnt the sega CD have much better scaling and rotation capabilities than the SNES? they could have done some interesting stuff with that.

  2. #92
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,315
    Rep Power
    202

    Default

    Quote Originally Posted by Saturn Fan View Post
    Wasn't there a programing trick that let you display MORE than 64 colors on Genesis/Sega CD?
    http://www.sega-16.com/forum/showthr...l=1#post510353
    http://www.sega-16.com/forum/showthr...l=1#post510356
    http://www.sega-16.com/forum/showthr...l=1#post510387
    http://www.sega-16.com/forum/showthr...l=1#post510389
    http://www.sega-16.com/forum/showthr...l=1#post510394
    http://www.sega-16.com/forum/showthr...l=1#post510410
    http://www.sega-16.com/forum/showthr...l=1#post510422
    http://www.sega-16.com/forum/showthr...l=1#post510457
    http://www.sega-16.com/forum/showthr...l=1#post510504



    Quote Originally Posted by Drakon View Post
    Yeah all 64 colours of it.
    Quote Originally Posted by AlecRob View Post
    Didnt the sega CD have much better scaling and rotation capabilities than the SNES? they could have done some interesting stuff with that.
    Yep. Have a look:












    BC Racers actually runs better on the Sega CD than on the 3DO and on the 32X thanks to its ASIC:



    Despite of what Nintendo made people believe, graphics aren't all about number of on screen colors .
    Last edited by Barone; 12-07-2012 at 12:51 AM.

  3. #93
    I remain nonsequitur Shining Hero sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    46
    Posts
    13,331
    Rep Power
    134

    Default

    The SNES can only scale and rotate one single background of up to 256 colors, not sprites and not objects. So SNES Mode 7 games consist of the scrolling floors and animated sprites that don't scale at all. Even the screen through in Turtles in Time is just three frames of animation, not Mode 7. The benefit of such a limited background mode is that it can scale at 60FPS, though I'm not sure how many games achieve this.

    The Sega CD's Graphics Co-Processor is a blitter, which can take as many objects and turn them into scaling or scrolling objects as the programmer can adequately code. It is limited mainly by the DMA speed to the Genesis VDP, which means that for full screen 320x224 scaling games you are limited to 15-20FPS. I think it has been discussed that 30FPS was possible but not 60FPS. Batman Returns is probably the fastest "scaling" Sega CD game at 20FPS, and I used to swear it was 30FPS.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  4. #94
    Firebomber7 Outrunner Breetai's Avatar
    Join Date
    Mar 2010
    Posts
    532
    Rep Power
    24

    Default

    Quote Originally Posted by AlecRob View Post
    You know what the sega CD needed to be more successful in the US?

    MOAR SPORTS GAMES!
    It looks like you're being sarcastic here, but actually I think it really did need more sports games. How many Madden games were on it? None. If Madden games were released alongside their Genesis counterparts, they definitely would have moved a few more units. There was one NHL game released on it. When NHL '95 did not come out on it, people here noticed that and concluded that the Sega CD was on its deathbed. Even NHL '94 was too late. NHLPA '93 could have easily been released on it, as well as John Madden Football '93, LaRussa Baseball, Bulls vs. Blazers (with ALL the teams!), etc. Sega could have promoted the Sega CD as the best platform for sports games in the US, and it would have done much better.

  5. #95
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    6,744
    Rep Power
    81

    Default

    I don't usually care much for sports games, but many people do. The Genesis was always good at them because it had a strong CPU. The Sega CD gave it another that was even stronger, so it could have been the best sports platform out until replaced by the 32-bit generation.

  6. #96
    Raging in the Streets bultje112's Avatar
    Join Date
    Jul 2011
    Location
    Noviomagus, The Netherlands
    Posts
    2,628
    Rep Power
    41

    Default

    Quote Originally Posted by Chilly Willy View Post
    I don't usually care much for sports games, but many people do. The Genesis was always good at them because it had a strong CPU. The Sega CD gave it another that was even stronger, so it could have been the best sports platform out until replaced by the 32-bit generation.
    and whatever sports games it had were usually very good like fifa, sensible soccer and nhl 94.

  7. #97
    ToeJam is a wiener Hero of Algol Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Canada
    Age
    31
    Posts
    8,522
    Rep Power
    87

    Default

    On the subject of untapped potential. I think that had to do with two things.

    1) Bad marketing
    2) No color increase

    The SNES's 256 on-screen colors really enhanced all of the system's built in graphic effects, along with the add-on chips. The Sega CD didn't feel much different because it was still in 64 colors. Sega should have used a video patch cable on the Sega CD and forego the 32X entirely. In fact, wasn't the 32X initially started to fix the low color of the Genesis?

  8. #98

    Join Date
    Dec 2010
    Location
    Toronto Canada
    Posts
    4,395
    Rep Power
    0

    Default

    No, the snes was started to fix the low colour of the genesis

    Quote Originally Posted by Guntz View Post
    In fact, wasn't the 32X initially started to fix the low color of the Genesis?

  9. #99
    Hero of Algol TrekkiesUnite118's Avatar
    Join Date
    May 2010
    Age
    35
    Posts
    8,609
    Rep Power
    146

    Default

    Quote Originally Posted by Guntz View Post
    On the subject of untapped potential. I think that had to do with two things.

    1) Bad marketing
    2) No color increase

    The SNES's 256 on-screen colors really enhanced all of the system's built in graphic effects, along with the add-on chips. The Sega CD didn't feel much different because it was still in 64 colors. Sega should have used a video patch cable on the Sega CD and forego the 32X entirely. In fact, wasn't the 32X initially started to fix the low color of the Genesis?
    Or they could have simply hooked up the CRAM expansion lines to the Expansion port. That would have made adding more color rather simple from what I've heard on the subject.

  10. #100
    ToeJam is a wiener Hero of Algol Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Canada
    Age
    31
    Posts
    8,522
    Rep Power
    87

    Default

    Hindsight is 20/20. The SCD expansion port was originally intended for a floppy drive, not CPUs, graphics chips AND a CD drive.

  11. #101
    ESWAT Veteran Team Andromeda's Avatar
    Join Date
    Jul 2010
    Location
    Wales, UK
    Posts
    7,048
    Rep Power
    81

    Default

    The SNES's 256 on-screen colors really enhanced all of the system's built in graphic effects, along with the add-on chips. The Sega CD didn't feel much different because it was still in 64 colors
    I don't agree at all . The games that did use the Mega CD looked so much better than anything the standard MD or a Snes could offer - The 3D sections to Cliffhanger, Batman Returns just totally outclassed anything possible on the Snes or MD and looked right at home with a SEGA coin-up and then there's the likes of Soul Star and Battle Corps were which quite amazing and doing stuff that even the Neo would find though to do and the port of Wing Commander on the Mega CD is the best version of the game around (other than 3DO or PC) and totally outclassed the Amiga or Snes versions - thanks to full use of the Hardware.


    That was SEGA Mega CD really trouble - A total lack of games that used the extra Hardware and those that did came far to late in the life cycle , for which SEGA Japan should be blamed for

    Hindsight is 20/20. The SCD expansion port was originally intended for a floppy drive
    Nope , if SEGA felt floppy was the future they could have just made the Mega Drive floppy only .
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  12. #102
    ESWAT Veteran Da_Shocker's Avatar
    Join Date
    Apr 2009
    Location
    Tennessee
    Age
    42
    Posts
    5,283
    Rep Power
    75

    Default

    Well this is what Sega gave us and it looked like this game may have been pushing the SCD kinda far or was just a shitty programming job.

    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  13. #103
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
    Join Date
    Mar 2008
    Location
    Cologne, FRG
    Posts
    7,816
    Rep Power
    95

    Default

    Quote Originally Posted by Guntz View Post
    No color increase ...it was still in 64 colors.
    Back in the day this wasn't much of an issue at all. For some, maybe, but most people were perfectly happy with the graphical capabilities of the console.

    It definitely wasn't a problem for hand drawn pixel art. Tough luck if you tried to market it as a FMV player with photo realistic graphics though.

    And SOA's solution to this was "Okay we failed with SCD but only because the hardware could not produce the photo realism we wanted! Let's fix this by releasing yet another add-on!" and indeed they re-released their SCD library for 32XCD. They would have kept going on with it if 32X didn't fail. It never even occurred to them that the games itself might have been part of the issue.


    Quote Originally Posted by Guntz View Post
    Sega should have used a video patch cable on the Sega CD and forego the 32X entirely.
    That would have been a good idea actually.
    Last edited by retrospiel; 12-13-2012 at 03:21 PM.

  14. #104
    Lurker Raging in the Streets Tanegashima's Avatar
    Join Date
    Dec 2007
    Location
    Los Angeles, California
    Age
    37
    Posts
    3,331
    Rep Power
    41

    Default

    Quote Originally Posted by Saturn Fan View Post
    The Sega CD was a better leap forward in tech, more suitable add-on for the Genesis, and meaningful experiment in gaming than the 32X was.

    32X was just a needless piece of shat that insulted the hardware it was attached to, and had no place in the market.

    How could you? How could you?
    I love my 32X...



    There Can Only Be One
    He Will Rise Again (Once I've Located The Original Signatures )

  15. #105
    YM3438 Master! ESWAT Veteran evildragon's Avatar
    Join Date
    Oct 2006
    Location
    Oviedo, FL
    Age
    37
    Posts
    7,456
    Rep Power
    67

    Default

    Quote Originally Posted by Team Andromeda View Post
    Nope , if SEGA felt floppy was the future they could have just made the Mega Drive floppy only .
    Um, the expansion port WAS originally intended for a floppy drive.

    http://segaretro.org/Mega_Drive_Floppy_Disk_Drive

    Also if you look at schematics onto how it's wired up, it's easy to see. It didn't even have audio out originally, only input.
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •