Something I wrote on another website about it, which is to the best of my knowledge:
While THQ had some successful titles, their top level management overpaid themselves, and the company also went on a buying spree of developers and properties. At one point THQ had something like 24-25 internal teams and subsidiaries (For comparison, Activision generates 5 times more revenue then THQ did before the bankruptcy and has had 26 devs and subdivisions total, with only 12 currently running). THQ controlled the licensing for much of Nickelodeon's properties, a lot of DIsney's game licenses, and the WWE license...none of which were cheap to acquire. This is ignoring the slew of smaller licenses they controlled. Really, THQ is a case study of a mismanaged company grinding itself into the ground and not being quit big enough/rich enough/manipulative enough to buy itself out of trouble (it tried with the Clearwater deal, but got caught).
The steps they took towards the end of 2011 to streamline their operations were too little, too late...basically they released one last WWE game, Saints Row 3, and were waiting on Darksiders 2 to give them enough capitol to get to the release of the South Park RPG, which they were hoping would save the company. Obviously between Darksiders 2 getting pushed back a couple months, and doing "pretty well, but not spectacular" (They needed Call of Duty numbers for it matter), and the South Park RPG getting pushed WAAAAYYYYYY back (it was supposed to be out already going by the original release dates) the creditors basically said "enough's enough."


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