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Thread: Sony's empire is about to collapse

  1. #31
    Grandmaster's Reckoning ESWAT Veteran Knuckle Duster's Avatar
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    Quote Originally Posted by MrSega View Post
    Emulation on any computing hardware for that matter has normally been the solution to lack of native BC. The $10,000 question is whether Sony will implement it through Digital or Streaming-only. With the latter creating potentional liability with the feature. I personally believe removing BC as cost cutting measure on Sony's part.
    It would have to be streaming if emulation. It's impossible locally, and the games won't run without recompiled new versions. (Recompiled PS3, or new PC ports)
    If they allowed streaming BC, it would potentially introduce a huge number of performance issues due to network reliance.

    It's more reasonable to assume they probably won't risk having broken game experiences due to infrastructure issues, and repeat the PS3 strategy of removing last-gen support. Certainly more reasonable than assuming they're trying to push everybody into the cloud & the inclusion of higher performance hardware is just smoke and mirrors.

  2. #32
    Road Rasher TurboRotary's Avatar
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    Mr. Sega, I haven't been on this forum for very long but from the time I've been here I have face palmed nearly every time I read something you post.. I agree with everyone else.. STFU if you don't know what you're talking about.. In other words... Just stop posting.

  3. #33
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Knuckle Duster View Post
    I expect them to recompile PS3 games like HD remasters, but don't expect a lot of the games to make the jump.
    Yeah, but that wouldn't address the issue of PS2 and PS1 support . . . on a platform powerful enough that it should be able to emulate both. It's obviously a gimmick in usefulness, and if they don't do it, some modder/hacker probably will . . . but that kind of defeats the purpose anyway given emulating on a PC would be even easier. (the heart of that gimmick would be sheer convenience for those actually interested in playing legit commercial copies of PS1/PS2 games).

    I was under the impression that PSGL is being abandoned for a less proprietary implementation of OpenGL ES. All that means is more optimization requirements for old software nobody will want anyway. I can see DirectX games taking less effort on Microsoft's console, but it's a coin toss as to whether or not developers will just port their PC games (already on PS3) to PS4 natively, providing they have OpenGL optimized versions to push out. If Steambox continues to market with focus on Linux, it's going to make that even easier to justify development costs on.
    Going with OpenCL would have been an interesting departure . . . I wonder if they considered that at all. (aside from the lack of royalties for licensing, there's actually some interesting features/characteristics in the way that API works over OpenGL)

    Quote Originally Posted by Knuckle Duster View Post
    It's more reasonable to assume they probably won't risk having broken game experiences due to infrastructure issues, and repeat the PS3 strategy of removing last-gen support. Certainly more reasonable than assuming they're trying to push everybody into the cloud & the inclusion of higher performance hardware is just smoke and mirrors.
    Would what happened with the PS2 compatibility on the PS3 even qualify as a "strategy"? Dropping the Emotion Engine from the chipset was more of a cost saving change (and even those models had some hickups with compatibility), and I'd assumed the discontinuation of software emulation/recompiled game support was due to problems with managing logistics of tech support and consumer awareness with the mix of compatible and incompatible games. (a crappy reason, but the best justification I've heard)

    The only weird aspect of the PS3 "strategy" in general was how high they let the manufacturing cost envelope go. The cost of the BD drive alone didn't dictate that (especially given Sony's patent/license advantages -like with CD and DVD), but other design aspects of the system certainly compromised manufacturing cost big time. (and, in the end, hugely deteriorated cost to performance ratio too given the relative difficulty in harnessing performance actually allotted by that added cost)

    As for the myths or "rumors" about cloud/DD gaming emphasis, I really don't see that as being realistic either. Especially with the BD format, which retains a huge advantage over average Digital Distribution methods with sheer data content beyond the typical download size that most people would put up with (let alone those with mediocre internet connections).
    Hell, if MS ends up adopting BD as standard as well, then we may finally see a shift towards games pushing innovation and evolution in games consistently using 25-50 GB of space, and finally see BD games on PC too. (plus, a higher limit on the base capacity of console HDD space could add to more interesting game design aspects as well)





    Quote Originally Posted by Drakon View Post
    Nobody argues as hard as trekkies, nobody shall ever compare to him.
    I'm not sure about that . . . (and I'm not referring to myself as a counter-argument either)
    He's certainly up there, but I don't see his posting/discussion style beyond those of several others on the board. (in terms of persistent, reasonably well informed, useful, logical arguments and interesting points)




    Quote Originally Posted by Knuckle Duster View Post
    Repped for this.




    Quote Originally Posted by MrSega View Post
    Emulation on any computing hardware for that matter has normally been the solution to lack of native BC. The $10,000 question is whether Sony will implement it through Digital or Streaming-only. With the latter creating potentional liability with the feature. I personally believe removing BC as cost cutting measure on Sony's part.
    There's tons of cases where emulation isn't practical in general . . . that's the case with the PS4, and was with the Xbox 360 too. It's simply not powerful enough for emulation, so it's a matter of having game engines recompiled for the new platform. This was a lot tougher for the PS2 to PS3 due to the very different programming environments (only a portion of games sticking to specific libraries with any consistency, and a large portion of those using 3rd party middleware or in-house APIs rather than anything Sony put out specifically -Sony didn't release useful APIs for the PS2 until later in its life, it wasn't anything like the PS1 situation).
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  4. #34
    Twin Amazon Road Rasher miru's Avatar
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    Sayonara, Sony. Thanks for Crash Bandicoot, Spyro, Digimon World, Ratchet and Clank, and more.
    I demand a Blaze spinoff!

    Me blog

    Hope Exists

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    That evil, self-loving Sony is dieing? Yay! They killed Sega afterall....

    *shoves catalog of epic Sega blunders and shitty business decisions under the couch*

  6. #36
    ESWAT Veteran Da_Shocker's Avatar
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    Quote Originally Posted by Saturn Fan View Post
    That evil, self-loving Sony is dieing? Yay! They killed Sega afterall....

    *shoves catalog of epic Sega blunders and shitty business decisions under the couch*
    Make sure you burn that couch too.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  7. #37

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    Quote Originally Posted by miru View Post
    Sayonara, Sony. Thanks for Crash Bandicoot, Spyro, Digimon World, Ratchet and Clank, and more.
    I think you mean sayounara.

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