Also, are the polygons being rasterized with any compensation for aspect ratio, ore are square pixels assumed? (I forget if the SNES game bothers with this either) Running in H40 might be interesting, though you'd have a bigger horizontal boarder then, but squarer higher-res pixels and more DMA bandwidth. (maybe get away with double wide pixels -bytes rather than nybbles- without being too jagged -if you tried doing that in H32, it would be more obvious, though you could blur things a bit using H-scroll -shifting 1 pixel left/right at 60 Hz to blur things horizontaly)