One thing that hasn't come up AFIK (even in the Nintedoage criticism) is the tearing from being single buffered in this demo.
Does that not bother anyone here much? Leaving it that way certainly frees up VRAM space and allows for more detail in the background (Virtua Racing could have had a BG closer to VR Deluxe if done that way), but SNES Star Fox was double buffered as it is to avoid screen tearing.
Neither are slideshows. SVP VR runs at a pretty solid 15 FPS and 32x at 20 FPS (both maybe with a little slowdown, but it's not obvious to me).
Stunt Race FX is a slideshow, Checkered Flag is a slide show, and Hard Drivin' is obviously a slide show, but those two aren't. (personally I'm not sure I'd call Star Fox a slideshow, but it's certainly choppier than SVP Virtua Racing)
Everyone who wants to poke fun at x86 does.

(actually, it's more the 16, 32-bit wide registers, 8 of which are full general purpose and the other 8 are fixed/mixed purpose)
In the context of 650x CPUs though (not just compared to 68k, but Z80/8080 or x86 even), there's the issue of fast memory access and especially the use of zero page "registers" to make up for this. However, once those types of CPUs start getting fast enough, you run into issues with DRAM and ROM being too slow to allow the CPUs to run at full speed . . . external caching and/or scratchpads can be a huge help with this though, or using SRAM for main memory in general (impractical for home comuters, but OK for small chunks of RAM in consoles or -less cost constrained- arcade boards). NEC also got away with this since they offered very fast ROMs for the PC Engine, and relatively fast DRAM in the PCE-CD as well. (and SRAM in the Super CD and Duo)
The SNES was crippled with the slow RAM/ROM in the system, hence the 2.68 and 3.58 MHz limits. Even adding an 8kB scratchpad could have been a big help. (if it was stuck at 3.58 MHz, less so, but it should have allowed 5.37 or 7.16 MHz -again, for 1990, Ricoh should have been able to put out 7 MHz 65816s with reasonable yields)
Still, there should have been much better cost trade-offs to allow more fast RAM than just a small scratchpad. (and still keep the SNES's retail price of 1990/91)