It might be easier to choose 10 games for each system! Haha.
It might be easier to choose 10 games for each system! Haha.
Reviews in the pipeline:
Choplifter (Master System and SG-1000)
Ys: The Vanished Omens with FM Sound Patch!
Um, choppyness isn't really about framerate. That's a factor, but it's not the most important one. The much bigger issue is the quality of the fake scaling, and the fake scaling in games like Super Hang-On, Outrun, Super Thunder Blade, and Space Harrier II is almost headache-inducingly terrible. The poor framerates in those games don't help either, but with smoother scrolling, they'd be much more playable. As they are though, they're some of the least fun, most disappointing games on the system. When the Master System versions of games like Space Harrier, Outrun, and Thunder Blade are significantly smoother and better-playing than the Genesis versions, you know that you have a problem. I just tried to play Super Hang-On (Genesis) again... seriously, playing that thing for too long might give me a headache, it's so horribly choppy thanks to the mediocre framerate and abysmal fake scaling.
As for OutRunners, it's not perfectly smooth (the scaling is still a bit choppy), but it's better than the other Sega games I mentioned earlier, and when combined with the games fairly simple track designs (the focus of the challenge is on the other racer, not on the courses), it's good enough.
Outrun 2019, though, really is in a class of its own here. It's the only one of them that actually both looks and plays legitimately well. For earlier games that play as well as that, you need to go to third parties -- as I mentioned, games like Roadblasters, or for another (not quite as good as Roadblasters or Outrun 2019, but quite decent) example Burning Force, show that you could do competent scaling on the Genesis, even in its earlier years. It's really unfortunate that it took Sega so long to figure that out.
Stop being so insulting and mean, or I'll stop replying to your posts. Acting like that is not okay.[Put the next ABF's wall of self-assertive text and no proof here]
1) Phantasy Star IV
2) Streets of Rage 2
3) Musha
4) Sonic and Knuckles
5) Golden Axe 2
6) Streets of Rage 1
7) Snatcher
8) Sonic 2
9) Android Assault
10) Toe Jam and Earl 1
Black Falcon,
I agree that the original Outrun seems somewhat choppy, but that is actually similar to how the arcade game runs. I'm not sure if it is necessarily the frame rate so much as how the game plays. I think that's just how it's programmed. I like the way the car handles and the game runs. With Outrunners, I felt like the gameplay and "choppiness" was similar to Outrun, but the split screen view was not compensated for. The track just seems unforgiving and with a limited view I found the game to be not fun. I haven't played it in a few years though, so I'm going to give it another whirl soon. As for 2019, I still don't like it as much as the original, but I think it's a great game. I agree that it is smooth, but I never found Outrun to be unsmooth necessarily, so much as a little jerky, but that is part of that game's charm. It's not meant to be a silky smooth racing simulator, it's just a faithful port to a classic arcade game.
That's not true, Genesis Outrun is much choppier than the arcade game. And a smooth port could be done -- play the (Japan-only) Turbografx version for a good comparison -- it's impressively smooth for a fake-scaling game and plays great, quite the opposite of the prettier to look at but bad to actually play Genesis version.
Outrun is a great game, yes, but the Genesis version is a poor version of the game.I'm not sure if it is necessarily the frame rate so much as how the game plays. I think that's just how it's programmed. I like the way the car handles and the game runs.
Yes it was. As I said, the tracks are a lot simpler than Outrun tracks. It's not all that hard to beat Outrunners... just turn as the track starts turning in front of you, and you'll mostly be fine. The main challenge is trying to stay ahead of the other car. Sure, the game gets harder as you go, but it's never as hard as the original Outrun, and that's not all bad -- Outrun is a very difficult game. And I like the 1-on-1 versus style, it's not bad. Plus, with the computer on the screen, it can't blatantly cheat like normal computer opponents in a racing game often would! (This same benefit is seen in Top Gear -- the AI car on the lower half of the screen is the only one that doesn't cheat.)With Outrunners, I felt like the gameplay and "choppiness" was similar to Outrun, but the split screen view was not compensated for.
You do have to basically start turning as soon as you can see stuff, but it is doable.The track just seems unforgiving and with a limited view I found the game to be not fun. I haven't played it in a few years though, so I'm going to give it another whirl soon.
It's not at all faithful to the arcade original, in terms of smoothness or scaling. Not even close. And that makes a big impact on the gameplay -- the Genesis version is even harder than many other versions because of the choppy scaling. And I don't think anything about choppy scaling is charming. For instance, Space Harrier is one of my favorite games (see where the 32X version placed on that list, for instance), but Space Harrier 2 is probably one of the very worst games that I own for the Genesis... that was one of the first Genesis games I bought after getting the system, and it's just awful thanks to the terrible scaling. (Space Harrier for Turbografx, by the way, is reasonably smooth as expected. But even the Master System version is better than the Genesis... same as Hang-On, on the SMS v. Genesis point.)As for 2019, I still don't like it as much as the original, but I think it's a great game. I agree that it is smooth, but I never found Outrun to be unsmooth necessarily, so much as a little jerky, but that is part of that game's charm. It's not meant to be a silky smooth racing simulator, it's just a faithful port to a classic arcade game.
As for 2019, I think it's absolutely outstanding. It's probably my second favorite Outrun game overall, after only Outrun 2006... it is easier than the original Outrun (in almost any of its forms), but it's so much fun! Plus I love stuff like the multi-level roads, the turbo, etc... and of course i love futuristic racing games, so that 2019 is set in the future with futuristic cars is a big plus too.Oh yeah, and 2019 has a really good soundtrack as well! One of the series' best for sure. The only thing it doesn't have is saving to save all of those best times that you can enter in pointlessly and have vanish as soon as you turn the system off.
Super Thunder Blade and Space Harrier II are far worse cases, get serious!
It doesn't make much sense but I wouldn't expect it to be honest.
You really seem to not know the meaning of "by any stretch of the imagination". 'Cause you usually go way beyond that...
Yeah, I know you have a problem.
If the problem was the "abysmal fake scaling" it wouldn't look any good when overclocked, but (see 1:20 and on...):
It doesn't look any abysmal IMO.
No, it's not. Same framerate of much older games and yet a very limited fake scaling effect, especially for a 1994. SHO port is from 1989, bro.
It doesn't make much sense when talking about choppiness, but, anyway...
Uh? Again, another 20 fps (at best) game. It's just toooo easy, maybe you like easy games.
Roadblasters animates the road at 60 fps with no slowdowns and the animation of the player's car is just superb for a 1991 port.
It's really unfortunate that you always ignore any previous discussions when you're proved wrong... OutRun 2019 was made by Sims; Burning Force by Namco, Roadblasters by Tengen... What Sega has to do with it? Nothing.
That version still suffers with a noticeable amount of slowdown though.
Yep.
Good points but Outrun isn't all that difficult IMO. It's a pretty simple and pretty short game.
The multi-level roads are impressive in some ways for the time and hardware... I also dig the soundtrack.
Well, anyway, here are my lists (with games I can easily remember now, without looking at a complete list of releases):
Mark III/Master System
1) Wonder Boy III: The Dragon's Trap
2) Kenseiden
3) R-Type
4) Alex Kidd in Shinobi World
5) Super Racing
Mega Drive/Genesis
1) Bare Knuckle II
2) Sonic 3 & Knuckles
3) Flashback
4) Splatterhouse 3
5) Phantom 2040
Mega CD/Sega CD
1) Snatcher
2) Pitfall: The Mayan Adventure
3) Out Of This World
4) Keio Flying Squadron
5) Popful Mail
In no order
Genesis
Streets of Rage 2
Road Rash 2
Sub Terrania
Golden Axe
Sonic 2
Streets of rage 1
Pitfall (only version I have)
Mickey mania
Gunstar Heroes
Pier solar
32x
Stellar Assault
starwars arcade
Metal head
Virtua racing deluxe
virtua fighter
Cosmic carnage
Sega CD
Flink
popful mail
chuck rock 2
lunar
lunar 2
Eternal Champions
earthworm Jim
Soul Star
Last edited by madmax2069; 03-09-2013 at 08:24 AM.
Great lists guys ! As I said before yeah you can do top 10 games (or w/e) for each "system" or overall, no problem.
At the fake scaling discussion, I think for 16-bit consoles all that was needed to successfully fake scale sprites was around seven frames at different sizes tastefully done. Super Hang On overclocked shows this quite well, the screen is fast enough that you have to frame advance to see that the sprites have jumps between sizes. Similarly, if they were software scaled at 8-10 FPS they would jump as well. I don't know how many frames Super Mario Kart uses for the carts, but it isn't much more than 8 frames.
Even in games with proper object scaling like BC Racers they just used 15 frames of animation to show sides of bridges or the Dinosaur Skeleton in real time, making the objects appear 3D.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Space Harrier II? I said in one of the posts you're quoting from that I think that's one of the worst games I own for the Genesis, so I think my opinion on that one is clear... yes, it is even worse than Super Hang-On, sure. But that doesn't mean Super Hang-On is good.
What? Um, how smooth a games' scaling is is very important for how playable the game is!It doesn't make much sense but I wouldn't expect it to be honest.
Those Master System versions are a lot less choppy than the Genesis versions, and play more smoothly. I have no idea what framerates they run at or stuff like that, I've never been much of a judge for framerates, I just know that they are not painfully choppy -- the scaling doesn't look as bad, etc. I think that the simpler graphics help, probably... of course it varies somewhat from game to game on the SMS too, but for Hang-On particularly, the SMS version is fun and playable, while the Genesis version is painful to look at for any length of time.
You really seem to not know the meaning of "by any stretch of the imagination". 'Cause you usually go way beyond that...
Yeah, I know you have a problem.
Eh, I'd say that the scaling does still look bad at 12Mhz. I like that it alleviates some of the horribly slow gameplay, which is also an issue with the game at standard speed, but that scaling is not as good as, say, the TG16 fake-scaling games, or Outrun 2019 either, and that difference is definitely noticeable. But sure, the speed boost does help the game -- the game's way too slow, and badly needed the speed boost.If the problem was the "abysmal fake scaling" it wouldn't look any good when overclocked, but (see 1:20 and on...):
It doesn't look any abysmal IMO.
I would agree that considering that it's 1994 they probably could have done an even better job than they did, but there's a definite difference between Outrunners and the fake-scaler games from 1989-91. I have no idea about the framerate, but the scaling is better.No, it's not. Same framerate of much older games and yet a very limited fake scaling effect, especially for a 1994. SHO port is from 1989, bro.
Well, with the short draw distance you have in Outrunners (and the could-be-better speed of the game), if the courses were really hard and required lots of memorization, it'd be much more frustrating... but it's not like that.It doesn't make much sense when talking about choppiness, but, anyway...
I don't know why you keep talking about framerate as if that's the only factor that matters, but as I said, it isn't. In terms of graphics, scaling, smoothness, etc., Outrun 2019 is so much improved over the original that it's kind of impressive that it's actually on the same system...Uh? Again, another 20 fps (at best) game. It's just toooo easy, maybe you like easy games.
As for the games' difficulty, a harder difficulty level might be nice, but the game is way too much fun for that to bother me much.
Yeah, it looks amazing. I was expecting something like the Sega fake-scaler games on the Genesis, but it's almost as good as the arcade original! If only Sega had had that engine too, or one that good...Roadblasters animates the road at 60 fps with no slowdowns and the animation of the player's car is just superb for a 1991 port.
Um, I never said here that those games were made by Sega. I only said that they were games on the Genesis, and to expand on that are examples of the kind of thing that Sega could, and should, have been able to do too, had they worked harder at their fake-scaling routines.It's really unfortunate that you always ignore any previous discussions when you're proved wrong... OutRun 2019 was made by Sims; Burning Force by Namco, Roadblasters by Tengen... What Sega has to do with it? Nothing.
Perhaps so, but the smooth fake scaling and solid speed make the game a lot more fun to play than the Genesis version. It's too bad they didn't release it in the US. Heck, even Power Drive is kind of impressive on TG16... I'm not sure if it actually should have been released, considering how it plays, but it's amazing that they managed to get it to function at all.That version still suffers with a noticeable amount of slowdown though.
As for other racing games on that system, Victory Run has simpler graphics than that, but looks and plays great. The fake scaling is quite competently done too. It's too bad that that was one of the only racing games Hudson ever made, they showed with it that they could make a pretty good (if VERY difficult) one.
We agree on that then.Yep.
I've always found Outrun a pretty tough game... you really need to memorize the game to get through it.Good points but Outrun isn't all that difficult IMO. It's a pretty simple and pretty short game.
Yeah. I like the transparent track parts, the parts with double-wide highways, etc. too. Lots of impressive stuff going on in the environments, and the gameplay's just as good.The multi-level roads are impressive in some ways for the time and hardware... I also dig the soundtrack.
Last edited by A Black Falcon; 03-09-2013 at 04:42 PM.
I was looking through an old Sega Visions, and came across this review (based on a 5 Sonic scale). It looks like they agree that OutRunners kind of sucks ass.
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Ghouls 'N Ghosts
Revenge of Shinobi
Gunstar Heroes
Snatcher
Lunar SS
Lunar EB
Castle of Illusion
Shinobi III
Quackshot
Strider
01. Streets of Rage 2
02. Shining Force 2
03. Shining Force CD
04. Snatcher
05. Phantasy Star 4
06. Castlevania Bloodlines
07. Lunar 2
08. Landstalker
09. Toejam and Earl
10. Alien 3
Great lists, awesome scan prophet, I used to get that magazine sent to my house. When Sega people give a Genesis game a review like that, that says something. But if the guy likes the game, cool.
Honorable mentions for my list would be Wolfenstein 32 x (Chilly), Silpheed (when the game decides to go past title screen) and Terminator CD.
I saw many Lord of Thunder CD mentions on lists. I heard the TG CD version was way better than Sega CD version. Is that true ?
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