Quantcast

Results 1 to 9 of 9

Thread: Awesome article: "WipEout: The rise and fall of Sony Studio Liverpool"

  1. #1
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,315
    Rep Power
    202

    Default Awesome article: "WipEout: The rise and fall of Sony Studio Liverpool"

    Really, this is pure awesomeness with lots of interesting info...
    Hope you enjoy it as much as I did!

    http://www.eurogamer.net/articles/20...udio-liverpool
    Last edited by Barone; 03-22-2013 at 10:38 AM.

  2. #2
    Stuck in the Past Shining Hero The Jackal's Avatar
    Join Date
    Feb 2008
    Location
    UK
    Posts
    14,480
    Rep Power
    167

    Default

    I hate the fact Psygnosis/Sony Liverpool are remembered more for the WipeOut games than anything else, when they made more better games than them (imo).

  3. #3
    I remain nonsequitur Shining Hero sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    46
    Posts
    13,331
    Rep Power
    134

    Default

    My first experience of a Psygnosis game was on a buddy's Amiga playing Shadow of the Beast. I considered them one of the best Western developers throughout the 90s, but failed to get on the Wipeout bandwagon even after buying a PS1. The OP's article has an interesting segment on Microcosm too, that game holds about as much interest to me as anything "Sony Liverpool" made in the last decade or so.

    What I find the worst shame is that the current industry just flat closes studios after forcing them to make nothing but sequels. That is what kills me more than anything else about gaming today.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  4. #4
    Stuck in the Past Shining Hero The Jackal's Avatar
    Join Date
    Feb 2008
    Location
    UK
    Posts
    14,480
    Rep Power
    167

    Default

    Quote Originally Posted by sheath View Post
    My first experience of a Psygnosis game was on a buddy's Amiga playing Shadow of the Beast. I considered them one of the best Western developers throughout the 90s, but failed to get on the Wipeout bandwagon even after buying a PS1. The OP's article has an interesting segment on Microcosm too, that game holds about as much interest to me as anything "Sony Liverpool" made in the last decade or so.

    What I find the worst shame is that the current industry just flat closes studios after forcing them to make nothing but sequels. That is what kills me more than anything else about gaming today.
    I've got nothing against sequels that are done in moderation, it's yearly-sequels that I don't get or "sequels" that are little more than stat changes (FIFA) or different level maps (COD). Well timed and well made sequels are what I dig.

  5. #5
    I remain nonsequitur Shining Hero sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    46
    Posts
    13,331
    Rep Power
    134

    Default

    Quote Originally Posted by The Jackal View Post
    I've got nothing against sequels that are done in moderation, it's yearly-sequels that I don't get or "sequels" that are little more than stat changes (FIFA) or different level maps (COD). Well timed and well made sequels are what I dig.
    I agree completely. It has been so long since "sequel" meant anything other than cash in I almost forgot.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  6. #6
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Sonic getting annual sequels back in the early 90s wasn't such a bad thing . . . (just one example . . . there's obviously tons to argue either side with).
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  7. #7
    WCPO Agent
    Join Date
    Oct 2012
    Posts
    785
    Rep Power
    62

    Default

    Quote Originally Posted by Barone View Post
    Really, this is pure awesomeness with lots of interesting info...
    Hope you enjoy it as much as I did!

    http://www.eurogamer.net/articles/20...udio-liverpool
    That was a really good read, its a real shame that Psygnosis/Studio Liverpool has been closed down. I was a huge Wipeout and Wipeout 2097 fan when the games came out (I wasn't so keen on the games that followed though, although I can't comment on how good the PSP/PSVita and PS3 games are as I've never gotten round to playing them)
    I remember picking up Wipeout as my first game for the Playstation the day I bought the console, I know some people find the game too unfair but I enjoyed it nevertheless (probably because at the time it was my ONLY game, other than playing the demos on the demo CD ) I still play the WO and WO2097 pretty regularly, mostly through emulation nowadays. As for other Psygnosis games I remember playing a lot of Shadow of the Beast and Blood Money (game developed by DMA Design - Published by Psygnosis) on my mate's Amiga 500, as a humble Sinclair Spectrum owner at the time I was blown away by Shadow of the Beast.


    Not sure if anyone else has seen this article from Edge, going through some of Psygnosis' best games throughout the 28 years:

    http://www.edge-online.com/features/...s-great-games/

    Also the musician behind a lot of their games including a lot of the Wipeout and WO2097 soundtrack Tim Wright aka CoLD SToRAGE has his own site, with a lot of his music over the years featured.

    http://www.coldstorage.org.uk/


    There's also this feature on the Making of WipeOut

    http://www.edge-online.com/features/making-wipeout/

  8. #8
    Rogue Master of Shinobi Pulstar's Avatar
    Join Date
    Sep 2008
    Posts
    2,388
    Rep Power
    45

    Default

    Hey I posted that link in the Psygnosis topic :P In retrospect I wish the studio had diversified their output, not being into futuristic hovercraft racing myself. Their 16-bit days were just golden.

  9. #9
    WCPO Agent
    Join Date
    Oct 2012
    Posts
    785
    Rep Power
    62

    Default

    Quote Originally Posted by Pulstar View Post
    Hey I posted that link in the Psygnosis topic :P In retrospect I wish the studio had diversified their output, not being into futuristic hovercraft racing myself. Their 16-bit days were just golden.
    Heh I hdn't noticed that in the Psygnosis thread. I agree with you about them not diversifying their output. It seems that after PSone Psygnosis/Studio Liverpool was just known for WipeOut and nothing else, which is Sony's fault. I remember Colony Wars and G-Police for PS1 being other good Psygnosis/Studio Liverpool games. A real shame. Very much like what happened to Bizarre Creations, both a great loss to video games.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •