Quantcast

Page 7 of 13 FirstFirst ... 34567891011 ... LastLast
Results 91 to 105 of 186

Thread: Nintendo's Efforts To Explain The Wii U Just Took A Turn For The Absurd

  1. #91
    ESWAT Veteran Da_Shocker's Avatar
    Join Date
    Apr 2009
    Location
    Tennessee
    Age
    42
    Posts
    5,283
    Rep Power
    75

    Default

    Quote Originally Posted by kool kitty89 View Post
    I was including that in "brand recognition" . . . Nintendo and Sony are the only companies to achive the sort of consistent mass market presence (let alone actual market dominance) for multiple consecutive generations that provides that sort of definitive, solid international market presence with a brand.

    Nintendo established that with the Famicom/NES and SFC/SNES, Sony with the PS1 and PS2. So far, Microsoft has been the only one else to come close to that . . . and the odd duration of the 7th generation makes that hard to compare too.
    I disagree with that statement well sorta. The NES dominated damn near everywhere the SNES on the other hand was given all it could handle via the Genesis. The PSx and the PS2 dominated everywhere with over 257 million worldwide sales. NES and SNES only pushed 110 million combined units nothing to sneeze at but Sony's numbers were simply absurd. Granted they also had a longer life span than both the NES and SNES.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  2. #92
    Master of Shinobi JCU's Avatar
    Join Date
    Jan 2011
    Location
    Scranton, Pennsylvania
    Age
    47
    Posts
    1,905
    Rep Power
    39

    Default

    Quote Originally Posted by gamevet View Post
    The 3DS sits right next the the DS. I don't see why it should be any different for the WiiU.
    Organization matters. Clarity matters. Without organization the average consumer won't get the clarity needed to accurately separate the Wii and the Wii U.

    The software is not sitting next to software of the previous console. It tends to be mixed together in one chaotic slurry. Sony has actual workers going into these stores and arranging the displays properly instead of relying on those who work in the electronic dept of said stores. What's Nintendo's story? At the end of the day that's who I blame.

  3. #93
    Wildside Expert
    Join Date
    Nov 2009
    Posts
    147
    Rep Power
    15

    Default

    This is almost as absurd as Nintendo Power not covering consoles from other companies. They might've lasted another 25 years if they had, the fools.

  4. #94
    Banned by Administrators
    Join Date
    Mar 2013
    Location
    USA
    Posts
    2,592
    Rep Power
    0

    Default

    Quote Originally Posted by gamevet View Post
    No, it's just the case. It doesn't have a Jag chipset inside of it.
    Okay thanks cool video. What insides are in it at dentist places then ?

    Handhelds are on the decline outside of Japan. Product name and placement have nothing to do with the poor sales.
    Yeah it just seems nobody cares about 3ds or wiiu. What do you think are the reasons for this, since you kind of disagree with our premise it seems ?

  5. #95
    Banned by Administrators
    Join Date
    Mar 2013
    Location
    USA
    Posts
    2,592
    Rep Power
    0

    Default

    Quote Originally Posted by Da_Shocker View Post
    I disagree with that statement well sorta. The NES dominated damn near everywhere the SNES on the other hand was given all it could handle via the Genesis. The PSx and the PS2 dominated everywhere with over 257 million worldwide sales. NES and SNES only pushed 110 million combined units nothing to sneeze at but Sony's numbers were simply absurd. Granted they also had a longer life span than both the NES and SNES.
    I'm not saying you, but many people forget the Genesis went against the NES and SuperNES. In 1989 I bought a Genesis with Altered Beast, my friends still played with NES until the SNES came out like in 1991 because Genesis made NES look like crap in may ways. Then when Nintendo released the SNES to compete eith Genesis, they fought until their death until 1996 it seems. So Japan 1988 release until it's USA death in 1997, that is not bad. I'd say the SNES had the edge towards the end though. But both were kings. However Genesis was around for a while, from battling 8 bit then 16 bit then finally getting put to rest by the 32 bit PS1. And adding the Genesis and ALL it's clone machines up (home wise, portable wise, from then until now I could list them but I'll be here for awhile), I'd say it's double or triple the SNES total sales but they only count the main Genesis models total sales.

  6. #96
    Road Rasher
    Join Date
    Apr 2011
    Posts
    469
    Rep Power
    27

    Default

    Its quite enjoyable watching Nintendo flapping there arms whilst running around in a circle trying to give the impression they understand what there doing. Nintendo releases a 2 minute video demonstrating the load time improvements on the Wii U after updating, and the world collectively gives a shrug. Sony have had a quiet but strong GDC showing, fostering excellent developer relations, emphasising an excellent pc architecture, and cross-portability of assets and code.

    Sony and MS are going to eat whats left of the increasingly small video game console market in the next generational shift.

    Nintendo seem to think some 'cute' video to their fans matters, an incredibly narrow view, think on a macro level. People are jumping from a burning platform and Nintys staff are sat counting the DS & Wii dollars from the suitcases under the bed whilst the flames burn higher and higher around them.

  7. #97
    Master of Shinobi MrSega's Avatar
    Join Date
    Oct 2012
    Location
    Gulf Coast
    Age
    40
    Posts
    2,044
    Rep Power
    22

    Default

    Quote Originally Posted by djvectorman View Post
    I'm not saying you, but many people forget the Genesis went against the NES and SuperNES. In 1989 I bought a Genesis with Altered Beast, my friends still played with NES until the SNES came out like in 1991 because Genesis made NES look like crap in may ways. Then when Nintendo released the SNES to compete eith Genesis, they fought until their death until 1996 it seems. So Japan 1988 release until it's USA death in 1997, that is not bad. I'd say the SNES had the edge towards the end though. But both were kings. However Genesis was around for a while, from battling 8 bit then 16 bit then finally getting put to rest by the 32 bit PS1. And adding the Genesis and ALL it's clone machines up (home wise, portable wise, from then until now I could list them but I'll be here for awhile), I'd say it's double or triple the SNES total sales but they only count the main Genesis models total sales.
    Both the Super NES & Genesis ended production in the US in January 1998.
    SEGA is the Messiah of Console Gaming.


    In July 2013, Exactly 164 months after Dreamcast launched, something BIG will happen at SEGA. Which is "ORBI" the world.

    All the NAYSAYERS will be silenced forever when Orbi get's its "Notice of Allowance".


    http://trademarks.justia.com/855/17/orbi-85517235.html The Beginning. Officially published in the OG:



    http://trademarks.justia.com/855/17/orbi-85517210.html July 2013. To the City and the World.

  8. #98
    Banned by Administrators
    Join Date
    Mar 2013
    Location
    USA
    Posts
    2,592
    Rep Power
    0

    Default

    Quote Originally Posted by MrSega View Post
    Both the Super NES & Genesis ended production in the US in January 1998.
    Besides sports games like nba live 98 or frogger for genesis and snes , 97 was the end basically for both systems in usa to most people as street fighter alpha 2 and donkey kong country 3 came out in late 96 for snes and x-perts came out 96 and sonic classics 3-in-1 game came out in early 97 for genesis or jurassic park lost world for both genesis and snes. By then, barely anyone was paying attention to them and egm gave them 5 out of 10 ratings because it was the 32 bit era now. Well, the ps1 era.

    "1997, the year the Genesis was discontinued"

    http://classicgaming.gamespy.com/Vie...&id=36&game=11

    "There were 8 games released in 1997"

    "The last games released were at the end of 1997 in Europe and late 1998 in America."

    http://webcache.googleusercontent.co...s&client=opera

    Basically ^, so 89 to 97, or 88 to 98, either way it lasted awhile. (longer than snes).

    I'm speaking from my opinion and part of region. By 97, nobody I knew still had their 16 bit systems, they traded them in for a ps1, saturn or n64. I still had mine though.

    But then again, there is stuff like this :

    http://kotaku.com/5045664/fifa-08-an...e-sega-genesis

    http://www.sega-16.com/forum/showthr...now-on-Genesis
    Last edited by Vector2013; 03-31-2013 at 01:42 AM.

  9. #99
    End of line.. Shining Hero gamevet's Avatar
    Join Date
    Jan 2008
    Location
    Dallas, Texas
    Posts
    10,401
    Rep Power
    143

    Default

    Quote Originally Posted by JCU View Post
    Organization matters. Clarity matters. Without organization the average consumer won't get the clarity needed to accurately separate the Wii and the Wii U.
    The cases are different colors. Nintendo probably should have changed the size of the case, much like what Sony did with the PS2 and PS3, but I'm not seeing a jumbles mess at retail for the WiiU. The 3DS is more confusing, since the hardware looks very similar to the DS, as do the game cases.

    The software is not sitting next to software of the previous console. It tends to be mixed together in one chaotic slurry. Sony has actual workers going into these stores and arranging the displays properly instead of relying on those who work in the electronic dept of said stores. What's Nintendo's story? At the end of the day that's who I blame.
    I don't see much of a difference. Nintendo also has reps that make sure their displays and shelf space are setup correctly. Do you think Nintendo would let Target employees setup those Wii U demo screens?

    I still see unsold PS2 titles sitting right next to PS3 titles, at Fry's. They also have PSP titles sitting right next to Vita. The Wal-Mart I shop at has one case with Wii U titles and the glass case next to it has Wii games. They have another case for DS titles and the one next to it has 3DS.

    Quote Originally Posted by djvectorman View Post
    Yeah it just seems nobody cares about 3ds or wiiu. What do you think are the reasons for this, since you kind of disagree with our premise it seems ?
    I see the reason why they aren't selling as well as their previous systems, being very average titles. The Wii U software lineup is a snoozefest of ports and been there done that Nintendo titles. What are the killer apps for the 3DS and Wii U?
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  10. #100
    Banned by Administrators
    Join Date
    Mar 2013
    Location
    USA
    Posts
    2,592
    Rep Power
    0

    Default

    Quote Originally Posted by gamevet View Post
    been there done that Nintendo titles. What are the killer apps for the 3DS and Wii U?
    Just like what are the killer apps or great games for anything ? Halo 99, God of War 800, Mario Cart 66, Gears of War 94, Super Mario 2D 900 along with the tired Call of Duties series and clones for all systems ?

  11. #101
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by Da_Shocker View Post
    I disagree with that statement well sorta. The NES dominated damn near everywhere the SNES on the other hand was given all it could handle via the Genesis. The PSx and the PS2 dominated everywhere with over 257 million worldwide sales. NES and SNES only pushed 110 million combined units nothing to sneeze at but Sony's numbers were simply absurd. Granted they also had a longer life span than both the NES and SNES.
    I didn't mean the situations were identical, but both sported 2 extremely successful consecutive generations that penetrated all major international markets.

    Also remember that with the SNES, the MD was the only real competition outside Japan, with NEC not really getting anywhere (and inside Japan Nintendo still dominated anyway). With the PS2, there were multiple major competitors spreading things out quite a bit. (albeit, even with DC+GC+Xbox combined, the PS2 still had a 2:1 lead overall compared to the near even international MD vs SNES sales) -And in terms of raw sales numers, there's the huge issue of the market being larger in the late 90s and early 2000s than the early 90s.

    Still, my main point was the 2 consecutive generations of massive success in general, and both with near monopolies (or at least dominance) in certain regions (or all regions) in each case.


    Quote Originally Posted by djvectorman View Post
    Damn he did all that ? I never heard of any of those except Jaguar and Ouya and Steambox. What are others? Also how does he feel that his Jaguar (chip) aids as a dentist tool ?
    Yes, Mathieson, along with Martin Brennan and Ben Cheese had all worked at Sinclair on the Loki project just before the Amstrad buyout. They then left and formed Flare Technologies and designed the Flare 1 chipset in the mid 80s (I think the first production ready chips appeared around 1987). They were then commissioned to modified that design into the hardware for the Konix Multisystem, which led to the Slipstream ASIC (slightly enhanced single-chip Flare 1) in 1988. They left Konix in early 1989 and split up, doing various consult work at that point.
    In '89 Martin Brennan was commissioned by Atari to complete the Panther video processor design, which then led to him suggesting Atari invest in a more advanced design which became Flare 2 and eventually the Jaguar. (headed by Brennan and Maitheson -Cheese didn't work on the Jaguar) Meanwhile, Ben Cheese ended up working with Argonaut and contributed heavily to the MARIO chip (Super FX) design.
    Then Mathieson and Brennan worked on the Jaguar II (midsummer) chipset before leaving Atari in '96 and again splitting up.
    Beyond that, Mathieson worked on the Nuon project and eventually joined Nvidia as mentioned.

    More info on the Flare 1 and Konix stuff here: http://www.konixmultisystem.co.uk/ (the interviews in particular are interesting)

    The Nvidia Project Shield is currently in development and is plans for a new console/handheld design using the Tegra 4 processor:
    http://en.wikipedia.org/wiki/Nvidia_Shield
    It's supposed to be released in the middle of this year. (was announced at the winter CES this January, and I assume will have a more solidified showing at E3) Wiki actually lists it as being planned for a Q2 2013 release, but the 2nd US fiscal quarter ends in March, so I don't see that happening.




    Quote Originally Posted by MrSega View Post
    Both the Super NES & Genesis ended production in the US in January 1998.
    I thought Majesco continued production into 1999 . . . or was that just sales into '99 with actual manufacturing ending the previous year. (Sega handed off distribution to Majesco in '98 at least)
    And Sega was still manufacturing at least part of the hardware. (even if final assembly was done elsewhere -ie Mexico)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  12. #102
    End of line.. Shining Hero gamevet's Avatar
    Join Date
    Jan 2008
    Location
    Dallas, Texas
    Posts
    10,401
    Rep Power
    143

    Default

    Quote Originally Posted by djvectorman View Post
    Just like what are the killer apps or great games for anything ? Halo 99, God of War 800, Mario Cart 66, Gears of War 94, Super Mario 2D 900 along with the tired Call of Duties series and clones for all systems ?
    That really depends on what you consider killer apps. The Wii had Wii Sports and Super Mario Galaxy early on.

    Here are the games that I'd bought consoles and handhelds for:

    Xbox: Knights of the Old Republic and Halo
    GBA SP: Advance Wars, Metroid:Fusion, Castlevania: COTM and Golden Sun
    Saturn: Daytona USA, Virtua Fighter and Panzer Dragoon
    Playstation: Warhawk and Destruction Derby
    PS2: Gran Turismo 3
    N64: Mario 64
    Genesis: Herzog Zwei and Phantasy Star 2
    SNES: Final Fantasy 2 and F-Zero
    Dreamcast: NFL2K, Airforce Delta, Ready 2 Rumble Boxing and Soul Calibur
    Gamecube: Rogue Squadron 2
    PS3: Heavenly Sword, Call of Duty: Modern Warfare and Resistance
    360: Bioshock and Mass Effect
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  13. #103
    Banned by Administrators
    Join Date
    Mar 2013
    Location
    USA
    Posts
    2,592
    Rep Power
    0

    Default

    Quote Originally Posted by kool kitty89 View Post
    Yes, Mathieson, along with Martin Brennan and Ben Cheese had all worked at Sinclair on the Loki project just before the Amstrad buyout. They then left and formed Flare Technologies and designed the Flare 1 chipset in the mid 80s (I think the first production ready chips appeared around 1987). They were then commissioned to modified that design into the hardware for the Konix Multisystem, which led to the Slipstream ASIC (slightly enhanced single-chip Flare 1) in 1988. They left Konix in early 1989 and split up, doing various consult work at that point.
    In '89 Martin Brennan was commissioned by Atari to complete the Panther video processor design, which then led to him suggesting Atari invest in a more advanced design which became Flare 2 and eventually the Jaguar. (headed by Brennan and Maitheson -Cheese didn't work on the Jaguar) Meanwhile, Ben Cheese ended up working with Argonaut and contributed heavily to the MARIO chip (Super FX) design.
    Then Mathieson and Brennan worked on the Jaguar II (midsummer) chipset before leaving Atari in '96 and again splitting up.
    Beyond that, Mathieson worked on the Nuon project and eventually joined Nvidia as mentioned.

    More info on the Flare 1 and Konix stuff here: http://www.konixmultisystem.co.uk/ (the interviews in particular are interesting)

    The Nvidia Project Shield is currently in development and is plans for a new console/handheld design using the Tegra 4 processor:
    http://en.wikipedia.org/wiki/Nvidia_Shield
    It's supposed to be released in the middle of this year. (was announced at the winter CES this January, and I assume will have a more solidified showing at E3) Wiki actually lists it as being planned for a Q2 2013 release, but the 2nd US fiscal quarter ends in March, so I don't see that happening.
    Thanks.

    I thought Majesco continued production into 1999 . . . or was that just sales into '99 with actual manufacturing ending the previous year. (Sega handed off distribution to Majesco in '98 at least)
    And Sega was still manufacturing at least part of the hardware. (even if final assembly was done elsewhere -ie Mexico)
    There is all kind of stuff (tec toy, majesco, links I posted in previous post), I just meant the USA mass didn't really care about snes or genesis really in 97 or 98, they were "dead" at that point.

    Quote Originally Posted by gamevet View Post
    That really depends on what you consider killer apps. The Wii had Wii Sports and Super Mario Galaxy early on.

    Here are the games that I'd bought consoles and handhelds for:

    Xbox: Knights of the Old Republic and Halo
    GBA SP: Advance Wars, Metroid:Fusion, Castlevania: COTM and Golden Sun
    Saturn: Daytona USA, Virtua Fighter and Panzer Dragoon
    Playstation: Warhawk and Destruction Derby
    PS2: Gran Turismo 3
    N64: Mario 64
    Genesis: Herzog Zwei and Phantasy Star 2
    SNES: Final Fantasy 2 and F-Zero
    Dreamcast: NFL2K, Airforce Delta, Ready 2 Rumble Boxing and Soul Calibur
    Gamecube: Rogue Squadron 2
    PS3: Heavenly Sword, Call of Duty: Modern Warfare and Resistance
    360: Bioshock and Mass Effect
    I meant, is there really a killer app for these current consoles ? I mean if I had a ps3, 360, wii, wiiu and whatever else, I would be bored to death with halo 99, super mario 1995 part 50, call of duty 75, super duper mario galaxy 99, tomb raider 90 and gears and god of war. Starting to feel like 1983.
    Last edited by Vector2013; 03-31-2013 at 02:41 AM.

  14. #104
    End of line.. Shining Hero gamevet's Avatar
    Join Date
    Jan 2008
    Location
    Dallas, Texas
    Posts
    10,401
    Rep Power
    143

    Default

    Quote Originally Posted by djvectorman View Post


    I meant, is there really a killer app for these current consoles ? I mean if I had a ps3, 360, wii, wiiu and whatever else, I would be bored to death with halo 99, super mario 1995 part 50, call of duty 75, super duper mario galaxy 99, tomb raider 90 and gears and god of war. Starting to feel like 1983.
    Have you played Bioshock, Mass Effect, Fallout 3, or Gears of War? Gears of War plays nothing like COD, Bioshock is a very highly rated game and Fallout 3 is just amazing!
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  15. #105
    Banned by Administrators
    Join Date
    Mar 2013
    Location
    USA
    Posts
    2,592
    Rep Power
    0

    Default

    Quote Originally Posted by gamevet View Post
    Have you played Bioshock, Mass Effect, Fallout 3, or Gears of War? Gears of War plays nothing like COD, Bioshock is a very highly rated game and Fallout 3 is just amazing!
    Yeah my friends got them. For 3rd person games I like NG, so if a new Ninja Gaiden came out I'd buy that. First person shooters got boring after Doom on PC or Half Life, Quake or Unreal on DC (iso) for me. I can't believe for a decade or so fps are still the thing. Third person shooters are okay. I'd rather play SSF2THD than any new console game tbh. If I want to play a good looking 2d mario game, I'll plug in my snes. If I want to play a fps, I'll play chilys 32 x wolfenstein.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •