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Thread: LucasArts bites the dust.

  1. #46
    Hero of Algol TrekkiesUnite118's Avatar
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    It looks like Activision and Raven Software have released the source code for Jedi Outcast and Jedi Academy:

    http://kotaku.com/lucasarts-closure-...awes-468994505

    Get to work on a Dreamcast port Chilly!

  2. #47
    Raging in the Streets bultje112's Avatar
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    the best game they ever did, was full throttle

  3. #48
    ToeJam is a wiener Hero of Algol Guntz's Avatar
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    I bought Full Throttle some time ago, haven't played it yet... Is it really that good?

  4. #49
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    Quote Originally Posted by sheath View Post
    How can anybody think the Super Star Wars games and stuff like Jedi Powers Battles are amazing action games?
    Because they were
    On the SNES, they were challenging action platformers with some good bits of mode-7 levels and great sound and music.
    Jedi Power Battles was the only game that let you hack-n-slash as a jedi at the time. It was mindless fun.

  5. #50
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by grieverr View Post
    Because they were
    On the SNES, they were challenging action platformers with some good bits of mode-7 levels and great sound and music.
    Jedi Power Battles was the only game that let you hack-n-slash as a jedi at the time. It was mindless fun.
    Mindless fun is one thing, I can let a casual gamer's enjoyment slide. "Amazing Action games" is a different thing entirely, and puts these games up against Strider, Revenge of Shinobi, Ninja Spirit and Shinobi III. All of the Super Star Wars games and Jedi Powers Battles fall very far short of that standard. Jedi Powers Battles plays virtually identically to the other tepid movie tie ins from the time or later, such as the Lego series and first Bayformers game. Constant unavoidable hits makes for a bad action game, or Strider Returns is also an "Amazing Action Game." :/
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  6. #51
    Raging in the Streets bultje112's Avatar
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    Quote Originally Posted by Guntz View Post
    I bought Full Throttle some time ago, haven't played it yet... Is it really that good?
    oh yes. it's their best adventure game for sure. even better than monkey island. it actually has a really good story(more mature, but still humor), terrific music, atmosphere. pls try it. I first played it in 1995 and was blown away by it. recently I played it again and it hasn't lost anything

  7. #52
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by retro nick View Post
    RIP Lucas Arts. They were at one time, one of the truly great western developers. Their point and click games are legendary (Sam and Max Hit The Road! The Dig! Full Throttle! Everything Else!). The X-Wing, and TIE Fighter series weren't just great examples of the space combat sim genre, they were MASTERFUL.

    This once proud, PC fanboy nerd just died a little inside.
    The X-Wing series was developed by Totally Games (who still exist iirc), and they also did Secret Weapons over Normandy for Lucas Arts. The teams that made several of the major graphic adventures left years ago and formed Telltale Games. And then there's the awesome Factor 5 Lucas Arts published games. (unfortunately, Factor 5 is no more . . . )

    I wonder who will get to license the older games onto newer platforms in the future? Man, I hope it isn't EA....
    Umm, Disney? And they may very well continue using the LA label for publishing, jut no internal studios specifically tied to it.
    This also doesn't mean the collaboration with existing 3rd party partners will grind to a halt either . . . and that may include more sequels and remakes from Telltale too.
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  8. #53
    Outrunner Wesker's Avatar
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    Quote Originally Posted by Guntz View Post
    A Sega CD port would have been impossible. Heck, even 32X CD would choke on Day of the Tentacle. Monkey Island suffered quite a bit on Sega CD as it is. Fate of Atlantis was apparently considered for porting, but LucasArts turned down the idea due to the sluggish sales of Monkey Island.
    It was actually done.

    http://www.sega-16.com/forum/image.php?type=sigpic&userid=154&dateline=15683853  53

  9. #54
    ToeJam is a wiener Hero of Algol Guntz's Avatar
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    Someone needs to find that prototype...

  10. #55
    Road Rasher
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    I just wish someone would make a few more KOTOR games, and I'm not talking about that TOR MMO crap either.

    Quote Originally Posted by TrekkiesUnite118 View Post
    It looks like Activision and Raven Software have released the source code for Jedi Outcast and Jedi Academy:

    http://kotaku.com/lucasarts-closure-...awes-468994505

    Get to work on a Dreamcast port Chilly!
    Both of those games (and previous Jedi Knight games) are great games, glad they released the source code for them. Its just they might not be able to use anything that consists of the star wars IP.

  11. #56
    Raging in the Streets bultje112's Avatar
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    Quote Originally Posted by Wesker View Post
    It was actually done.

    oh please have someone find a copy of this!!

  12. #57
    I remain nonsequitur Shining Hero sheath's Avatar
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    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  13. #58
    Wildside Expert magicalsoundshower's Avatar
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    RIP, but as far as I'm concerned, they never topped the original Maniac Mansion. Even though they knew how to make atmospheric games, anything that came after it never felt as alive and dynamic, even the sequel. Day of the Tentacle may have been neat and funny and all, but in the end it was a bog-standard adventure game without the complexity of the original game.

  14. #59
    Hero of Algol kool kitty89's Avatar
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    Sheath, that looks more like Dreamwork's style than Pixar's . . . doesn't it?
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  15. #60
    Road Rasher retro nick's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Sheath, that looks more like Dreamwork's style than Pixar's . . . doesn't it?
    It's from the Disney movie, Tangled. It looks correct to me.

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