
Originally Posted by
kool kitty89
The core chipset of the Saturn was almost certainly solidified by some time in 1993, and anything going forward in early '94 would have been final bug fixes (in the chips and overall PCB/system design) in preparation for the revision suitable for mass production. Within that though, could include some variables for RAM and CPU(s) being used, since both of those could be somewhat modular (within the address and interface constraints of the chipset).
As such, it's conceivable that Sega had prototypes using the Saturn chipset with varying CPU (and possibly RAM) configurations, like SH1 derivatives (particularly before the SH2 was available, and before it reached commercial production volumes -ie if it hit delays, Sega might use SH1 as a potential fallback), Single SH2, and then the dual SH2 config used in production. (which was probably solidified in early 1994, particularly given the 32x's design config . . . also implying that Hitachi's production capacity for SH2 was reasonably established by early 1994)