
Originally Posted by
zyrobs
They are entirely different systems and the Saturn wasn't powerful enough to emulate them. Different software architecture, different memory mapping, different video hardware, different audio hardware, etc. They'd have to do something like dynamically translate every cpu instruction, memory operation, video operation, etc, for Saturn specific counterparts... if it had any such thing. That just wasn't suitable on such old hardware. About the only thing the Saturn actually emulated (or so they say) was a few MSX games in the Konami Antique Collection.
The Saturn didn't have System 24/32 parts, it had the VDP1 and VDP2, which share some similarities to System 32 video hardware in their internals - according to emulator authors who worked on reverse engineering them. Charles MacDonald and Haze talked about that I believe. It is entirely likely that either the same team worked on the Saturn and System32 hardware, or that the System32 video hardware was the direct ancestor of the Saturn video hardware, tweaked, enhanced, made more cost effective, etc.
I believe the line descended from the Sega arcade sprite crunchers: Space Harrier -> Out Run -> X Board (Afterburner) -> Y Board (Galaxy Force) -> System 32 -> Saturn.
However this is just a theory, and I don't have the necessary knowledge to compare the inner workings of each machine.
Only the original Xbox used x86, and that's one of the reasons why it is difficult to emulate. The 360 used PowerPC, a different architecture. They actually had to build emulators preconfigured for each Xbox game, similar to how playstation and n64 emulators require constant per-game setups.