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Thread: Finally, footage of never-released PowerVR version of Namco's Rave Racer for PC

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    WCPO Agent parallaxscroll's Avatar
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    Default Finally, footage of never-released PowerVR version of Namco's Rave Racer for PC

    Namco's Rave Racer, not to be confused with the unrelated Rage Racer for PS1, came to arcades in 1995, running on the same System 22 hardware that powered Ridge Racer 1/2, but this time, with higher resolution textures and 2 new complex tracks. It was once said Rave Racer was meant to 'curb' the ever-growing success of Sega's Daytona USA in arcades.

    Around November 1995 Namco pledged support for the first-gen PowerVR PC card in the form of arcade ports of Rave Racer, Air Combat 22 and Tekken. Only Rave Racer was ever seen, being shown off at various trade shows in 1996. I remember seeing it on a cable TV show called 'New Media News' or something like that. Next Generation magazine previewed the port in their July 1996 issue. It ran at half the framerate of the arcade and with fewer polys. Though it was said that Rave Racer on PowerVR was doing 4 times the graphical work as PS1 Ridge Racer. Pretty impressive stuff, back then.


    As time passed (and passed) fans of PowerVR grew increasingly worried, later angered, that Rave Racer never showed up. With the announcement of PowerVR Series 2 in 1997, and it serving as the backbone of the winning prototype for Sega's next console, Rave Racer for the first-gen PowerVR card was all but forgotten by the press, though not by the fans of the game or PowerVR. Namco never officially canceled it, or the other two games, they just kinda seemed to sweep it under the rug, as if it never happened. Shame.

    It seems someone recently unearthed footage of PowerVR Rave Racer in 2012.


    Here ya go!

    http://www.youtube.com/watch?v=onZi_-Xzqyk (starts at 1:30)

    and

    https://www.youtube.com/watch?v=aBuGwrWP-s4

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    Raging in the Streets A Black Falcon's Avatar
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    Interesting... though I think I'll stick with the 3DFX card over a PowerVR.

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    WCPO Agent parallaxscroll's Avatar
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    By late '96 or early '97, I would've gone with 3DFX, but PowerVR captured my attention in early '96 due to the announced Namco ports.

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    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by parallaxscroll View Post
    I like how he pronounced NEC as "neck".
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



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    I remain nonsequitur Shining Hero sheath's Avatar
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    In 96-97 I went with Matrox, particularly the Mystique. After that I went with Power VR cards and was able to get them to work despite PowerColor's incompetent drivers.

    I am confused what footage in the first video is "new" of Rage Racer though. It just looks like generic Ridge Racer footage to me.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

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    WCPO Agent parallaxscroll's Avatar
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    Quote Originally Posted by sheath View Post

    I am confused what footage in the first video is "new" of Rage Racer though. It just looks like generic Ridge Racer footage to me.
    It's not Rage Racer released on PS1 in 1996/1997 at all, it's an early version of the PowerVR PC port of Rave Racer, a completely different game. Rave Racer was an arcade-only release (the 3rd in the Ridge series) that hit arcades in 1995.


    Also:

    The disappearance of the PowerVR PC port, it meant Rave Racer never *truly* came to home platforms, with the exception of Ridge Racers 1 & 2 on PSP, where you could play Rave Racer's 'City' and 'Mountain' tracks,
    renamed "Midtown Expressway" and "Greenpeak Highlands" respectively, as well as two new tracks loosely based on Rave Racer, "Silvercreek Dam" and "Downtown Rave City".
    The handling & physics are still 'PSP Ridge Racer' style, though. While not an exact parallal, it's not so unlike the Scud Race/Super GT and Daytona USA 2 bonus tracks in the Xbox version of OutRun2.

    The arcade Rave Racer was in arcades by mid '95 (at least in Japan) before the western launch of PS1 and its port of the first Ridge Racer in Sept '95.

    PlayStation owners had to settle for Ridge Racer Revolution in 1995/1996 and then the far better and much-loved Rage Racer in 1996/1997.

    Finally, in mid 2002, out of nowhere came the incredible Namco System 22 emulator, VivaNonno, which initially ran the arcade Ridge Racer 1 & 2, then within a month or two, Rave Racer.
    That was the only way to play the arcade versions at home, until MAME caught up in more recent years.
    Last edited by parallaxscroll; 04-14-2013 at 03:26 PM.

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    RORRING STAAAAART! Master of Shinobi FuturePrimitive's Avatar
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    Thanks for bringing back some memories! There was a game in that first video that I remember playing a lot on PC, with some sort of hovering ship going through 3D mazes... Anyone know the name of it? I don't remember.

    Really cool find. The only way I could play a bit of Rave Racer is if I get the PSP Ridge Racer games.

    Reviews in the pipeline:
    Choplifter (Master System and SG-1000)
    Ys: The Vanished Omens with FM Sound Patch!

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    Rogue Master of Shinobi Pulstar's Avatar
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    I once tried Rave Racer using viva nonno, but wasn't really interested to keep playing beyond my first go. They shouldn't have bothered with a real Mazda with the first arcade game hahaha.

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    Master of Shinobi MrSega's Avatar
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    Quote Originally Posted by parallaxscroll View Post
    By late '96 or early '97, I would've gone with 3DFX, but PowerVR captured my attention in early '96 due to the announced Namco ports.
    3Dfx was amazing. It had some of the most impressive graphics & engines for its time.
    SEGA is the Messiah of Console Gaming.


    In July 2013, Exactly 164 months after Dreamcast launched, something BIG will happen at SEGA. Which is "ORBI" the world.

    All the NAYSAYERS will be silenced forever when Orbi get's its "Notice of Allowance".


    http://trademarks.justia.com/855/17/orbi-85517235.html The Beginning. Officially published in the OG:



    http://trademarks.justia.com/855/17/orbi-85517210.html July 2013. To the City and the World.

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    YM3438 Master! ESWAT Veteran evildragon's Avatar
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    Oh my god, and I agreeing with Mr.Sega?

    Yes I am, I was a huge fan of 3DFX back in the days. Glide was a nice API. And on top of that, back in 1998, I had a 16MB Voodoo3 3000 AGP. That card was so awesome, Quake III Arena with the miniGL wrapper, 60fps pure with zero stuttering.
    Customized Sega Genesis Model 1 - VA3. Energy efficient with buck converters instead of LM7805's.


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    Rogue Master of Shinobi Pulstar's Avatar
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    The 3Dfx team pioneered blazing fast chips; even their ill-fated Voodoo 4's and 5's gave the competition a run for their money. But to take full advantage of the GPU the games had to be written using the Glide library, which meant tons of compatibility issues and whatnot. My only 3Dfx was a Voodoo3 2000, which was a good PCI expansion given my ailing Pentium Pro at the time. Max Payne was probably the first game that was rubbish running on the Voodoo3's. The comic panels were all blurry because the driver outputted a 16-bit picture that paled in comparison to the competition. Admittedly most PC games hardly looked better than their N64 counterparts before T&L was introduced with the S3 Savages and GeForces of that era.

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    I remain nonsequitur Shining Hero sheath's Avatar
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    Rave Racer, yes, I typed that one wrong letter wrong. Still, the footage here looks like generic Ridge Racer footage to me. How can we tell if it is Rave Racer?
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

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    Master of Shinobi MrSega's Avatar
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    Quote Originally Posted by evildragon View Post
    Oh my god, and I agreeing with Mr.Sega?

    Yes I am, I was a huge fan of 3DFX back in the days. Glide was a nice API. And on top of that, back in 1998, I had a 16MB Voodoo3 3000 AGP. That card was so awesome, Quake III Arena with the miniGL wrapper, 60fps pure with zero stuttering.

    Games like Half-Life and Unreal Tournament looked phenomenal running on 3Dfx. You're correct that 3Dfx's biggest feature was its ability to push 60FPS. Power VR 2 could also push 60 FPS, but not impressive and balanced as 3Dfx. But Power VR 2 was still a fantastic GPU card.

    Kinda ironic that 3Dfx almost ended up in the Dreamcast.
    SEGA is the Messiah of Console Gaming.


    In July 2013, Exactly 164 months after Dreamcast launched, something BIG will happen at SEGA. Which is "ORBI" the world.

    All the NAYSAYERS will be silenced forever when Orbi get's its "Notice of Allowance".


    http://trademarks.justia.com/855/17/orbi-85517235.html The Beginning. Officially published in the OG:



    http://trademarks.justia.com/855/17/orbi-85517210.html July 2013. To the City and the World.

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    WCPO Agent parallaxscroll's Avatar
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    Quote Originally Posted by MrSega View Post
    Games like Half-Life and Unreal Tournament looked phenomenal running on 3Dfx. You're correct that 3Dfx's biggest feature was its ability to push 60FPS. Power VR 2 could also push 60 FPS, but not impressive and balanced as 3Dfx. But Power VR 2 was still a fantastic GPU card..

    60fps was not a feature of 3DFX. It was upto developers to design their games around a given framerate. For example, the original San Fransisco Rush arcade games ran at 30fps. Most PC games running oon Voodoo Graphics ran at 30fps, sometimes less. Also, while Voodoo2 and especially Voodoo 2 SLI often pushed games upto 60fps, it wasn't always the case. The same can be said about PowerVR and PowerVR2.

    The only hardware platforms that consistantly pushed games at 60fps were Sega's Model 2, Model 3 and to a somewhat lesser extent, NAOMI.
    On the Namco side, it was the System 22 and 23 families, powered by silicon from Evans & Sutherland.

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