
Originally Posted by
kool kitty89
Unless there's direct collaboration of some sort with those 3rd parties as such. (including commissioned/outsourced stuff, but also 3rd party developed stuff with some other sort of ties to the hardware manufacturer)
Hardware wise, they've finally moved away from the ancient Gamecube tech . . . if it wasn't for the weak CPU, the WiiU would have been a decent jump ahead from last-gen hardware at least (more-so than the Wii vs 6th gen at least), though still quite low-end and underpowered compared to even budget-build gaming PCs. (and obviously weaker than the upcoming Sony and MS offerings too . . . though they'd have had a 1 year lead at least, and potentially could have had the best versions of multiplatform console releases for that year -on top of potential added hardware gimmicks)
From what I've gathered on the issue, the weak CPU may have been more a power consumption (and heat -and form factor) related decision than a technical issue of CPU stability/yields. Had the performance been more like the preproduction development systems (going by developer comments), the platform would have a lot more potential for mainstream games. (a fair number of which would be CPU bottlenecked)
Nintendo has never been a master of 1st party software . . . at least in terms of volume, and certainly nowhere near enough to drive any of its platforms single-handedly (though they certainly made up a chunk of must-have titles and killer apps for their consoles). So if that quality and low quantity is maintained, they'll still have to see decent 3rd party support on top of that. (as it it, they do seem to be lagging on the 1st party front too, though)
The rising competition in the handheld market has obviously hurt them too, losing their former monopoly on that front. (I kind of wonder if they've considered competing more directly with the phone/tablet-gaming market . . . or focusing more on the niche of handheld consoles specifically -as of yet, there still isn't particularly good support for proper handheld controls on android/apple mobile platforms, and the touch interface alone has real limitations)